Search found 2410 matches

by kwok
04 Aug 2018, 21:46
Forum: Balancing & Suggestions
Topic: Proposal for a new game type
Replies: 4
Views: 2507

Re: Proposal for a new game type

Oh right. Sorry I forgot to upload a module file also needed. I’ll post it when I get home
by kwok
04 Aug 2018, 03:11
Forum: Balancing & Suggestions
Topic: Proposal for a new game type
Replies: 4
Views: 2507

Re: Proposal for a new game type

Yeah, i was working on that. I'll post it and you can test it. Only thing is it causes desyncs on some other game modes if others dont have the download. Didn't take the time to fix it or make any other balance adjustments. I can't upload SGAs here so i'll try to host it on a different place. here's...
by kwok
03 Aug 2018, 20:57
Forum: Balancing & Suggestions
Topic: Thoughts on the Luft Doctrine
Replies: 12
Views: 1731

Re: Thoughts on the Luft Doctrine

I vehemetly disagree with most people on this thread, I think luft are ridiculously poorly designed in that they are too strong. There’s a goddamn reason why 90% of the pe players right now are playing luft. And you get full fucking games of two luft docs in a 2v2, sometimes 3 in larger games. But I...
by kwok
01 Aug 2018, 17:02
Forum: Ask an Expert
Topic: Is US still weakest in 1v1 and BK overall?
Replies: 13
Views: 15581

Re: Is US still weakest in 1v1 and BK overall?

IMO, US is much stronger than CW in a 1v1. But overall, Allies aren't designed to be good at 1v1's. Allies are designed to be specialized doctrines meaning they will always have some type of gaping whole in the overall composition in what it can deal with. It is not so much the firepower of their gu...
by kwok
30 Jul 2018, 20:37
Forum: Balancing & Suggestions
Topic: Heavy bomb for Raf
Replies: 20
Views: 3673

Re: Heavy bomb for Raf

Devs have specifically mentioned no new changes are going into the upcoming patch and that will be their focus until release. Until then, I'm holding off on my own bitchfest on the luft doc and general artillery spamming.
by kwok
26 Jul 2018, 20:12
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

Awwww yissss. Is this in the beta currently?
by kwok
16 Jul 2018, 18:53
Forum: Bugs
Topic: Call Ins Cause Desyncs
Replies: 2
Views: 2031

Call Ins Cause Desyncs

I'm 70% sure that calling in units from off map cause desyncs especially if it gets later in the game. It was always a gut feeling among players that this happens and I'm more or less confirming it in CoH2 which has the same problem. In my mod, I had it that all units aren't built but are called in,...
by kwok
14 Jul 2018, 21:19
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 2693

Re: How Units Retreat

i mean the point of this post isn't to find a new way to retreat, but to find out why units can get suppressed while retreating.
by kwok
11 Jul 2018, 15:09
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 2693

Re: How Units Retreat

Doable but abusable. Example:
Retreat to behind the mg emplacement.
by kwok
10 Jul 2018, 12:54
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 2693

Re: How Units Retreat

I’m trying to figure out the “can’t retreat units surpressed” bug
by kwok
10 Jul 2018, 06:00
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 2693

How Units Retreat

WIP, found something new, need to correct. Can remove post for now
by kwok
29 Jun 2018, 16:33
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

I'm pretty sure post ww2 the geneva convention was signed and in article 6 it specifically says: AT BOYs will not be represented in an unrealistic way in all future representations of the weapon. just saying, you could be committing a war crime.
by kwok
22 Jun 2018, 00:37
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

Wowee calm down. It’s literally not the same ability as before. Adjustment details are in the original post by maker. Lol, really?? Oh, it cant insta immo anything above light armor, and? It makes all vehicles crap again. This squad is a fucking safari unit! A 7,92 mm rifle that hunts down any vehi...
by kwok
20 Jun 2018, 17:22
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

Wowee calm down. It’s literally not the same ability as before. Adjustment details are in the original post by maker.
by kwok
20 Jun 2018, 06:34
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

I was literally just going to post a correction that I realized as I was sitting on the toilet. The way that it could be done is to add an action for when an entity picks up the item, it adds the ability to the entity. You beat me to correcting my own shame and ignorance. Why don’t you love me. EDIT...
by kwok
20 Jun 2018, 05:48
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 35128

Re: 5.1.5 Beta v4

All the ebps have the treadbreaker ability, that's why the any closest unit will use the ability. Should only be the AT user that has it.
by kwok
19 Jun 2018, 08:50
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 2794

Re: FOR THE LOVE OF GOD

However there is two problems. bk Players seems not inclined to work and or take responsabilities. On the other side BK team story is one boss, and around that a few people who can possibly work but without decisional power. Anyway it is a long time bk team is limited to 1 ghost who is the continui...
by kwok
19 Jun 2018, 08:41
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 24307

Re: 5.1.5 beta v3

We played the revised trun too, that desync'd almost immediately. But come to think of it, we played with the SAME players today successfully with even more players. So it does sound like a problem of one of the players maybe having an unlucky bad connection one day. IRL RNG hates us too apparently.
by kwok
19 Jun 2018, 05:20
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 2794

Re: FOR THE LOVE OF GOD

It's not map making, it's map labeling. simply putting "bk mod tip" on the name of the map is at the discretion of the devs. the only thing they asked for is to ask for permission from the original map makers in our proposal. in which case either: 1. those people are gone and are not reach...
by kwok
19 Jun 2018, 02:29
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 24307

Re: 5.1.5 beta v3

I played a series of games with the same 3 other players, we had desyncs almost every game. I think we only completed 1 out of 5 attempted games without a desync. Sadly I can't really narrow down any reasons why. But, games not in beta were fine. For this reason, it was difficult to bug test anythin...
by kwok
19 Jun 2018, 02:25
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 2794

Re: FOR THE LOVE OF GOD

What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? yeeeeeep.... prettyyyy muchhhh..... they said "we like your idea and support it... but we are not going to make any changes to maps and want to players to set up the games themselves&quo...
by kwok
18 Jun 2018, 21:30
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 2794

Re: FOR THE LOVE OF GOD

What you said was already done jails... so we are resorting to whining cuz history on this forum shows that this works better than trying to be reasonable. Warhawks, i mean “5v5” maps aren’t “possible” but the point is large maps to accommodate that player amount is needed. For example, fields of en...
by kwok
17 Jun 2018, 21:48
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 2794

Re: FOR THE LOVE OF GOD

Jails, I understand wald’s frustration and the problem isn’t the existence of such maps but the acceptance of those maps in the community. I think he wants to point out to the devs that they put their “Bk mod tip” stamps on maps that contradict their own message. The devs say one thing, players refu...
by kwok
15 Jun 2018, 18:57
Forum: Balancing & Suggestions
Topic: The Case for Bigger Maps and More Maps
Replies: 2
Views: 834

Re: The Case for Bigger Maps and More Maps

AMEN. I don't even see the point in having BK 1v1 maps, as the mod isn't made for 1v1s. It only enables bad play.

I have a set of maps with player slots removed, that isn't that hard to do.