Search found 334 matches
- 20 Dec 2021, 18:23
- Forum: General - CoH1 / BKMOD1
- Topic: Loading screen tips
- Replies: 17
- Views: 1754
Re: Loading screen tips
Outposting resources is crucial for team macro success, so make sure to choose PE/CW and let your colleagues pay for it.
- 13 Dec 2021, 23:48
- Forum: Balancing & Suggestions
- Topic: Thoughts on Prop Doc as of 5.3.0 Beta?
- Replies: 84
- Views: 6450
Re: Thoughts on Prop Doc as of 5.3.0 Beta?
Since you guys are talking about artillery, why don’t bring back the V1 rocket 🚀 for Terror doctrine “propaganda” an make it appear on the map like a plane (same speed) and make AA able to take them down, and of course bring its legendary sound back so enemies can have a chance to move their units....
- 09 Dec 2021, 15:34
- Forum: Balancing & Suggestions
- Topic: Wehrmacht officers offmap mortar strike. Nerf or remove.
- Replies: 16
- Views: 1253
Re: Wehrmacht officers offmap mortar strike. Nerf or remove.
I think the ability is too strong. My suggestion would be to increase the time between landing shells and maybe reduce the overall amount of hits. To compensate, the radius could be decreased so as to make the ability accurately decimate a single, sluggish target (e.g. AT gun). Infantry squad wipes ...
- 08 Dec 2021, 10:38
- Forum: Balancing & Suggestions
- Topic: Beta Stormtroopers
- Replies: 43
- Views: 3369
Re: Beta Stormtroopers
Constantino has a good point here, to be honest.
- 05 Dec 2021, 09:44
- Forum: Balancing & Suggestions
- Topic: 127mm Mortar Bunkers
- Replies: 4
- Views: 509
Re: 127mm Mortar Bunkers
You probably mean the 107mm (4.2inch) mortar emplacement for US Infantry. It's shooting (judging by the name) a smaller mortar payload than the German 120mm mortar bunker and 120mm mortar squad from SE doc. Also the 107mm emplacement is not nearly as tough as the German bunkered counterpart. Regardi...
- 28 Nov 2021, 22:32
- Forum: Balancing & Suggestions
- Topic: US Shotgun
- Replies: 4
- Views: 516
Re: US Shotgun
Why not put it on page two (do rifles have a page two? :S) so it can be used with two grease gun upgrades for the ultimate close range experience.
- 19 Nov 2021, 15:56
- Forum: Balancing & Suggestions
- Topic: Luftwaffe tweeks
- Replies: 20
- Views: 1747
Re: Luftwaffe tweeks
[...] I can say that LeiG can also shoot directly and use camo. I could also say that Luft has Panthers but AB has no equivalent tank, and Luft also has 88mm flak for defense but AB has no such thing. We can also say that Luft infantry is stronger and more capable in dealing with enemy infantry alo...
- 18 Nov 2021, 16:57
- Forum: General - CoH1 / BKMOD1
- Topic: [Opinion] Balanced docs formula
- Replies: 12
- Views: 1457
[Opinion] Balanced docs formula
I think doctrine unit availability and their CP-based tiering should be inherently balanced in a way that every doc has all the necessary tools for a fair fight with any other doc, as long as both don't use any CP unlocks. E.g. A generalist tank, capturing inf/vehicle, some indirect solution etc. St...
- 10 Nov 2021, 17:51
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
What was the reason to create this Urban Assault Squad again? I think it was something about starting out with automatic close range weapons. At this point I'm utterly confused. The so called Sturmtruppen (in fact literally "Assault Troopers") are now becoming a mid to long range unit? My personal t...
- 10 Nov 2021, 09:36
- Forum: Balancing & Suggestions
- Topic: Stubby 75 HE
- Replies: 19
- Views: 1675
Re: Stubby 75 HE
I feel like the Panzer III is one resilient son of a tank. Maybe it's just my subjective experience, but it seems to crit several times before actually dying. I feel like it should be one shotted more often.
PS: What happened to the Panzer IV D anyways? I kind of like the model.
PS: What happened to the Panzer IV D anyways? I kind of like the model.
- 08 Nov 2021, 18:28
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
What if the suppression squad would shoot less accurately, but more suppressively instead? So more of a pin-down for others to flank than an inf killer unit.
- 07 Nov 2021, 00:38
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
Are Storms supposed to be just an upgrade to line infantry? Or are they meant to be assault themed?
- 05 Nov 2021, 07:18
- Forum: Balancing & Suggestions
- Topic: CW Ammo Truck?
- Replies: 1
- Views: 267
CW Ammo Truck?
It was noted previously in this post http://forum.bkmod.net/viewtopic.php?p=41531#p41531 that CW currently has no simple option to upgrade HE / AT tank rounds in the field. The Command Trucks can move to the front, but in most situations that would be ill advised. Also, they are relatively sluggish ...
- 05 Nov 2021, 06:55
- Forum: Bugs
- Topic: CW Heal Range Medic Station
- Replies: 1
- Views: 328
CW Heal Range Medic Station
I think the British medic station / triage center has been overlooked when the range increase for the healing aura was implemented with the other factions.
Atm it seems smaller than US grenade range.
Atm it seems smaller than US grenade range.
- 25 Oct 2021, 16:13
- Forum: Balancing & Suggestions
- Topic: PE SE Observation Halftrack
- Replies: 4
- Views: 501
Re: PE SE Observation Halftrack
Does the HT have a bigger sight radius than Kettenkrad? If not, this might also be a nice buff.
- 21 Oct 2021, 06:18
- Forum: Balancing & Suggestions
- Topic: Make Munitions HT/Truck Slightly More Useful
- Replies: 14
- Views: 2104
Re: Make Munitions HT/Truck Slightly More Useful
100 muni as a default cost would result in ammo trucks being very rare again and used for the suggested new purpose only. I say keep truck muni cost at 25, but add an per unit upgrade for 75 muni to them. Something along the lines of "Sector Logistics". Also, I would absolutely limit the number of f...
- 20 Oct 2021, 21:02
- Forum: Balancing & Suggestions
- Topic: Remove of the SP
- Replies: 31
- Views: 2521
Re: Remove of the SP
Not sure if it belongs here, but I thoroughly disagree on the current notion that only axis units can meet foes head on. I guess it's a BK tradition from old times. But doesn't it just suck to generally lack the ability to survive direct 1 on 1 combat with allied units? The roster simply isn't nearl...
- 20 Oct 2021, 15:24
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
Fire rate buff.
Inaccurate, low ranged, but damn Fritz can hurry those shells down the barrel.
Inaccurate, low ranged, but damn Fritz can hurry those shells down the barrel.
- 16 Oct 2021, 06:09
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
I see. Can you set a different cone of fire for several abilities?
- 15 Oct 2021, 12:42
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
Can the accuracy decrease per distance unit be changed? I imagine it working a little bit like at a range of 20 meters shells fall in a radius of 3 meters. Range 40 results in 6 meters and so on. So if this relationship is modifiable, you could create a mortar that doesn't loose as much accuracy wit...
- 07 Oct 2021, 17:35
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
The aimed shell most likely will need more of a drawback than just ammo cost (btw. how much, 20 muni?). Maybe a shorter range? A little delay before it's shot? Having a regular and a precise barrage option is perhaps too much. Nevertheless, I'd imagine a precise barrage to shoot just 3 shells in the...
- 07 Oct 2021, 16:22
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
A singular aimed (regular) shell sounds like a fresh idea. I like it.
- 07 Oct 2021, 16:16
- Forum: Balancing & Suggestions
- Topic: Make the Sturmtiger more than a meme unit
- Replies: 72
- Views: 5730
Re: Make the Sturmtiger more than a meme unit
@Warhawks Using alleged tactics of the unit as an argument doesn't work in a gameplay driven, highly limited game per se. And especially not since the Sturmtiger wasn't a very useful design anyways. If it were to be displayed in historical accuracy, we should increase MP price, activation cost and r...
- 06 Oct 2021, 06:22
- Forum: Balancing & Suggestions
- Topic: Make the Sturmtiger more than a meme unit
- Replies: 72
- Views: 5730
Re: Make the Sturmtiger more than a meme unit
Would that work? Probably not. I don't think you can force a unit to reload by pressing an ability button. Maybe using the main weapon could disable the "fire rocket" ability and enable a "reload" ability. This in turn has some cost or movement penalty and some timer until it's done*. When finished...
- 05 Oct 2021, 14:33
- Forum: Balancing & Suggestions
- Topic: Make the Sturmtiger more than a meme unit
- Replies: 72
- Views: 5730
Re: Make the Sturmtiger more than a meme unit
It's nothing great, but.. Thought about giving it some active abilities to use while the main weapon is on cooldown: - tank shock OR hull MG suppressive fire - Prop doc moral debuff ability (if possible, specifically for entrenched / house'd infantry) - disable movement to speed up reload rate (sho...