Search found 162 matches
- 19 Apr 2017, 17:02
- Forum: Matchmaking & Strategies
- Topic: CW - Royal Artillery doctrine: tips & advice
- Replies: 21
- Views: 3942
Re: CW - Royal Artillery doctrine: tips & advice
I played a map 4v4 dont remember the name, but it was medium sized. The other 3 were there as containment and distraction. I moved to an island from the very beginning just outside their HQ. It was a long time, but worth it. Got two 25lbers and started shelling the HQ area to get kills for CP. Got t...
- 19 Apr 2017, 03:58
- Forum: Matchmaking & Strategies
- Topic: CW - Royal Artillery doctrine: tips & advice
- Replies: 21
- Views: 3942
Re: CW - Royal Artillery doctrine: tips & advice
The other advantage RA has is that they can build the arty right away compared to Inf/Def/SE that have to use CP to unlock them
- 17 Apr 2017, 01:54
- Forum: Ask an Expert
- Topic: Command Auras
- Replies: 10
- Views: 16747
Re: Command Auras
I remember seeing "improved command aura" float above the officers head, but wasn't 100% certain of when or if it did increase the range. I went and tested to verify and see and it happens on Vet 2 and the officer did effect units that were further out.
- 16 Apr 2017, 21:09
- Forum: Ask an Expert
- Topic: How does veteran work?
- Replies: 3
- Views: 1914
Re: How does veteran work?
The best way to get vet for officers is have them follow people around as they can get vet not solely by getting kills, but by influencing others that get kills. I like to have them near hot spots where MG teams, mortar teams, or snipers are able to get kills. They can sit and man the MG in halftrac...
- 16 Apr 2017, 20:57
- Forum: Ask an Expert
- Topic: Command Auras
- Replies: 10
- Views: 16747
Re: Command Auras
totally missed that thx
- 16 Apr 2017, 17:27
- Forum: Ask an Expert
- Topic: Command Auras
- Replies: 10
- Views: 16747
Re: Command Auras
Thanks for this, I was missing this info. Vet 3 for all the infantry officers is increased command aura range if i am not mistaken.
Does the CW Commando Captain apply Captain bonuses to commandos, both lieutenant and captain, or something else?
Does the CW Commando Captain apply Captain bonuses to commandos, both lieutenant and captain, or something else?
- 16 Apr 2017, 00:26
- Forum: Announcements
- Topic: Blitzkrieg Mod has been Greenlit!
- Replies: 127
- Views: 44810
Re: Blitzkrieg Mod on Steam (Greenlight)
Tiger1996 wrote:I honestly doubt that YouTube would ever remove or mute the video at any point.
Sadly they will if it follows their agenda and it does not matter how much money they lose too. Several channels I am watching are being hit because of this. The channels themselves aren't huge, but not small either.
- 12 Apr 2017, 08:23
- Forum: General - CoH1 / BKMOD1
- Topic: Why 2 scouts for US and WH?
- Replies: 3
- Views: 883
Re: Why 2 scouts for US and WH?
i was curious cause the CW and PE seem to have unlimited, they are good, but to limited to two might be too low
- 12 Apr 2017, 06:18
- Forum: General - CoH1 / BKMOD1
- Topic: Why 2 scouts for US and WH?
- Replies: 3
- Views: 883
Why 2 scouts for US and WH?
Was just curious why the US and WH were restricted to two of the scout units?
- 10 Apr 2017, 07:55
- Forum: Bugs
- Topic: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
- Replies: 6
- Views: 1656
Re: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
For some reason I thought over repair mitigated some things like destroyed engine or instant death, thx
- 10 Apr 2017, 07:23
- Forum: Bugs
- Topic: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
- Replies: 6
- Views: 1656
Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
Played a game where as the topic states my jumbo that was full over repair got hit from the front by a grenadier at their max range and it blew up. How is that possible? Can the stats even happen?
- 09 Apr 2017, 02:14
- Forum: Announcements
- Topic: Blitzkrieg Mod has been Greenlit!
- Replies: 127
- Views: 44810
Re: Blitzkrieg Mod on Steam (Greenlight)
When do you need the money no later than by?
- 08 Apr 2017, 03:23
- Forum: Technical Support
- Topic: Missing file for Corsix
- Replies: 4
- Views: 7306
- 07 Apr 2017, 18:55
- Forum: Technical Support
- Topic: Missing file for Corsix
- Replies: 4
- Views: 7306
Missing file for Corsix
I tried to get the Corsix mod viewer working and an error message says I am missing MSVCP71.dll and the only place I can find to get the missing file is asking for money. Does anyone have this or know of a way to get it?
- 07 Apr 2017, 03:50
- Forum: Balancing & Suggestions
- Topic: Unmanned mannable emplacement
- Replies: 8
- Views: 1786
Re: Unmanned mannable emplacement
I've tried them a long time ago and remember them not working the way I had hoped, dont recall exactly what, have to go and try them again and see. I think it was MG teams didnt work, I know you cant put mortar in them
- 06 Apr 2017, 18:36
- Forum: Balancing & Suggestions
- Topic: Unmanned mannable emplacement
- Replies: 8
- Views: 1786
Unmanned mannable emplacement
A buddy of mine and I were talking about the game and he mentioned that he misses the old vCoh mg emplacement where you could put people inside of it. That got me thinking of where did that go? Maybe that could be brought back for US Infantry, but with no MG. It could be similar to German bunker, bu...
- 31 Mar 2017, 17:18
- Forum: Balancing & Suggestions
- Topic: .303 CW MG team vs US M1917 HMG
- Replies: 12
- Views: 2536
Re: .303 CW MG team vs US M1917 HMG
I have no issue with the MG42 team. The price is fair. I played a game last night where the mg42 out ranged my CW team in a building. Luckily i had an infantry section nearby to deal with them. The M1917 has better suppression, kills squads faster, and seems to have better accuracy so the early vehi...
- 31 Mar 2017, 07:03
- Forum: Balancing & Suggestions
- Topic: .303 CW MG team vs US M1917 HMG
- Replies: 12
- Views: 2536
.303 CW MG team vs US M1917 HMG
CW MG team is 300mp and 20muni and the US is 270mp and 15 muni. I was curious why this is? It might be just me, but the CW mg team is always inferior compared to the american one.
- 28 Mar 2017, 17:18
- Forum: Bugs
- Topic: JgTiger rear armor
- Replies: 48
- Views: 8240
Re: JgTiger rear armor
The TIger I was thicker and the 100mm required more materials, but was straight walled vs the sloped 80mm of the Jagdtiger. The sloped thinner armor was better than the thicker straight. The movie Fury was enjoyable, but the tactics used though based on reality are flawed for both Allies and Axis Th...
- 28 Mar 2017, 05:03
- Forum: General - CoH1 / BKMOD1
- Topic: BLITZKRIEG MOD FORCE POWER
- Replies: 5
- Views: 19764
Re: BLITZKRIEG MOD FORCE POWER
I do like them, but what airplanes does RE have?
- 27 Mar 2017, 17:12
- Forum: Bugs
- Topic: JgTiger rear armor
- Replies: 48
- Views: 8240
Re: JgTiger rear armor
I dont mess with the jagdtiger ace much, but the comet on several of my games do get hit several times and blow up. I tend to not use jumbos or tiger I cause they get killed in one shot for me most of the time
- 26 Mar 2017, 20:01
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
- Replies: 74
- Views: 106542
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I just noticed that under the US weapon support center the M6A3C Bazooka was not listed
- 23 Mar 2017, 03:17
- Forum: Off-Topic
- Topic: Top 5 single action WWII rifles
- Replies: 1
- Views: 2806
Re: Top 5 single action WWII rifles
Thanks for the post. Not a fan of his videos. I use to follow the channel, but stopped because of him. He seems knowledgeable, but is too biased on what he picked or talks about.
- 22 Mar 2017, 08:17
- Forum: General Discussions on Strategy and Theory
- Topic: British Openings and Build Order
- Replies: 5
- Views: 12968
Re: British Openings and Build Order
As CW I start with the Lieutenant while the sappers go out and capture territory. The next part will change depending on the map, if I intent to have a MG crew and .55 AT team in a building the distance will matter. I will build the MG team if there is a chance that they will not make it if I build ...
- 21 Mar 2017, 04:41
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
- Replies: 74
- Views: 106542
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
I see your vehicle veterancy goes up to vet 3. I dont mess with light vehicles much nor get them up in veterancy. Why I ask is tanks go up to vet 4 and was curious if the same 3 apply or is the tank vet completely different?