Search found 1024 matches

by Panzerblitz1
19 Dec 2016, 20:13
Forum: Balancing & Suggestions
Topic: Knights cross holders not terror anymore? Bring them back!!
Replies: 29
Views: 5089

Re: Knights cross holders not terror anymore? Bring them back!!

Kch are gone for good reasons, why talking about that? i don't understand...its useless and lead to nothing, and no Kch will not come back.

Topic locked.
by Panzerblitz1
19 Dec 2016, 20:03
Forum: General - CoH1 / BKMOD1
Topic: Terror doc
Replies: 69
Views: 11283

Re: Terror doc

I don't agree mate, before jumping like a Tiger on the hard work to balance the pvp game , please reconsider it and play more games, Terror is one of the toughest doctrine in Bk, bk is much more pvp balanced than ever, perfection will never exist in RTS games especially with hundreds of units involv...
by Panzerblitz1
18 Dec 2016, 17:04
Forum: General - CoH1 / BKMOD1
Topic: New Panzer IV Ausf. J skin.
Replies: 3
Views: 1461

Re: New Panzer IV Ausf. J skin.

Seems more clean than previous skin. Have gun muzzle exhaust pipe and engine ventilation grille be cleaned ? Too much shin tend to fill these parts as well as driver hatch ect ... I have just an historical reserve. 818 tank number must be easilly visible from others company tanks for coordination p...
by Panzerblitz1
18 Dec 2016, 00:53
Forum: General - CoH1 / BKMOD1
Topic: New Panzer IV Ausf. J skin.
Replies: 3
Views: 1461

New Panzer IV Ausf. J skin.

We replaced the Panzer IV Ausf. J skin for a better historical one.
Thx to Justforfun1.
by Panzerblitz1
16 Dec 2016, 19:38
Forum: Announcements
Topic: Translations
Replies: 196
Views: 163437

Re: Translations

German translations needed: (plz respect the numbers) 15000301 The Churchill infantry support tank is heavily armored and slow. It was designed to support assaulting infantry and fight light and medium tanks. The Mk VI has a 6-pounder cannon, which is not very effective against infantry but performs...
by Panzerblitz1
15 Dec 2016, 18:11
Forum: Announcements
Topic: Translations
Replies: 196
Views: 163437

Re: Translations

We need GERMAN translations here ;) plz
by Panzerblitz1
15 Dec 2016, 17:02
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54387

Re: 4.9.6 Beta

you got that: http://www.tanks-encyclopedia.com/t26e4-super-pershing/
and that: http://forum.axishistory.com/viewtopic.php?t=73066
Or the US Army archives, but can't found it right now.
by Panzerblitz1
15 Dec 2016, 16:46
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54387

Re: 4.9.6 Beta

WTF? Sorry, don't know that, very interesting. But is the source reliable? In wiki stand nothing about Superpershing. Yes it is 100% reliable of course, you can't invent units and divisions like that, its perfectly documented, we got some picture of this unit as well, and Wiki is NOT a reference......
by Panzerblitz1
15 Dec 2016, 12:31
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54387

Re: 4.9.6 Beta

NO, and please Stop asking for more models here, The Maus never saw combat, and you just can't compare the Maus armor with anything in game, so please, again STOP asking for models, First: its not the subject here on the V 4.9.6 beta, and should be in "suggestion" , second: we can't use i...
by Panzerblitz1
14 Dec 2016, 23:12
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 11873

Re: PC Performance (Lag and FPS drop)

adam-ze-shooter wrote:What settings have you got?


everything on high except the texture details in ultra, with the HD infantry texture on, i didn't put the HD ground.
by Panzerblitz1
14 Dec 2016, 15:37
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 11873

Re: PC Performance (Lag and FPS drop)

I played on huge maps with 5 ai's with billions of units and i didn't lag once, and my pc is from 2008! i do lag on poor made maps for sure, i can see it, but on good and well made maps, no problem for me even with HD texture. Maps quality is vital for a smooth game. In any case try a well knowned o...
by Panzerblitz1
14 Dec 2016, 12:08
Forum: Bugs
Topic: 150mm nebelwerfer move command delay
Replies: 9
Views: 2030

Re: 150mm nebelwerfer move command delay

Nebels are arty units, what are you talking about? what does it change that bad when you're supposed to fire from behind your line of defense, i don't get it, Nebels stays at they are.
by Panzerblitz1
13 Dec 2016, 03:17
Forum: General - CoH1 / BKMOD1
Topic: Do you think the beta is lagging more than usual?
Replies: 2
Views: 960

Re: Do you think the beta is lagging more than usual?

JimQwilleran wrote:I got all games desynced, so I pick "yes".


Desync is not lagging, do you lag?
by Panzerblitz1
12 Dec 2016, 22:33
Forum: General - CoH1 / BKMOD1
Topic: Do you think the beta is lagging more than usual?
Replies: 2
Views: 960

Do you think the beta is lagging more than usual?

Please tell us if you encounter more lag problems with the beta, thx.
by Panzerblitz1
12 Dec 2016, 22:29
Forum: Bugs
Topic: 150mm nebelwerfer move command delay
Replies: 9
Views: 2030

Re: 150mm nebelwerfer move command delay

Jagdpanther wrote:I cant manage to see the purpose of it, in vanilla it moves instantly.


Well you have 2 dudes who carry a 1,130 kg (1ton130kg) unit, so its slow to be set, it has been like that for ever for a good purpose, we will not come back to the vanilla settings.
by Panzerblitz1
12 Dec 2016, 19:55
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 11873

Re: PC Performance (Lag and FPS drop)

Yes, when maps aren't well made, it kills the fps because of the ai looking for good path in the map... for sure if the map isn't well made, with a lot of renders objects, you will lag a lot!
You also need a big machine with good graphic card + good video ram, coh with bk is very demanding.
by Panzerblitz1
10 Dec 2016, 10:41
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 11873

Re: PC Performance (Lag and FPS drop)

remove all the gigas taken by your coh logfiles in documents/mygames/company of heroes relaunch/logfiles
by Panzerblitz1
10 Dec 2016, 10:26
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8601

Re: AA Quads save the day

kwok wrote:In my +1200 games, i have never seen a USA AA emplacement built in t2 let alone t1.

In my +1200 games I have never had a problem killing AA emplacements.


Agreed, this won't change.
by Panzerblitz1
10 Dec 2016, 09:07
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8601

Re: AA Quads save the day

Is it Tiger who speak? Or Seha? will check that.
by Panzerblitz1
10 Dec 2016, 01:49
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8601

Re: AA Quads save the day

1 mortar, bye bye AA.
by Panzerblitz1
09 Dec 2016, 20:34
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7958

Re: Mines

No problem.
by Panzerblitz1
09 Dec 2016, 17:45
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7958

Re: Mines

you can Edit you first post to be more complete.
by Panzerblitz1
09 Dec 2016, 17:43
Forum: Ask an Expert
Topic: AI Support
Replies: 7
Views: 1934

Re: AI Support

A.I. is one of the most difficult thing you can do in mods, you needs to know how to Scar code, work on .Lua Scon, .lib, etc...etc... its H.U.G.E. good luck with that because its extremly difficult and you need to masterize that otherwise you will fuck up Vcoh & all mods in it.
by Panzerblitz1
09 Dec 2016, 17:32
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7958

Re: Mines

You are tripple posting here... edit your first post and remove the other plz.