No, we gotta love the teleport bug spreaders much more.
We should hug them.. u know!
Search found 5037 matches
- 30 Aug 2015, 17:12
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
- 30 Aug 2015, 15:35
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch
Ya, I only wish if what I have once said there on the testing 491 topic which is now locked obviously.. not to be somewhat true! Hold position ability doesn't delay anymore, but still can't retreat when it's activated! Let's hope it ^^ After 2 testing versions, finally the patch is officially releas...
- 30 Aug 2015, 15:21
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch
Well, although that this was a bit too fast actually for the official release to finally come out hopefully However that to be honest I firstly wanted to see an even more less ranged Gebirgs Pzfaust as well as a 200popcap mode... But.. anyways; End all the discussions now plz. As we owe the devs for...
- 30 Aug 2015, 14:57
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch Preview
Gebirgs can set an ambush while hiding somewhere... So it won't be anyhow as useless as Volks!
- 30 Aug 2015, 14:54
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch Preview
Oh, that's definitely not enough! Come on... Maybe 35.
- 30 Aug 2015, 14:22
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch Preview
Ah, u mean u tested already??? o.O Hmm... But I tested too!!! That's why I said.. it might be a bit puzzling now X_X Edit:- NVM this one plz! I think it's only an issue with my own game, and I fixed it... I do have an apologize.. so now just consider the other reported bug about the Gebirgs Pzfaust ...
- 30 Aug 2015, 14:15
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch Preview
Firstly; I can see that the Pzfaust100 range of Gebirgs is still 45 now I think! Was it 50 I wonder? Anyways it should be 30 or 35 then, just like all the others... Or am I wrong?! But the SE AT teams don't have any recharge time for their Pzfaust ability as u could even test it urself to make sure....
- 30 Aug 2015, 13:08
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 77031
Re: Blitzkrieg Mod 4.9.2 Patch Preview
Gebirgs Pzfaust range?!
SE doc AT teams Pzfaust recharging time?
That's all about what could be somehow considered as 'serious' ones remaining I think...
SE doc AT teams Pzfaust recharging time?
That's all about what could be somehow considered as 'serious' ones remaining I think...
- 29 Aug 2015, 23:48
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
The hold position is not preventing the units to retreat anymore according to some players, unlike I tested firstly which is totally weird!!! However that most of them confirmed to me that the Gebirgs Pzfaust range is still too high as it didn't have any range reductions apparently... They also conf...
- 29 Aug 2015, 20:31
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
Guys; just raise the hate toward those teleport bug spreaders, truly from inside ur own hearts.. let it reach as much deep as ever possible!
- 29 Aug 2015, 20:25
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
So here is my report after testing 491:-
AT rifle boys are fine now.
Hold position ability doesn't delay anymore, but still can't retreat when it's activated!
And it's possible to use the bug of binoculars before entering captains or spotters into any vehicles...
AT rifle boys are fine now.
Hold position ability doesn't delay anymore, but still can't retreat when it's activated!
And it's possible to use the bug of binoculars before entering captains or spotters into any vehicles...
- 29 Aug 2015, 19:52
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
I wanna report a bug. Sherman 76 have very small chance to penetrate 100mm of Tiger's armor, while beute panzer (the same 76mm) can penetrate jumbo (152mm) without APCR. Can you please fix this? Beute panzer should not behave like panther. It must have hitted the rear of the Jumbo... And btw the no...
- 29 Aug 2015, 19:36
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
SE doc:- AT teams don't have ability recharging time for Pzfaust! It's worth to mention that I had an officer squad near them btw, I think it might be related. Officer squad heavy SS unit call in item get replaced with the force retreat ability, in a result.. even when the item shows up once again f...
- 29 Aug 2015, 18:29
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
Alright. I sent him, and I will send to u as well now...
- 29 Aug 2015, 18:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5587
Re: Blitzkrieg Mod 4.9.1 Patch TEST
I have discovered 2 more serious bugs, just now! I will PM MarKr...
- 29 Aug 2015, 17:42
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 112896
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
MarKr wrote:Wolf is still working on some stuff so this is not everything the new version will bring.
Obviously it's not yet ready... Wolf is still working on some more things including the issue of bouncing Schrecks and other handheld AT weapons from sandbagged emplacements!
- 29 Aug 2015, 17:19
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 112896
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
- Abilities Hold Ground, Binocular and BOYS static mode work as they did before On 490Test2; will it be still possible to use the captain or the spotter binoculars from inside vehicles by this change? And what about when they are in buildings or Trenches??!! -Wh Schwimm takes no damage from US rifl...
Re: 4.9 Bugs!
NICE news! Hmm, base turrets maybe.. also the AB doc quad 50cal turret emplacement... Def doc 75mm pak emplacements??
Finally now naked 88s should receive 75% or even 100% taken damage from arty, without reducing the barrage range while also adding it to the Luft doc ones!!
Finally now naked 88s should receive 75% or even 100% taken damage from arty, without reducing the barrage range while also adding it to the Luft doc ones!!
Re: 4.9 Bugs!
Alright then
Re: 4.9 Bugs!
And what about Hawks posts when he points on it for more like 10 times that flak 88s need to be taking 100% damage?
- 29 Aug 2015, 14:10
- Forum: Matchmaking & Strategies
- Topic: 2v2 axis rush power on road to cherbourg
- Replies: 8
- Views: 1685
Re: 2v2 axis rush power on road to cherbourg
What about Kommissar? ^^ Btw, I think he is even an older player than both me and u too if not mistaken!
Just don't start building ur conclusions too fast Hawks...
Just don't start building ur conclusions too fast Hawks...
- 29 Aug 2015, 14:02
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 112896
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
And when me make the 88 being more often used as ranged howitzer support then they need to take damage from enemie arty as howitzers do. Ya, and this can't happen before we get to make sure that Schrecks won't bounce off sandbagged emplacements anymore... Only in order to balance between both bugs!...
Re: 4.9 Bugs!
Can u read? I didn't say that u ever claimed Schrecks shouldn't bounce off sandbags O_O I only said, don't request 100% taken damage for 88s UNTIL u finally get to see them not bouncing off sandbags ANYMORE! That's my whole point...
- 29 Aug 2015, 13:17
- Forum: Matchmaking & Strategies
- Topic: 2v2 axis rush power on road to cherbourg
- Replies: 8
- Views: 1685
Re: 2v2 axis rush power on road to cherbourg
Dont make me laughing. Your best skill with RAF ive´seen so far was plane crash into base, snipers in cangoroo and 17 pdr spam against 120 mm mortar. And still they lost, although both of them are very old Axis players... And that I am not an expert RAF player or generally even as CW anyhow for sure!
Re: 4.9 Bugs!
Yes, then u should never ask for 100% taken damage of naked 88s until u see Schrecks not bouncing ANYMORE from sandbags!
And "lol" never leads to any good kind of discussions btw.. just saying...
And "lol" never leads to any good kind of discussions btw.. just saying...