Search found 220 matches

by XAHTEP39
04 Jan 2017, 16:19
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 48478

Re: 4.9.6. Beta II

... 2) Any cost drops for PE "Tank Factory" ? Thanks, R-Devs! ... 2) we already dropped the prices of some of the main PE infantry to make PE more forgiven regarding infantry losses in game, i think its more than enough, will wait your feedbacks. Yes, right. Just I remembered about this p...
by XAHTEP39
04 Jan 2017, 10:10
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 48478

Re: 4.9.6. Beta II

Interesting changes! Make Blitzkrieg Better Again! :D

1) Is it necessary to edit "BK Language file" (in order V-1 is removed, an SturmTiger is alone - not as reward) ?
2) Any cost drops for PE "Tank Factory" ?
Thanks, R-Devs! 8-)
by XAHTEP39
31 Dec 2016, 12:04
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

The old bug with "observation bunker" of Def doc is still present. The post about this is here - http://forum.bkmod.net/viewtopic.php?f=6&t=1019&p=11323#p11323 In addition, not only MG-team blocks sniper production, any other unit inside observation unit blocks sniper production (&...
by XAHTEP39
29 Dec 2016, 15:17
Forum: Balancing & Suggestions
Topic: Need StuG.III in PE
Replies: 2
Views: 797

Re: Need StuG.III in PE

Good reason about StuG.IV for Luft.
So I edit first topic to change the choose of Luft doc.
by XAHTEP39
26 Dec 2016, 21:01
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

Blitzkriegrekrut wrote:"Tank Commanders have new buffs for tanks"

What means that exactly? Haven't found something in the forum about this.

viewtopic.php?f=15&t=1408
by XAHTEP39
26 Dec 2016, 20:21
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

Infantry hand-held AT weapons now aim for 2 seconds before shooting in order to preven the "rapid fire" bug (aim time was subtracted from reload time so the delay between shots remains the same) It is good feature to prevent strange tactic of bazooka-teams "front run!-hit!-retreat!&q...
by XAHTEP39
26 Dec 2016, 19:32
Forum: Balancing & Suggestions
Topic: Need StuG.III in PE
Replies: 2
Views: 797

Need StuG.III in PE

Hi everyone and cheers R-DEVs ! It has long wanted to create this topic... Not so long ago comrade Panzerblitz1 start pretty topic with illustrative diagram of german tanks`s production (http://forum.bkmod.net/viewtopic.php?f=14&p=14856#p14856) This diagram shows that StuG.III (all versions) is ...
by XAHTEP39
22 Dec 2016, 22:01
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

Jim , heavy tank or medium tank is a question of classification in concrete country. It is different slant. Generally , in USSR & USA "heavy" means "weight"; in German "heavy" means "gun`s caliber" (<75 is medium, >88 is heavy), Britains didn`t have heavy...
by XAHTEP39
20 Dec 2016, 18:23
Forum: Announcements
Topic: Translations
Replies: 196
Views: 167782

Re: Translations

Great ! :)
The best translations-localization is a localization by players ! 8-)
by XAHTEP39
19 Dec 2016, 10:59
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8688

Re: AA Quads save the day

I think other factions can build mg nests to secure locations.. they may not be as effective, ranged and whatever as quad 50 emps are, but they can be built really soon and serve to the same purpose. I'm not sure about this since you need to deploy a sturmpionieer squad in order to build a mg nest ...
by XAHTEP39
15 Dec 2016, 16:29
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

Wiki is a not most reliable source...
by XAHTEP39
14 Dec 2016, 19:22
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

What is about unspeechable units (viewtopic.php?f=5&t=984) ?
by XAHTEP39
13 Dec 2016, 18:04
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Okey, Markr , i understand point about multiporpose mines. In conclusion I really don`t suggest, but convincingly I ask to add AP-mine ( Stockmine 43, S.Mine 35/44, Schutzemine 42 ) for PE PGrens and/or Sturmpioneers in Luft and TH docs. It is deliriously, that US and CW with weak "mine-culture...
by XAHTEP39
12 Dec 2016, 18:26
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Maybe, I don`t remember WH HTs mine layers... Finally: - AT-mines planted by infantry has Def-doc (pioneers) , Armor-doc (engeneers) , TH (PGrens, Stormtroopers iirc) , RE (Sappers iirc) - it is defend-orient or anti-tank-orient doctrines ( available to make minefield be "shift-click" opti...
by XAHTEP39
12 Dec 2016, 15:57
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

MarKr wrote:Any mine that costs more than 15 and less than 45 ammo is multipurpose.

I know it.
MarKr wrote:For US it is also engineers after upgrade - in infantry doctrine Riflemen too. CW - Sappers

Any multipuprpose mines in WH ?
by XAHTEP39
12 Dec 2016, 14:56
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Good, continue to discuss. Firstly, what unit can to plant multipurpose mines currently ? - US M8 Greyhound, - CW Staghound (iirc), - PE Ammo Halftrack, - PE-SE all light vehicles after CP-update "mine-layers", - anything else, remind me ? EDIT: - US Inf-doc riflemens, - CW Sappers.
by XAHTEP39
11 Dec 2016, 18:27
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Main reason - multipurpose mines are remnant of vCoH (there is no multipurpose mines in army). 1) AP-mine - save current set (15 Ammo); 2) All Multipurpose except Hawkins No.75 mk.II - make as AT-mine; 3) AT-mine - save current set + add multipurpose as AT-mines (by Greyhounds, HTs, Staghounds , etc...
by XAHTEP39
11 Dec 2016, 16:47
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Yes, I greeting last changes of mines too.
But I note, that multipurpose mines are remnant of vCoH, like as V-1 rocket. V-1 rocket will be replaced (as rewarded) on SturmTiger.
Therefore I remember about vCoH multiporpose mines. Will be any changes with multipurpose mines in future?
by XAHTEP39
10 Dec 2016, 10:24
Forum: Technical Support
Topic: PC Performance (Lag and FPS drop)
Replies: 20
Views: 12174

Re: PC Performance (Lag and FPS drop)

How I can to set screen solution on 1920*1080 ? The max acailable is 1366*768 .
by XAHTEP39
09 Dec 2016, 22:23
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Hmm, i don`t understand.

What`s about last on-topic post: viewtopic.php?f=15&t=873&p=15084#p10165
Espicially about 3rd part ?
by XAHTEP39
09 Dec 2016, 17:53
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Panzerblitz1 wrote:you can Edit you first post to be more complete.

As users understand that there was a change and read edition ? Topic will be still on the bottom in this case.
by XAHTEP39
09 Dec 2016, 17:36
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 8005

Re: Mines

Different months of posts... It is not my fault, that there is no answers on my previous posts.
by XAHTEP39
09 Dec 2016, 16:38
Forum: Ask an Expert
Topic: AI Support
Replies: 7
Views: 1966

Re: AI Support

Good action , men! I really didn`t help/advice, but I believe, that AI will be improved !
by XAHTEP39
08 Dec 2016, 22:39
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

Jimquivellan point out that the Panzer IV's KwK37 short 75mm normal AP ammo is doing a great deal of damage on shermans frontally, we will fix that, now all stubbies will not penetrate easely shermans frontally except with their HEAT rounds, HEAT shells price will be reduced. And I note "stubb...
by XAHTEP39
05 Dec 2016, 21:28
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 56184

Re: 4.9.6 Beta

heinrich_fritz13! No...
Firstly, there is no model of "Black Prince";
Secondly, "Black prince" did not take part in combat operations, it is just a prototype.
He did not place in the BK-mod.