I agree with the secondly as compared to other officers they just stand around too much, but I like the 7 man rifle squad call in. an additional 60mp for 1 extra person and 2 BARs is worth it I feel When I said it's expensive, I was thinking of how Tiger added the cost of the haupt squad to the Waf...
Let's talk about the American ranger captain. While it's available to all US doctrines, it's a defacto Infantry doctrine exclusive. The captain doesn't affect airborne units and armor doctrine doesn't build enough infantry units to make it worth it. Even for the Infantry doctrine, unvetted his comma...
2)Bases are protected by 2, sometimes more AA emplacements and bases are often close to each other so the planes would be attacked by lots of AA and most of them or maybe all of them shot down. A crashing stuka in your base is just as good as a bomb landing. I would expect people to complain about ...
I think.... airborne is a US Army division... so technically it might not have the greatest of air force support. The US Air Force at the time was completely subordinate to the US Army. They were the US Army Air Force. As for how much support they gave? Vast squadrons of P-47s were dedicated to clo...
. Luftwaffe isn't superior to U.S. airforce or CW airforce, it just has been adjusted to be a bit more efficient, the air strikes is a little tiny part of the whole doctrine, you need to take in count the general units gameplay, tactics and expenses who are unique per docs... so its just not possibl...
The other doctrines (Armour) are already lacking capable infantry. I think that should be resolved before limiting them even more. I always liked that other mods implemented an 'armored infantry' squad that came in on a halftrack with a manned turret. Very historically accurate but it's a stretch t...
So given that the changes in 4.9.6 have remade the PE's luftwaffe into the best air force in the mod in terms of power and price. I'd like to hear the justification for US airborne having much weaker support from the US air force. For example, the US bombing run is a p47 that costs 215 munitions and...
[rant] Should I repeat myself? I feel like somethings were clearly not communicated but I don't want to be THAT forum poster who just keeps saying the same things. The problem is "we would rather pretend that the US Infantry doctrine should represent stuck in WW1 british trench war doctrine&qu...
and Luftwaffe infantry can throw grenades at mortar ranges. I often see at least 1 vet.3 US rifle squad quite regularly in PvP games.. thanks to the rifle grenades, which truly has same range as mortars btw... Never minding of course that rifle grenades require a motor pool, 35 munitions up front a...
The balance is fine at the moment. The thread consensus is that playing infantry doctrine with infantry is wasteful and that instead an infantry doctrine player should be playing simcity as their end game. Nobody sees anything wrong with that? It's not like emplacement spam is that strong a strateg...
I am sort of confused by the fact that some of you say how weak the doctrine is and another say it is weak at all. How is this possible? If the doctrine is objectively underperforming then everyone should struggle. Not necessarily. Map choice is important. An infantry doctrine player has a very dif...
I will say here that Inf Doc was specifically nerfed in previous patches because people thought it was too good. Some of these nerfs were: - After mass production upgrade, the Rangers previously cost 270 MP. Now they are 315 MP - The option to upgrade the anti tank bazooka squad with a 3rd bazooka ...
You guys needs to understand that we can't have cheap / quick / units prod with very strong units, it will be just unplayable It's not that Infantry doctrine's mainline units are in desperate need of being stronger, it's that the support units are weak and inefficient. Infantry doctrine's support u...
@drivebyhobo: Don't bark at me over the US "quantity over quality" thing. It was not me who decided the US Armor should be played this way. As I got to the dev team, I was told this is the way for US Armor doc and that we will stick to it, therefore as a team member I have to act accordin...
When thinking about these changes I tried to hold to the "US should be quantity over quality" Why do you always oversimplify the US as a "quantity" faction? The US Army doctrine in WW2 and even today has consistently held that manpower is precious but bullets and equipment are v...
-tiger shock (i know inf were terrified of tiger tanks but that didnt made them crawl like worms, it actually made them better soldiers since adrenaline kicked in (see the movie Fury when a 76 Sherman faces a Tiger) Ah yes Fury ; a fine documentary from Brad Pitt who also brought us the oh so authe...
Basebombing is not a real problem. It's your own fault for not doing anything to stop that unit. It's like a Brit player complaining that his simcity emplacements got ruined by a PE mortar halftrack. If you didn't want that to happen you should have done something. Half the time german players are s...
I create that topic because i dont want spend hours in reading the forum and hope its ok for you. The biggest problem for BK mod are still the Camp and Bomb tactics. Noobs without skill can win games by using this crap tactics in a way that makes the bkmod realy unintresting/unplayable. Now my ques...
Don't play Autry in general if you like balance. The narrow width of the map and the extremely high resources makes for long slogs. Also don't play with unlimited population cap. As for the realism argument, limiting the number of Pershings for the sake of unit composition realism doesn't fit with t...
I upgraded from 4.8.6.3 to 4.8.6.8 yesterday and the one 2vAI comp stomp I played had this diverging games problem. In my game my teammates units did not move and the newly produced units of my teammate after the desync did not show up. None of my actions appeared in my teammate's game. All of this ...