Search found 334 matches

by Diablo
20 Dec 2021, 18:23
Forum: General - CoH1 / BKMOD1
Topic: Loading screen tips
Replies: 17
Views: 1754

Re: Loading screen tips

Outposting resources is crucial for team macro success, so make sure to choose PE/CW and let your colleagues pay for it.
by Diablo
13 Dec 2021, 23:48
Forum: Balancing & Suggestions
Topic: Thoughts on Prop Doc as of 5.3.0 Beta?
Replies: 84
Views: 6450

Re: Thoughts on Prop Doc as of 5.3.0 Beta?

Since you guys are talking about artillery, why don’t bring back the V1 rocket 🚀 for Terror doctrine “propaganda” an make it appear on the map like a plane (same speed) and make AA able to take them down, and of course bring its legendary sound back so enemies can have a chance to move their units....
by Diablo
09 Dec 2021, 15:34
Forum: Balancing & Suggestions
Topic: Wehrmacht officers offmap mortar strike. Nerf or remove.
Replies: 16
Views: 1253

Re: Wehrmacht officers offmap mortar strike. Nerf or remove.

I think the ability is too strong. My suggestion would be to increase the time between landing shells and maybe reduce the overall amount of hits. To compensate, the radius could be decreased so as to make the ability accurately decimate a single, sluggish target (e.g. AT gun). Infantry squad wipes ...
by Diablo
08 Dec 2021, 10:38
Forum: Balancing & Suggestions
Topic: Beta Stormtroopers
Replies: 43
Views: 3369

Re: Beta Stormtroopers

Constantino has a good point here, to be honest.
by Diablo
05 Dec 2021, 09:44
Forum: Balancing & Suggestions
Topic: 127mm Mortar Bunkers
Replies: 4
Views: 509

Re: 127mm Mortar Bunkers

You probably mean the 107mm (4.2inch) mortar emplacement for US Infantry. It's shooting (judging by the name) a smaller mortar payload than the German 120mm mortar bunker and 120mm mortar squad from SE doc. Also the 107mm emplacement is not nearly as tough as the German bunkered counterpart. Regardi...
by Diablo
28 Nov 2021, 22:32
Forum: Balancing & Suggestions
Topic: US Shotgun
Replies: 4
Views: 516

Re: US Shotgun

Why not put it on page two (do rifles have a page two? :S) so it can be used with two grease gun upgrades for the ultimate close range experience.
by Diablo
19 Nov 2021, 15:56
Forum: Balancing & Suggestions
Topic: Luftwaffe tweeks
Replies: 20
Views: 1747

Re: Luftwaffe tweeks

[...] I can say that LeiG can also shoot directly and use camo. I could also say that Luft has Panthers but AB has no equivalent tank, and Luft also has 88mm flak for defense but AB has no such thing. We can also say that Luft infantry is stronger and more capable in dealing with enemy infantry alo...
by Diablo
18 Nov 2021, 16:57
Forum: General - CoH1 / BKMOD1
Topic: [Opinion] Balanced docs formula
Replies: 12
Views: 1457

[Opinion] Balanced docs formula

I think doctrine unit availability and their CP-based tiering should be inherently balanced in a way that every doc has all the necessary tools for a fair fight with any other doc, as long as both don't use any CP unlocks. E.g. A generalist tank, capturing inf/vehicle, some indirect solution etc. St...
by Diablo
10 Nov 2021, 17:51
Forum: Balancing & Suggestions
Topic: BK doc storms unlock tree.
Replies: 59
Views: 4485

Re: BK doc storms unlock tree.

What was the reason to create this Urban Assault Squad again? I think it was something about starting out with automatic close range weapons. At this point I'm utterly confused. The so called Sturmtruppen (in fact literally "Assault Troopers") are now becoming a mid to long range unit? My personal t...
by Diablo
10 Nov 2021, 09:36
Forum: Balancing & Suggestions
Topic: Stubby 75 HE
Replies: 19
Views: 1675

Re: Stubby 75 HE

I feel like the Panzer III is one resilient son of a tank. Maybe it's just my subjective experience, but it seems to crit several times before actually dying. I feel like it should be one shotted more often.

PS: What happened to the Panzer IV D anyways? I kind of like the model.
by Diablo
08 Nov 2021, 18:28
Forum: Balancing & Suggestions
Topic: BK doc storms unlock tree.
Replies: 59
Views: 4485

Re: BK doc storms unlock tree.

What if the suppression squad would shoot less accurately, but more suppressively instead? So more of a pin-down for others to flank than an inf killer unit.
by Diablo
07 Nov 2021, 00:38
Forum: Balancing & Suggestions
Topic: BK doc storms unlock tree.
Replies: 59
Views: 4485

Re: BK doc storms unlock tree.

Are Storms supposed to be just an upgrade to line infantry? Or are they meant to be assault themed?
by Diablo
05 Nov 2021, 07:18
Forum: Balancing & Suggestions
Topic: CW Ammo Truck?
Replies: 1
Views: 267

CW Ammo Truck?

It was noted previously in this post http://forum.bkmod.net/viewtopic.php?p=41531#p41531 that CW currently has no simple option to upgrade HE / AT tank rounds in the field. The Command Trucks can move to the front, but in most situations that would be ill advised. Also, they are relatively sluggish ...
by Diablo
05 Nov 2021, 06:55
Forum: Bugs
Topic: CW Heal Range Medic Station
Replies: 1
Views: 328

CW Heal Range Medic Station

I think the British medic station / triage center has been overlooked when the range increase for the healing aura was implemented with the other factions.
Atm it seems smaller than US grenade range.
by Diablo
25 Oct 2021, 16:13
Forum: Balancing & Suggestions
Topic: PE SE Observation Halftrack
Replies: 4
Views: 501

Re: PE SE Observation Halftrack

Does the HT have a bigger sight radius than Kettenkrad? If not, this might also be a nice buff.
by Diablo
21 Oct 2021, 06:18
Forum: Balancing & Suggestions
Topic: Make Munitions HT/Truck Slightly More Useful
Replies: 14
Views: 2104

Re: Make Munitions HT/Truck Slightly More Useful

100 muni as a default cost would result in ammo trucks being very rare again and used for the suggested new purpose only. I say keep truck muni cost at 25, but add an per unit upgrade for 75 muni to them. Something along the lines of "Sector Logistics". Also, I would absolutely limit the number of f...
by Diablo
20 Oct 2021, 21:02
Forum: Balancing & Suggestions
Topic: Remove of the SP
Replies: 31
Views: 2521

Re: Remove of the SP

Not sure if it belongs here, but I thoroughly disagree on the current notion that only axis units can meet foes head on. I guess it's a BK tradition from old times. But doesn't it just suck to generally lack the ability to survive direct 1 on 1 combat with allied units? The roster simply isn't nearl...
by Diablo
20 Oct 2021, 15:24
Forum: Balancing & Suggestions
Topic: PE 50mm mortar
Replies: 32
Views: 2763

Re: PE 50mm mortar

Fire rate buff.
Inaccurate, low ranged, but damn Fritz can hurry those shells down the barrel.
by Diablo
16 Oct 2021, 06:09
Forum: Balancing & Suggestions
Topic: PE 50mm mortar
Replies: 32
Views: 2763

Re: PE 50mm mortar

I see. Can you set a different cone of fire for several abilities?
by Diablo
15 Oct 2021, 12:42
Forum: Balancing & Suggestions
Topic: PE 50mm mortar
Replies: 32
Views: 2763

Re: PE 50mm mortar

Can the accuracy decrease per distance unit be changed? I imagine it working a little bit like at a range of 20 meters shells fall in a radius of 3 meters. Range 40 results in 6 meters and so on. So if this relationship is modifiable, you could create a mortar that doesn't loose as much accuracy wit...
by Diablo
07 Oct 2021, 17:35
Forum: Balancing & Suggestions
Topic: PE 50mm mortar
Replies: 32
Views: 2763

Re: PE 50mm mortar

The aimed shell most likely will need more of a drawback than just ammo cost (btw. how much, 20 muni?). Maybe a shorter range? A little delay before it's shot? Having a regular and a precise barrage option is perhaps too much. Nevertheless, I'd imagine a precise barrage to shoot just 3 shells in the...
by Diablo
07 Oct 2021, 16:22
Forum: Balancing & Suggestions
Topic: PE 50mm mortar
Replies: 32
Views: 2763

Re: PE 50mm mortar

A singular aimed (regular) shell sounds like a fresh idea. I like it.
by Diablo
07 Oct 2021, 16:16
Forum: Balancing & Suggestions
Topic: Make the Sturmtiger more than a meme unit
Replies: 72
Views: 5730

Re: Make the Sturmtiger more than a meme unit

@Warhawks Using alleged tactics of the unit as an argument doesn't work in a gameplay driven, highly limited game per se. And especially not since the Sturmtiger wasn't a very useful design anyways. If it were to be displayed in historical accuracy, we should increase MP price, activation cost and r...
by Diablo
06 Oct 2021, 06:22
Forum: Balancing & Suggestions
Topic: Make the Sturmtiger more than a meme unit
Replies: 72
Views: 5730

Re: Make the Sturmtiger more than a meme unit

Would that work? Probably not. I don't think you can force a unit to reload by pressing an ability button. Maybe using the main weapon could disable the "fire rocket" ability and enable a "reload" ability. This in turn has some cost or movement penalty and some timer until it's done*. When finished...
by Diablo
05 Oct 2021, 14:33
Forum: Balancing & Suggestions
Topic: Make the Sturmtiger more than a meme unit
Replies: 72
Views: 5730

Re: Make the Sturmtiger more than a meme unit

It's nothing great, but.. Thought about giving it some active abilities to use while the main weapon is on cooldown: - tank shock OR ​hull MG suppressive fire - Prop doc moral debuff ability (if possible, specifically for entrenched / house'd infantry) - disable movement to speed up reload rate (sho...