Search found 80 matches

by |7th|Nighthawk
05 Apr 2018, 08:08
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 1902

Re: The bunkers. Ultimate defence structure

Having more people be able to face the windows makes sense to me but lowering their cost and building time would encourage hard lock down gameplay even more. Axis bunkers already need to be blown up by micro and preparation intensive infantry with explosive charges at the moment because arty or plan...
by |7th|Nighthawk
02 Apr 2018, 14:04
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 9752

Re: Rifleman

Quick question to this topic: Do only semi autos, explosions and MGs apply some form of supression or do all weapons? My first unupgraded rifleman and engineer squad met a WM pio squad on open field (yellow cover though) and started shooting at them from green cover. The enemy pios started to crawl ...
by |7th|Nighthawk
02 Apr 2018, 13:58
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

Okay, that HE modifier Warhawks mentioned is a thing though, right? The .50 only comes in handy if you messed up your micro though and doesn't the Sdkfz have a rearward facing MG34 or MG42? That said, I find mortar HTs, no matter which side they are used from, the most annoying units on the field by...
by |7th|Nighthawk
02 Apr 2018, 08:09
Forum: Technical Support
Topic: Lag issues with mod
Replies: 4
Views: 2896

Re: Lag issues with mod

Hi,

I take it you lowered all settings when you lowered them because shaders e.g. are never supposed to be put on ultra.
Did you try one of these solutions:

https://steamcommunity.com/app/228200/d ... 265578953/
viewtopic.php?t=1074

?

Also: Does it only lag in BK or do you experience similar lag in vanilla?
by |7th|Nighthawk
01 Apr 2018, 19:09
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

Are you sure about that? Also where do those super grenades come from anyway? I am really interested to hear because I never knew about oversized mortar grenades. Do they work like the spigot on the AVRE and if yes, what caliber are they?
by |7th|Nighthawk
01 Apr 2018, 15:59
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

Hey,

yes, that's what the others said as well but there's HE damage reduction.
by |7th|Nighthawk
01 Apr 2018, 12:16
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

81mm mortar can also tear the 75mm Sherman a new one very quickly. Apparently the US forgot to give their tank armour. I doubt you can do that in return to a Panzer IV Ausf. D, nevermind it's real equivalent, the F2. Good to know that, I never saw it, thanks! @Redgaarden: Yes, it tracks the target b...
by |7th|Nighthawk
01 Apr 2018, 09:09
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

I'm not even sure I killed it with arty. I think kwok killed it with a Jackson because you had overextended it and probably were busy somewhere else when the Jackson approached. Ask Warhawks, he'll tell you about the across the board resistance of axis vehicles against HE damage. Yes, Grille is limi...
by |7th|Nighthawk
31 Mar 2018, 18:34
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

You forgot that it was one direct hit plus two very close ones - and it did not die. It died on another try of mine to get it. If you don't believe me, I can send you the replay. I am sure something very different would happen as we all know that US don't have that HE buff. Only all axis vehicles an...
by |7th|Nighthawk
31 Mar 2018, 17:42
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

I mean the ability where the tank digs into the ground and gets armour buffs. No, it makes no sense if this delay was introduced for Brits to avoid abuse, you can't have it on German tanks "because it's only on two tanks". Abuse is abuse. Yes, and those non turreted tanks have impressive t...
by |7th|Nighthawk
31 Mar 2018, 16:30
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Re: Tank entrenched position delay

If it is not an oversight, it might also come down to the fact that the StuG has no turret and thus needs to turn around the hull. I don't know how things are coded in the engine but when you immobilize a StuG it cannot turn anymore. The British tanks can still fight while being immobilized because ...
by |7th|Nighthawk
31 Mar 2018, 10:18
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3661

Tank entrenched position delay

Hi everyone, I noticed that British tanks get a huge delay after leaving the entrenched position but apparently StuGs don't. They jump out of entrenchment just fine, turn around and kill flanking speed Achilles tanks without breaking a sweat. Is that intentional because Germans used some wonder weap...
by |7th|Nighthawk
30 Mar 2018, 08:40
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39489

Re: 5.1.4 preview

@Markr: I understand the issues here, especially the engine limitations, but I would still argue that a unit that can only be dealt with with off map abilities, especially unreliable ones like planes and arty (105mm shells sometimes seem to bounce on JT) is bad game design. What if one were to up pe...
by |7th|Nighthawk
28 Mar 2018, 18:36
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39489

Re: 5.1.4 preview

I understand where you're coming from but I disagree to an extent. The game is based on real units so you have an expectation with regards to their performance. If a Jagdtiger gets killed by a 37mm from the front, it will absolutely contradict every expectation and at that point you could just start...
by |7th|Nighthawk
28 Mar 2018, 13:57
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39489

Re: 5.1.4 preview

I asked that earlier but it seems to have been overlooked: What ratio does the rear to front armour have if you look at the tank from the side? Also, it would probably already help to make the guns have more pen chance when really close, even if only for 76mm+ guns. This rarely happens, granted, but...
by |7th|Nighthawk
28 Mar 2018, 13:46
Forum: Announcements
Topic: Translations
Replies: 196
Views: 161780

Re: Translations

18100135 Fahrzeug unterdrückt
by |7th|Nighthawk
27 Mar 2018, 22:08
Forum: Balancing & Suggestions
Topic: Add "Rotate Gun" ability to 360° guns
Replies: 2
Views: 787

Re: Add "Rotate Gun" ability to 360° guns

I feared as much. Is it possible to extend the time in which the unit "stay" on target though?
by |7th|Nighthawk
27 Mar 2018, 20:08
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39489

Re: 5.1.4 preview

Lol what, Jagdtiger is a turretless Maus? Anyway, thanks for clarifying. Saves me the waste of losing twelve M10s next time. How do you kill it without planes or arty? Bazookas seem to bounce off it as well (which makes sense since the 17pdr has low penetration chance on it as well) so you have to &...
by |7th|Nighthawk
27 Mar 2018, 18:51
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39489

Re: 5.1.4 preview

I second this, especially considering that tanks like Königstiger and especially Jagdtiger bounce APCR firing Wolverines and even APDS firing Achilles in close range like it was nothing. Granted, not all the time but there seems to be an incredibly high chance to bounce even when the gun almost stic...
by |7th|Nighthawk
27 Mar 2018, 13:38
Forum: Balancing & Suggestions
Topic: Add "Rotate Gun" ability to 360° guns
Replies: 2
Views: 787

Add "Rotate Gun" ability to 360° guns

Hi everyone, there is one thing that always bugged me when you take over an enemy Flak18, Quad.50 or anything like it. The gun will, especially because you stole it from the enemy, always point towards a place you don't want it to aim at when there are no enemies. Granted, once enemies show up, it w...
by |7th|Nighthawk
26 Mar 2018, 14:20
Forum: General Discussions on Strategy and Theory
Topic: Ideas Behind the Openings
Replies: 7
Views: 12455

Re: Ideas Behind the Openings

Thanks for that detailed text. It's a nice idea to compare it with chess because even if you don't play it often, you recognize the basic similarities. Sadly some of the openings links are outdated because a few changes happened and there soon will be a few more. Looks like you forgot to finish that...
by |7th|Nighthawk
25 Mar 2018, 14:07
Forum: Bugs
Topic: British Sappers Pak 36 camo bug
Replies: 2
Views: 1962

Re: British Sappers Pak 36 camo bug

Ah I see, thanks for the headsup.
by |7th|Nighthawk
24 Mar 2018, 18:46
Forum: Bugs
Topic: British Sappers Pak 36 camo bug
Replies: 2
Views: 1962

British Sappers Pak 36 camo bug

Hi everyone, something I noticed and did not find on a quick search through the forums: When you steal a Pak 36 as Brits, at least if you use the sappers, it cannot camo at all. There is no button for it. You can shoot HE however. I am not sure whether that was a one time only bug or whether it's pe...
by |7th|Nighthawk
24 Mar 2018, 16:45
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 14648

Re: Weapon upgrades

Ah cool, thanks for the info. It feels better when it's not just RNG fucking you over at least I like that the Stielgranate has way higher range and it would be cool to see the mills bomb have less than the normal grenades in exchange for bigger damage or AoE, although that would probably make the r...