Search found 333 matches

by Devilfish
01 Oct 2015, 15:57
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7141

Re: Are mortars basebombing?

....... "Definition" i post above is only kind of general guidience, basic thought about basebombing, its no a law or something like that. I dont think there is a point in trying to define some absolutely strict and fool-proof rules. Everybody with half a brain knows what basebombing mean...
by Devilfish
01 Oct 2015, 10:59
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7141

Re: Are mortars basebombing?

Standard manner of victory: Winning the game by gaining overall military and map control superiority, resulting in vast resource income and simultaneously constraining opponents resources significantly, ending by destroying the opponent's base. Basebombing: Winning the game by destroying enemy base ...
by Devilfish
29 Sep 2015, 20:56
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 6529

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

I agree for the 1-2 sec deployement, but... A sprint ability ? Realy ? It had a weight of around 19kg... I'd prefer a cammo ability, like the british 2inch mortar. Or a sprint, but a short one. Well, according to wiki, panzerschreck weights 11kg and guys are sprinting like mustangs with it, but qui...
by Devilfish
29 Sep 2015, 20:33
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 6529

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

Nobody really cares about 60mm mortar, since everybody is used to it and it isn't really game breaking. But when the topic is up..... In my opinion, 60mm mortar kinda sucks because it has no real advantages for being lighter than its counterparts. Cheaper? Comes earlier? Useless, considering its eff...
by Devilfish
08 Sep 2015, 21:32
Forum: General - CoH1 / BKMOD1
Topic: 6pounder in base trucks
Replies: 14
Views: 2262

Re: 6pounder in base trucks

Well I got time for some BK this evening, I'll have a try But now back to topic So Devilfish, why exactly does it bug you that you have to call in the glider for it? This way you can build it way earlier and be way more flexible vs. stuff like Puma etc. What bugs me is the fact, that i need to call...
by Devilfish
08 Sep 2015, 15:26
Forum: General - CoH1 / BKMOD1
Topic: 6pounder in base trucks
Replies: 14
Views: 2262

Re: 6pounder in base trucks

Well I didn't want to say that they would become completely obsolete, just that most people (Including me) would probably do it that way Or at least I thought so. Apparently I'm the only one going for the big At-Guns rather thean the smaller ones^^ Well I guess you could have it in second truck, bu...
by Devilfish
08 Sep 2015, 15:12
Forum: General - CoH1 / BKMOD1
Topic: 6pounder in base trucks
Replies: 14
Views: 2262

Re: 6pounder in base trucks

You cant simply say that when both come with second truck the 6 pdr would become obsolet. I am producing medium paks even when i can already get heavy paks. Simply because they are cheaper and more flexibel. I keep the bigger paks often in the last line as final counter. While 57 mm support me in o...
by Devilfish
08 Sep 2015, 15:01
Forum: General - CoH1 / BKMOD1
Topic: 6pounder in base trucks
Replies: 14
Views: 2262

Re: 6pounder in base trucks

What about make it available in HQ truck, but only after calling in a Field truck, just like recce. If the reason were that you've got boys early and then 17p, why would 6pdr be available in HQ glider in the first place. I'm not sure right now, but can't you call HQ glider using lieutenant right fro...
by Devilfish
08 Sep 2015, 14:36
Forum: General - CoH1 / BKMOD1
Topic: 6pounder in base trucks
Replies: 14
Views: 2262

6pounder in base trucks

Hey guys,
Title pretty much explains it, why is it necessary to call in a HQ glider in order to build a 6pdr at gun?
Is it an intention? If so, why? If not, can you please note it somewhere to implement it in next patch/update/hotfix?

Thanks.
by Devilfish
28 Aug 2015, 15:55
Forum: Balancing & Suggestions
Topic: PE Mortarcar
Replies: 14
Views: 2470

Re: PE Mortarcar

It's not about the fire, it's about the mobility. Of course it's much easier to clear out mortar pit with mobile mortar than other way around, since you can move the truck under fire, while you can't move the pit obviously.
by Devilfish
27 Aug 2015, 14:37
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

@Devilfish I dont like boys very much but if I could choose between them and a new at-gun I would choose them They are a better solution against the car "spam" why? cause an at-gun is way to easy to outplay if u dont put it in a good spot and now imagine the worst case would be if u as br...
by Devilfish
27 Aug 2015, 14:10
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Why don't you just say you simply like the boys? I was obviously in a wrong illusion most ppl find boys inferior to at gun. I would take at gun over boys any day. In my opinion, except in few specific scenarios, at gun is much more efficient. However i still can't agree that boys are better for defe...
by Devilfish
27 Aug 2015, 10:54
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Not answering why should they be different. They are different because we want some diversity in the game. If every faction has the same units only with different skins, then we'll have 4 identical factions where the only difference would be visual appearence. Or is your next question gonna be why ...
by Devilfish
27 Aug 2015, 09:11
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

When he says they should be different he means that CW simply doesn't have an early AT gun. By more defensive is meant that CW simply has less means for offense. Even their infantry performs better in defense than offense. But everybody forgets the other important stuff - BOYS can capture points, A...
by Devilfish
27 Aug 2015, 08:37
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

4 boys with 2 would definitely bring much more cost / effectivity to the CW, and I disagree that they are always lacking or something like that. CW playstyle is just different, you are supposed to play them more defensive, so while there is definite anti "camp" crusade, CW was always the ...
by Devilfish
26 Aug 2015, 18:25
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Or maybe leave the 6pdr, and choose between BOYS and the 2pdr? Or instead of a reward base, if you go RE you get the 2pdr. I dont know the 2pdr very well but somebody said that this gun could even penetrate PZ 4 E so I think it would be better to decide between 6 pdr and 2 pdr Well, 6-pounder in re...
by Devilfish
25 Aug 2015, 22:42
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I agree with 2 rifles, 4 men aswell. Currently, you can only pray they will hit the target 2-3 times in a row (which they won't) or they are dead, i mean they are dying pretty quickly. 270 MP is ridiculous, but even 220 is too much, compare it to 37mm at, which is much more effective, cost only 200 ...
by Devilfish
25 Aug 2015, 17:12
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

If you want to discuss such matters, create a off-topic thread, "I have a suspicion that this dude is using name that sounds almost like mine, so he should watch his steps or else I'm gonna dream whole night how i murder his whole family for that". I beg you guys, stop posting craps here, ...
by Devilfish
25 Aug 2015, 17:02
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

There should be a moderator, who would delete this junk posts, since they are flooding the thread with crap and actual posts that matter are lost in a pile of shit.
by Devilfish
25 Aug 2015, 13:05
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

So guys, this version is just in test now? Most people still play 4.8? If i want to get games, it's better to stick with 4.8 for now?
by Devilfish
25 Aug 2015, 11:53
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Guys? I have an offer to you Maybe the devs should bring the third zooka back in the inf doc The AB doc already has this upgraded zookas with the second AB-Squad (I didnt played AB-Doc since the patch so I dunno how bad it is now) And maybe the Armor doc should get the zooka upgrade too but the squ...
by Devilfish
25 Aug 2015, 11:27
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

+1 But did I understand you right? You want to replacce all zooks (also in the other docs?) with upgraded variants? I dont think this is necessary cause every doc has its own techniques to fight super heavys That was my additional suggestion. Since all my points except the penetration would still a...
by Devilfish
25 Aug 2015, 10:53
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

In my opinion, there should be no democracy in these matters. It seems to be, Wolf and Mark are bright enough to make their own decisions based on given arguments and counter-arguments from players. So i try to summarize in few brief points, why all US at squads should have 3 zooks. 1. Zooks have mu...
by Devilfish
24 Aug 2015, 18:18
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I know there is no side armor in coh, that was the funny thing, that you add sideskirts on side which cant be even hit and it improves frontal armor, while weak side doesn't count at all. One solution would be to alter the chances of hitting front/rear while hitting the side, but if this is hardcode...
by Devilfish
24 Aug 2015, 15:28
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 110941

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

VS Panther with skirts: 40% x0.9 vs D and G= 36% You know what is funny? Sideskirts (are on the side obviously) reduce the penetration frontally, but the fact that even sherman with 75mm could penetrate panther from the side is somehow absolutely overlooked. Btw do sideskirts improve resistance aga...