Search found 583 matches
- 17 May 2022, 14:34
- Forum: Balancing & Suggestions
- Topic: Remove CW infantry sectiin sniper ability
- Replies: 34
- Views: 2412
Re: Remove CW infantry sectiin sniper ability
off topic but speaking of snipers. What is the crit chance for pistols to one shot them? I have seen it happen twice now. Think it was the axis pistol.
- 16 May 2022, 19:55
- Forum: Technical Support
- Topic: hot keys
- Replies: 5
- Views: 1312
hot keys
Is there any way to change hotkeys for myself without causing desynchs or other problems?
f.x I want stickies on x so they dont overlap with sprint.
f.x I want stickies on x so they dont overlap with sprint.
- 16 May 2022, 19:51
- Forum: Balancing & Suggestions
- Topic: Heavy rocket arty.
- Replies: 45
- Views: 3083
Re: Heavy rocket arty.
The scatter is already very big. feels like it has 90 or something scatter. The problem I have is that the rockets arrive to fast. I think the Neble variant is fine due to how easy it is to counter it. Making them fire slower could be a solution.. although not too slow otherwise all enemy units will...
- 16 May 2022, 19:33
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3533
Re: Should Tanks be able to reinforce infantry?
I dont really see a reason why not to. Propaganda doctrine dont really have any good infantry that could exploit it.
- 16 May 2022, 18:47
- Forum: Balancing & Suggestions
- Topic: Remove CW infantry sectiin sniper ability
- Replies: 34
- Views: 2412
Re: Remove CW infantry sectiin sniper ability
Yeah he doesn't keep the Marksman_shot weapon. But I think he switches to a scoped enfield for some reason.
- 16 May 2022, 18:08
- Forum: Balancing & Suggestions
- Topic: Remove CW infantry sectiin sniper ability
- Replies: 34
- Views: 2412
Re: Remove CW infantry sectiin sniper ability
How good are scoped enfields compared to brens anyway? And I think there is a bug where a soldier without scoped enfield will grab a scoped enfield to snipe and then keep the scoped enfield. Kinda like riflemen BAR gunner will pull up a garand to shoot rifle nade and then keep the garand.
- 09 May 2022, 16:31
- Forum: Balancing & Suggestions
- Topic: Tank commander limit
- Replies: 10
- Views: 882
Re: Tank commander limit
a ineffective way to go over tank commander limit is to call in ace vehicles. But I kinda wouldn't mind removing the limit due to how vital tank commanders are for a lot of tanks. Since the update long ago of units dying when their transports get destroyed has nerfed tc quite a bit. The boost tank c...
- 07 May 2022, 19:39
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
I kinda just want field craft to work. And you kinda need some kind of infantry minesweeping because swhimms die to easily on the frontline. You dont have an easy way to remove mines you know are there without throwing a nade or running it over with a scout car. The ketten detecion range is so low t...
- 03 May 2022, 18:53
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
I would say stand still for all pgrens, AGrens, APio. 2 sec for 15-20 detect range.
- 27 Apr 2022, 13:08
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
Field craft does not give minesweeping ability.
- 23 Apr 2022, 14:31
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
And Swchimm detection range is the same as mine explosive radius.
- 23 Apr 2022, 13:14
- Forum: Balancing & Suggestions
- Topic: Beta camouflage change
- Replies: 15
- Views: 1331
Re: Beta camouflage change
Well, I love it. And snipers a plenty strong for 300mp without the abuse of going stealth AFTER shooting.
- 22 Apr 2022, 22:32
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4634
Re: First impression of 531
Regarding the "Registered Arty" i just wanted to add that this one is available too late at the moment.. would be keen to have this ability available sooner so it becomes something for Def doc that is a bit of an equivalent to the inf doc 105mm off-map. I usually get 150 before observation thingy. ...
- 22 Apr 2022, 20:30
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4634
Re: First impression of 531
The 3 seconds can be 5 or whatever... Though, applying the Red Flares then also nerfing the off-map by wider scatter as well as longer delay between rockets??? That's too much mate. What are you going to hit with this? First, the enemy would have already moved away prior to the Red Flares warning.....
- 22 Apr 2022, 20:18
- Forum: Balancing & Suggestions
- Topic: SE Beta changes
- Replies: 19
- Views: 1574
Re: SE Beta changes
I'm just happy that I can play SE exactly how I like to play them and everyone else has to play like me now. SE will do fine without. Agree Oberver HT unlock: 1. give it a offmap 81mm call in strike 2. give it passive camo when it enters into bino mode + additional view range over a Kettenkrad. 3. S...
- 22 Apr 2022, 19:56
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4634
Re: First impression of 531
- Red flare is a nice change, however; 280 & Firestorm values should be reverted.. cuz applying both the red flare AND the wide spread with rockets delay is too much. 3 sec Red flares warning is already enough... lets test this first. 3 sec is not a long time. - Annoyed how Sector Arty was removed,...
- 18 Apr 2022, 17:45
- Forum: Balancing & Suggestions
- Topic: Brainless Tactics
- Replies: 32
- Views: 2264
Re: Brainless Tactics
I just hate tigerphobia. It's so dumb that you lose speed by driving near a tiger. About propaganda, I still think this doctrine needs some rework. I feel when playing this doctrine if I don't have any vehicle support for my Volktrum I can't push or assault a position or have a fair fight vs any All...
- 18 Apr 2022, 11:46
- Forum: Balancing & Suggestions
- Topic: Manpower, Ammo, Fuel
- Replies: 23
- Views: 1985
Re: Manpower, Ammo, Fuel
Tara prefered to spend his ammo on tank ammo since infantry is too squishy as to put a lot of ammo into them. If that is what he thinks is the best way to use ammo is his choice. Because it has a semblance of actually working, and it does work for him makes me kinda happy. WSC upgrades arround 100 ...
- 17 Apr 2022, 11:54
- Forum: Balancing & Suggestions
- Topic: Manpower, Ammo, Fuel
- Replies: 23
- Views: 1985
Re: Manpower, Ammo, Fuel
Ive watched now all of Taras or even your gameplays Tiger. Out of 10 games in 9 games you both were lacking ammo. No matter the doc. Recent game with def doc. Gets Howitzers,P4s,88s, Pantherturms,Grille and Nahsorns Sitting on 600-800MP and 250+ fuel for almost the entire game. While on the constan...
- 13 Apr 2022, 13:17
- Forum: Bugs
- Topic: Sabotage sqaud building mine
- Replies: 17
- Views: 1356
Re: Sabotage sqaud building mine
I think it already does. the ability looks like there are 15 frags getting blown up at the same time.
- 10 Apr 2022, 15:47
- Forum: Bugs
- Topic: Sabotage sqaud building mine
- Replies: 17
- Views: 1356
Re: Sabotage sqaud building mine
It's a very strong ability compared to booby traps. I would say 40 muni would be sufficient and keep it as is. But this is not my horse so I dont really mind either way.
- 07 Apr 2022, 11:28
- Forum: Balancing & Suggestions
- Topic: PE Combined arms unlocks
- Replies: 42
- Views: 3522
Re: PE Combined arms unlocks
Every game lives from diversity, the more diversity the more player find it attractive. In RPG games or MMORPG´s you have different classes, races, heroes and so on. Every one of which needs its own skill set and some are more difficult to play than others. Every strategy games its like that. Diffe...
- 07 Apr 2022, 10:53
- Forum: Balancing & Suggestions
- Topic: PE Combined arms unlocks
- Replies: 42
- Views: 3522
Re: PE Combined arms unlocks
So every doctrine should be a combined arms specialist. With cheap early available elite infantry. I remember combat engineers getting nerfed twice due to them being available too early and there was little way to stop them. So assault grens should be buildable after logisitiks upgrade. Cost 320. +1...
- 06 Apr 2022, 14:40
- Forum: Balancing & Suggestions
- Topic: PE Combined arms unlocks
- Replies: 42
- Views: 3522
Re: PE Combined arms unlocks
True, do the buffs near tanks negate those effects? It helps you dodge them immensely Is that right? In 5.3.0 the Stens got buffed to the level of other SMGs (more accuracy at mid-range, more shots per burst, more damage) and they are still not used more than they used to be before the change. I re...
- 05 Apr 2022, 23:32
- Forum: Balancing & Suggestions
- Topic: PE Combined arms unlocks
- Replies: 42
- Views: 3522
Re: PE Combined arms unlocks
Men of war mod when? Singleman rifle squad costs 25 mp. Upgrade bar for 10 muni.
Why have I never thought about this before?
Edit: if you want an assault squad why not just use assault grenadiers with mp44?
Why have I never thought about this before?
Edit: if you want an assault squad why not just use assault grenadiers with mp44?