Search found 3461 matches
- 20 Jun 2022, 12:53
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
I never said it's catastrophic.. I guess I just understood this as a catastrophic prediction: if we keep messing out with doctrinal arrows like that.. we will eventually end up with doctrinal items all over the place with wrong arrow directions here and there , for example it's like having the Supe...
- 20 Jun 2022, 12:01
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
It will apply to motorized units that can camouflage and are primarily intended to destroy enemy tanks.
T48 halftrack, M10, M18, M36, Achilles, "Puma" 234/4, Marder III, Geschützwagen, StuG IV, Hetzer, JPIV L48, JPIV L70, Nashorns, Elefants, Jagdpanthers
T48 halftrack, M10, M18, M36, Achilles, "Puma" 234/4, Marder III, Geschützwagen, StuG IV, Hetzer, JPIV L48, JPIV L70, Nashorns, Elefants, Jagdpanthers
- 20 Jun 2022, 08:05
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
So, because you didn't get the system the first time you played the game, it MUST lead to scenarios where doctrinal unlocks are connected even when they don't require each other? Yeah, right. When that happens, link me this post and the only thing you need to write to it is "I told you so." But unti...
- 19 Jun 2022, 18:27
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
- 19 Jun 2022, 10:20
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
I found out that "attack move" and other abilities in the top row are not hard coded so we could re-assign the hotkeys and use the left scheme: Top: QWER T Mid: ASDF G Bot: ZXCV B Where the T/G/B could be slots for unit upgrades (weapons on infantry and ammo on tanks). There is still the problem tha...
- 19 Jun 2022, 10:08
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
We like the idea in general but we're not sure about the impact. It might have bigger impact on some docs than others, the impact might still be low or also rather high. We will give it a try in the upcoming beta without any counter balance and we'll see what players report. Then we can either tweak...
- 17 Jun 2022, 11:27
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
I have a feeling I'm getting oracle powers lol convo.jpg To me, it was balanced by game core design itself. Units that are called off map are all (or majorly?) equiped already, due to CP and MP price payed for it, which is normally higher a bit and locked behind specific ingame results (CP income) t...
- 16 Jun 2022, 21:03
- Forum: Balancing & Suggestions
- Topic: Suggestion: TDs Come With AP Already Equipped
- Replies: 21
- Views: 1808
Re: Suggestion: TDs Come With AP Already Equipped
This is literally asking for straight buff for certain units. It will also allow for saving up more ammo, which will benefit some docs more than others. What is the counter balance suggestion here?
- 16 Jun 2022, 20:59
- Forum: Balancing & Suggestions
- Topic: Sector Arty
- Replies: 7
- Views: 702
Re: Sector Arty
So, it's more of me questioning why it was removed in the first place.. rather than getting to provide a solid argument on why it should stay. It was literally a "get lost or get wrecked" ability. Even if it got nerfed, it would stil snipe units that stay/enter the sector. If you want area denial, ...
- 16 Jun 2022, 20:50
- Forum: Bugs
- Topic: Panzer IV F2 oneshot chances
- Replies: 5
- Views: 657
Re: Panzer IV F2 oneshot chances
It's just you. 5% "one shot" crit in both green and yellow bracket.
- 16 Jun 2022, 16:13
- Forum: Balancing & Suggestions
- Topic: Doctrinal unlocks
- Replies: 105
- Views: 8461
Re: Doctrinal unlocks
Jeeezus guys, can you stop this? I read through the beginning, then some of the later posts and it is literally this: It seems to me, we are simply talking of different personal tastes here. Some people have a problem with the way the game is set and some don't have any problem with it. It is about ...
- 15 Jun 2022, 20:04
- Forum: Balancing & Suggestions
- Topic: Sector Arty
- Replies: 7
- Views: 702
Re: Sector Arty
Generally speaking, the "left side" doctrines are usually better fit for defending, but SE isn't intended to be purely defensive. We have Def doc for people who want to play a heavy camper doc. SE has defensive elements (bunkers, mines, booby traps and all that jazz), but it is intended to have some...
- 15 Jun 2022, 18:47
- Forum: Balancing & Suggestions
- Topic: Sector Arty
- Replies: 7
- Views: 702
Re: Sector Arty
I don't get why it should come back. Some people have been complaining about "laser guided orbital strikes" in BK mod for ever, and this ability is the best example of such a thing. The only reason for putting it back that I've heard so far was something about it being "an iconic ability" which is n...
- 15 Jun 2022, 18:41
- Forum: Bugs
- Topic: Flame Hetzer
- Replies: 3
- Views: 458
Re: Flame Hetzer
The unlock thing in SE should be fixed in the next update. I am not sure about the the flame hetzer in other docs. From what I see in the files, Flame Hetzer should be available in SE and also in TS doc - it has specific file for TS doc. For SE it is available in the tank building (requires flame we...
- 03 Jun 2022, 09:48
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
Yes, but those vovels are "added" to the right side of the "basic" keyboard layout.
So why not just use what I said: Whatever has any language added to the side of the "basic" layout, won't be affected.
So why not just use what I said: Whatever has any language added to the side of the "basic" layout, won't be affected.
- 02 Jun 2022, 08:48
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
Some problems come to my mind. I'm not 100% sure but I think that the abilities in the first line of UI are hard-coded and "A" is already "Attack move", so that would mess up the the option "b". Also, not every languange has the same keyboard layout. For example czech keyboards have swapped letters ...
- 31 May 2022, 10:02
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 4002
Re: Sturmtiger
This would seriously cripple WE economy. While I agree with trying to reduce sync errors, it feels weird to spend 315 fuel for a unit that can't even shoot. The call in ability already requires you to have the heavy tank factory built, so what does it matter if you build the factory and then click ...
- 31 May 2022, 08:54
- Forum: Balancing & Suggestions
- Topic: Hetzer and other Axis TDs
- Replies: 12
- Views: 1116
- 20 May 2022, 16:27
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3478
Re: Should Tanks be able to reinforce infantry?
Than i would say get rid of it entirely on Tigers for Prop and just shift it over to the ST. The early version could get the S-mines or maybe something else which compliment a more agressive playstyle. Early Tiger = Early German doctrine = Blitzkrieg? Maybe something like a reload speed, short infa...
- 20 May 2022, 10:07
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3478
Re: Should Tanks be able to reinforce infantry?
Tigers on the other hand i 100% agree with you hawks, that they DONT need this feature anymore, since they are a powerhouse on their own. Great abilitys, good armor, great gun, super good HE and a top MG. I'm not sure if you know this but from the post it seems you don't so just to clarify - the re...
- 18 May 2022, 10:43
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2563
Re: Halftracks
I would be more for turning the HTs more into the direction of "infantry firepower support" than the combat-reinforce thing. I don't know if it is needed to make the units hull down (it should be possible to do, though). Their MGs are usually forward-facing only so it would be quite limiting. Statio...
- 17 May 2022, 20:28
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2563
Re: Halftracks
What about giving the halftrack this hability to every doc but changing the way reinforce works by not being able to reinforce while in combat? I don't know if I understand the topic then. I thought the reason for larger reinforce radius was to make halftracks able to "park" farther back in relativ...
- 17 May 2022, 16:03
- Forum: Technical Support
- Topic: hot keys
- Replies: 5
- Views: 1286
Re: hot keys
We can change it as part of official updates. I think there was a thread where people could list overlapping hotkeys for units and suggest what to set the hotkeys to.
- 17 May 2022, 08:45
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2563
Re: Halftracks
So... what docs could get something like this then? My opinion is that no doc should get the upgrade for halftracks. The paratrooper docs can reinforce in combat without halftracks, the docs that have "reinforcing tanks" don't have strong infantry. Giving the option to relatively safely reinforce i...
- 16 May 2022, 20:58
- Forum: Balancing & Suggestions
- Topic: Halftracks
- Replies: 34
- Views: 2563
Re: Halftracks
Not "disable". I'm saying that "reinforce in combat" is one of the intended advantages of paratrooper squads. Some doctrines got the option to reinforce infantry in combat around some tanks - those are docs that don't have some super strong infantry, so I would say that is still OK. What you're aski...