Hi,
Have you observed some specific conditions that create this bug? "It sometimes happens that..." does not give us much to track the source of the problem :/
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- 06 Jan 2018, 18:45
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2218
- 06 Jan 2018, 11:32
- Forum: Bugs
- Topic: M15A1 cone of fire
- Replies: 3
- Views: 1445
Re: M15A1 cone of fire
Nonetheless, now I think the cone of fire for the M15A1 was recently modified.. apparently! However, the in-game cone of fire indicators seem to have been not updated to match the new actual cone of fire of the vehicle. No, it hasn't been changed at least for as long as I am dev. Same for the fire-...
- 27 Dec 2017, 17:37
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
Re: "Vehicle Button" ability rework
perhaps it should require at least two brens. hmmm....maybe, but given the fact that this sort of change would be nerf to the ability, postponing it by 2xBren upgrade requirement might be too much of nerf. Can we expect a topic about the hit and run tactics on M10 anytime soon? Where you devs make ...
- 27 Dec 2017, 00:20
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
Re: "Vehicle Button" ability rework
Wolf said that at some point in the past BK changed the target's speed reduction - in vCoH it used to be like 90% and BK changed it to 70% or so. But I think the rest is from vCoH.
Oh and I just noticed an error in my previous post, it does not reduce vision by 90% but 99%
Oh and I just noticed an error in my previous post, it does not reduce vision by 90% but 99%
- 26 Dec 2017, 22:05
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
Re: "Vehicle Button" ability rework
Here's the thing: The way that "Button down" works is they spam bullets at parts like the mirrors that allow people inside the tank to see out (they are made from glas and there are protective shutters to prevent them from getting damaged, but if you close those you can't see out anymore)...
- 26 Dec 2017, 11:59
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
Re: "Vehicle Button" ability rework
We are looking for rework or tweak of the ability that the squad receives with Bren upgrade so ideas for "stock" abilities or abilities gained with Rifle nades don't meet the requirement The idea with "suppressing top MG" was meant to help with the issue of AT squads. After they ...
- 26 Dec 2017, 01:57
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
Re: "Vehicle Button" ability rework
in my humble opinion, I would rather completely removing the ability, then giving the "sniper shot" ability of rifle section squads the possibility to snipe tank gunners, or maybe disable them! Perhaps regular snipers could also have such an ability as well, but maybe against vehicles too...
- 25 Dec 2017, 23:15
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6988
"Vehicle Button" ability rework
Hello and merry christmas to all of you We got to discussing the CW "Vehicle button" ability (the one that Tommies get with Brens - slowing down targetted vehicles, lowering their sight and disabling weapons for a period of time). This ability is sort of stupid in its rationale - shooting ...
- 24 Dec 2017, 13:16
- Forum: Bugs
- Topic: Wehrmacht Halftrack 36pak
- Replies: 11
- Views: 2768
Re: Wehrmacht Halftrack 36pak
PaK40 is more valuable because: PaK40 can one-shot medium tanks (even more so from camo) while 57mm cannot do so even from camo. If you camo it somewhere and let it shoot, the chances are that you will penetrate any medium tank, very likely destroy it or cause crit on it and then you can (relatively...
- 24 Dec 2017, 12:13
- Forum: Bugs
- Topic: Wehrmacht Halftrack 36pak
- Replies: 11
- Views: 2768
Re: Wehrmacht Halftrack 36pak
You did not understand the whole point. T48 has better basic range because it has crappy gun. Give it standard range and the most of the time the situation will be: 1) T48 fires a shot, misses 2) enemy fires at T48; T48 dead or 1) T48 fires a shot, hits, target remains fully moveable and alive with ...
- 24 Dec 2017, 10:46
- Forum: Bugs
- Topic: Wehrmacht Halftrack 36pak
- Replies: 11
- Views: 2768
Re: Wehrmacht Halftrack 36pak
Problem is US half track receive a -10 range nerf when camoed. It is a bit strange and perhaps not intented. HE skipped. It was made this way on purpose. Iirc M3 T48 had even bigger range and people complained that it fires from too far away, kills halftracks and the halftracks cannot even shoot ba...
- 23 Dec 2017, 22:50
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 14435
Re: Sturmtiger
Volks without MG feels like engineers vs rifles, why this okay? Yeah i know they are litle better at long range, but they are shooting, and shooting and no one die, +- like rifles. Rifles at close and midle ranges easily kill any infantry, this mean, you can't rush them, even with MP-44, two mp 44 ...
- 22 Dec 2017, 23:38
- Forum: Matchmaking & Strategies
- Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
- Replies: 21
- Views: 3546
Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Let's immagine you don't play against Armor doctrine (because 90mm guns counter your strongest tanks easily) or RE (because you don't have strong arty to kill emplacements; that still leaves 4 doctrines you can quite well face on your own). You have the strongest WM infantry (Storms) and very strong...
- 22 Dec 2017, 22:40
- Forum: Matchmaking & Strategies
- Topic: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
- Replies: 21
- Views: 3546
Re: [5.1.3] 5 Pershings + 1 SP in a 1v1 against Tiger tanks, Stug 4's, and Panzer 4's + ranger and stormtroopers battle
Jeez, dude...it is called "counter doctrine". Strongest tanks of BK doctrine are Tigers and Panthers....now a question: which US gun is the best at killing exeactly these two tanks? Hmmm....let me think...maybe the 90mm cannon? And in how many US doctrines is this gun? A single one. If Arm...
- 22 Dec 2017, 20:25
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 14435
Re: Sturmtiger
To be fair, the ST actually has some positives compared to former V1 - V1 strike cost 200 ammo (ST shot is 150), and V1 had longer cooldown than the shot on ST. However I still think the negatives outweight the positives and so the original point still stands - ST is nerf for Terror doctrine compare...
- 22 Dec 2017, 16:39
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 14435
Re: Sturmtiger
Constructive posts are always welcome. Thank you for this one, it was a real eye-opener.
- 22 Dec 2017, 16:37
- Forum: Balancing & Suggestions
- Topic: Officers and M10
- Replies: 5
- Views: 1154
Re: Officers and M10
"Free fire" pops up when unit is camoed - it pops up automatically in certain UI slot and if you place another ability to that slot, you no longer have "Free fire". In RE Achilles cannot use it because its UI is already full, for Wolverine I think that if you upgrade the unit wit...
- 22 Dec 2017, 16:29
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 14435
Re: Sturmtiger
- Originally ST was reward unit for stupid V1. We set the damage the same way as V1 because otherwise nobody would ever use ST reward - V1 was possible to use anywhere without the need to move any "launch platform" into range, so it was faster and easier to use. If ST was weaker (in damage...
- 22 Dec 2017, 13:35
- Forum: Balancing & Suggestions
- Topic: Officers and M10
- Replies: 5
- Views: 1154
Re: Officers and M10
US captain comes armed with a Thompson, WM officer can be upgraded with MP 40, PE officer comes with two bodyguards who already have StG44. These units are not meant to give bonuses to other infantry who covers them in return so they don't need to pick up LMGs and whatever other weapons. Auto-fire a...
- 18 Dec 2017, 15:22
- Forum: Balancing & Suggestions
- Topic: RA "sector smoke" ability & unlock
- Replies: 4
- Views: 1817
Re: RA "sector smoke" ability & unlock
I like Toni's points 2) and 3). Kwok's idea is not bad either.
Which one would you preffer? It could be even some combination - e.g. with the unlock static howitzers get smoke barrage ability + player will get off-map smoke barrage option too.
Which one would you preffer? It could be even some combination - e.g. with the unlock static howitzers get smoke barrage ability + player will get off-map smoke barrage option too.
- 15 Dec 2017, 17:24
- Forum: Matchmaking & Strategies
- Topic: [5.1.3] Comet tank Gameplay
- Replies: 20
- Views: 3550
Re: [5.1.3] Comet tank Gameplay
00h:00m:00s:01ms (no counsel with the team)Tiger: RE doc (later) Nephalem: I'm gonna go armor so we lose Tiger: ? Tiger: I am noging RE doc Tiger: Need Air Nephalem: yes, I go armor Tiger: RE and air are OP combo Nephalem: air too easy Figree: should I pick arty? Figree: and camp and win? Nephalem: ...
- 13 Dec 2017, 21:30
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 25115
Re: Blitzkrieg Mod 5.1.3 Patch
Because Comet is in a single doctrine while 76mm guns are on AT teams (in every US doc), emplacement, Hellcats (in every US doc), 76(W) Sherman (every US doc + RE doc + SE doc) and also Jumbo in Armor doc. Then the nitpicks ( I know it is hard to believe but there REALLY are people who are willing t...
- 13 Dec 2017, 18:59
- Forum: Balancing & Suggestions
- Topic: New players
- Replies: 6
- Views: 1499
Re: New players
BKNC = BK Noob Camp. It was a "clan" and now it only exists as a section of our forum where people can learn about the game - basic techniques, build orders, tactics, strategies, what is good vs what etc.
- 13 Dec 2017, 18:11
- Forum: Balancing & Suggestions
- Topic: the comet stinks and also the mod
- Replies: 14
- Views: 2897
Re: the comet stinks and also the mod
Axis 50mm AT penetration chance at max range: 68% (frontal); damage: 250 - 400 (on average 325) Comet has 700HP. 5% lucky chance for one-shot kill, otherwise needs at least 2 hits to destroy the Comet. 50mmAT accuracy at max range vs Comet: 54% Hetzer penetration of Comet at max range: 76% (frontal)...
- 13 Dec 2017, 14:44
- Forum: Balancing & Suggestions
- Topic: the comet stinks and also the mod
- Replies: 14
- Views: 2897
Re: the comet stinks and also the mod
So the time when it just insanely rushed past all defenses and around any unit while bouncing off shots was OK (because it worked for you) but now when you need to use some more tactics it is suddenly useless? Also Hetzers and Nashorns are tank hunters, when they attack from camo, they simply do ton...