Search found 5395 matches

by Warhawks97
24 Apr 2022, 10:41
Forum: Bugs
Topic: 5.3.1 beta CW 114 mm heavy barrage.
Replies: 5
Views: 482

Re: 5.3.1 beta CW 114 mm heavy barrage.

Guys, this ability along with long Tom and 150 mm arty are super rare already. They are by far not "ultimate abilities". So why do we have that retarded smoke warning at all?!
by Warhawks97
24 Apr 2022, 10:39
Forum: Balancing & Suggestions
Topic: firestorm + sector arty
Replies: 10
Views: 841

Re: firestorm + sector arty

Sector firestorm? Lol. So there lands a firestorm missile on each target? No way. It would also only harm inf. And these two don't fit thematically together. Artillery is the more accurate type of artillery, rocket and missile arty the barrage type of arty. So I don't like it at all and I don't see ...
by Warhawks97
23 Apr 2022, 16:42
Forum: Balancing & Suggestions
Topic: Beta camouflage change
Replies: 15
Views: 1330

Re: Beta camouflage change

Not an advocate of "let's remove this ability & that ability from the game" (the same way i am against removing Firestorm or Sector Arty and didn't support Flank Speed removal although i don't really mind it anyways) but if the Rifle Section sniper ability is too much after the crawl nerf for snipe...
by Warhawks97
23 Apr 2022, 13:09
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4555

Re: First impression of 531

@Markr: Nobody ever complained about long-tom and def doc 150 mm arty. Usually you hear them well before they strike and both are extremely rarely used already, esspecially long tom. So why did you add flares at all to them? The deep sound was sufficient enough as first warning, the ammount of shots...
by Warhawks97
23 Apr 2022, 11:15
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4555

Re: First impression of 531

1. There should be no flares prior to an arty strike. Its too much voch. 2. I would remove firestorm entirely because its stupidly strong when bugged or, as some seem to see it, too weak. I would keep sector arty but it would be an ability for the Observer Halftrack. So you cant randomly throw secto...
by Warhawks97
23 Apr 2022, 09:22
Forum: Balancing & Suggestions
Topic: SE Beta changes
Replies: 19
Views: 1572

Re: SE Beta changes

i guarantee Firestorm was never good enough to take out elite inf units.. most certainly not. The rockets don't act as 150mm rockets.. it was best used vs naked AT guns, but now with red flare and delay between rockets.. the Firestorm would have hard times even killing a 17pdr. Thus, in my opinion ...
by Warhawks97
22 Apr 2022, 17:12
Forum: Balancing & Suggestions
Topic: SE Beta changes
Replies: 19
Views: 1572

Re: SE Beta changes

guys, for real, can we just get rid of these "magic spell orbital bombardment" rockets falling from the sky?

Remove firestorm, no one needs it when its not bugged, and when its bugged its stupid.
SE will do fine without.
by Warhawks97
21 Apr 2022, 21:14
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

I don't know what you expect. This is a "standard" RTS game/mod, not some super deep grand strategy (like Stellaris for example) where you can use perhaps dozens of ways to win a battle or war. Entrenching in a good position with adequate resources while progressing tiers/technology sounds like a f...
by Warhawks97
21 Apr 2022, 09:53
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

I have to agree with MarkR, the smaller maps or maps with up to three choke-points (e.g Bridges) invite building a solid defense first. But this is not something I would put on the Axis side, because the UK can also be played on such maps quite effectively that way. The first reason coming to my mi...
by Warhawks97
20 Apr 2022, 21:33
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Actually you are the one making no sence here. To you seems like all doctrine are played the same and have the same kind of resource dependent. Doctrines like Panzer Suport or RE are perfect exaple, where to explote its fully potential you need pleny of fuel, and yes, of course ammunition play an i...
by Warhawks97
20 Apr 2022, 20:09
Forum: Balancing & Suggestions
Topic: AoE Effects of HE Weapons
Replies: 4
Views: 496

Re: AoE Effects of HE Weapons

Actually quite baffelled no one has responded yet. This is a massive issue for me and my mates. I like your ideas, especially more damage drop-off towards the edges of the AoE zone. Your numbers also explain with the US 81mm mortar is so absolutely outrageously good against infantry. 12 AoE? Why? :...
by Warhawks97
19 Apr 2022, 12:46
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

Bk Mod has 6 fixed doctrines for Axis & 6 fixed doctrines for Allied.. unlike other games such as Steel Division which offers the diverse "battle-groups", or CoH2 which offers various "Commanders" per faction instead of doctrines.. or Gates of Hell which offers dynamic customizable setups. Now, aft...
by Warhawks97
19 Apr 2022, 00:24
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

Again, i said it's subjective to say that the game needs changes because "it's boring" as this is a very subjective type of argument.. because what u find boring, others may find fun... And vice versa. Having 2 entire factions and 6 doctrines just to mirror each other is objectively boring and stup...
by Warhawks97
18 Apr 2022, 23:16
Forum: Balancing & Suggestions
Topic: Tank ammo unlock costs.
Replies: 14
Views: 1130

Re: Tank ammo unlock costs.

Walderschmidt wrote:
18 Apr 2022, 23:13
No, the easier route would be 2 or 4 global ammo unlocks for a fuel cost than modifying the fuel cost of 5-10+ tanks in each faction.

Wald

what kind of global upgrade you are speaking about all of a sudden?
by Warhawks97
18 Apr 2022, 23:15
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

1) Isn't that a fault of player choices when it comes to map selection? Yeah, you can always blame the map. Nontheless, as sukin said already, the general layout of axis literally "invites" to play like this. And personally, when i am axis, i am like "ok, accepted" because playing axis in a differe...
by Warhawks97
18 Apr 2022, 22:46
Forum: Balancing & Suggestions
Topic: Tank ammo unlock costs.
Replies: 14
Views: 1130

Re: Tank ammo unlock costs.

At the very least it will be a good start and won't require a rework of all the tank prices. Also sometimes you don't need some shells on some tanks except very specific cases (haven't seen anyone use ap for brit Sherman for example) technically speaking, changing unit costs are often easier to set...
by Warhawks97
18 Apr 2022, 22:38
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

We never said that all doctrines will be equally easy to play, all doctrines will have similar units available at the same time, nor that all doctrines will have their peak strength at the same game stage. Some doctrines are more micro-heavy with a good payoff if you can pull the micro, some are le...
by Warhawks97
18 Apr 2022, 18:19
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

It would be great to get rid of the ridiculous anti-climatic volksturm + propaganda concept. Unfortunately, devs don't want to give up this dead end. As much as I loved some aspects of the BK rework with the new team, ironically it failed to reach its primary goal. Which, if I am not mistaken, was ...
by Warhawks97
18 Apr 2022, 14:09
Forum: Balancing & Suggestions
Topic: Tank ammo unlock costs.
Replies: 14
Views: 1130

Re: Tank ammo unlock costs.

Becouse what they really want is to reduce the amount of tanks and vehicle you can deploy on a game, turning the game into infantry supremacy over other units. Nice, conspiracy, but you are wrong. There are a lot of vehicles that could go down in cost, esspecially in terms of fuel cost. And there a...
by Warhawks97
18 Apr 2022, 12:55
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

If that is what he thinks is the best way to use ammo is his choice. Because it has a semblance of actually working, and it does work for him makes me kinda happy. I dont see at all what is working here. Like he decided to go for tanks but still the ressources he had to look for was ammo rather tha...
by Warhawks97
17 Apr 2022, 13:21
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

It was a conscious decision to limit muni income because it is an important resource. Reason why fuel hasn't been changed is that doctrines like Def and Inf would still sit at 350 fuel all the time since they dont have anything worthwhile to use their fuel on. Only reason why we should want to chan...
by Warhawks97
17 Apr 2022, 11:58
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Active gameplay includes everything from the player. The spectrum of what you need manpower for - build order, when you can access it - fuel, and ammo to tweak minor tactical decisions. Let me correct this: You need fuel only to reach max tec which happens within 10 mins in HR games and then only w...
by Warhawks97
15 Apr 2022, 23:56
Forum: Matchmaking & Strategies
Topic: Def doc
Replies: 2
Views: 846

Re: Def doc

50:18: Ammo issues? :D


Two remarks:
1. Why not getting AA much earlier? You had so many res sometimes.
2. Why not going earlier for defensive training unlock. You used a lot of grens.
by Warhawks97
15 Apr 2022, 23:15
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Actually you are the one making no sence here. To you seems like all doctrine are played the same and have the same kind of resource dependent. I want to make doctrines to be played a bit different. But sadly we still have to unlock the same basic stuff across all doctrines. And the fact that ammo ...