Search found 745 matches
- 29 Mar 2019, 02:25
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43447
Re: [FAQ] Common Problems, read before posting!
Yes, but what Pblitz meant was that most people don't have this problem and only a few do. If there was a problem within the game files everyone would experience this. That suggests that the issue is coming from the side of the users that experience the problem. Since we don't have access to the PC...
- 28 Mar 2019, 19:09
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43447
Re: [FAQ] Common Problems, read before posting!
I was never able to fix the purple missing texture on the sherman gunner, and i tried everything already. this aint normal, if your graphics are set the correct way, the gunner should be visible, if you still have the texture missing, it means your textures files are corrupted. Its just weird that ...
- 27 Mar 2019, 19:12
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43447
Re: [FAQ] Common Problems, read before posting!
I was never able to fix the purple missing texture on the sherman gunner, and i tried everything already.
- 25 Mar 2019, 03:26
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 35229
Re: 5.1.7 live release
I think warhawks already reported such problem with the shotgun in the past, but seems like it got way worse in this patch.
- 22 Mar 2019, 02:07
- Forum: Bugs
- Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
- Replies: 5
- Views: 7083
Re: 5.1.6 - Activating a faction's special tank introduces de-sync
yes canadians plz
- 21 Mar 2019, 04:43
- Forum: Balancing & Suggestions
- Topic: 105 howitzers
- Replies: 31
- Views: 10858
Re: 105 howitzers
Too bad that the unit control of this mod is based on basic cost and limits instead of upkeep right? lol.
- 17 Mar 2019, 01:37
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 6089
Re: Stupa
All vehicles using PZIV chasis:
Möbelwagen
Wirbelwind
Ostwind
Sturmpanzer Brummbär
Sturmgeschütz IV
Jagdpanzer IV
Möbelwagen
Wirbelwind
Ostwind
Sturmpanzer Brummbär
Sturmgeschütz IV
Jagdpanzer IV
- 16 Mar 2019, 22:21
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 6089
Re: Stupa
Viper wrote:stupa is cheap???
Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition
For what it does, its cheap.
- 16 Mar 2019, 21:15
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 6089
Re: Stupa
Its true what warhawks said, Stupa is currently very broken,its cheap, its a very very powerfull gun with pretty nice accuracy on moving targets (dumb), its not an easy task to destroy it with 76's (magical pz4 chassis/armor)it will also pretty much oneshot your shermans/m10's , experienced players ...
- 16 Mar 2019, 06:44
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 35229
Re: 5.1.7 live release
Thats the thing kwok, the live version isn't really stable or balanced... and it also has problems for me is just an "old beta" lol. How much info you get about pershing's new HP when it was in beta ? nothing 'cause no one uses the beta. You will always have complains about it and if is it...
- 16 Mar 2019, 05:55
- Forum: General - CoH1 / BKMOD1
- Topic: 37 mm Gun fixes
- Replies: 9
- Views: 11035
Re: 37 mm Gun fixes
Standardization would be good yes
- 16 Mar 2019, 03:31
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 35229
Re: 5.1.7 live release
I’m pretty sure the main reason people don’t play the beta isn’t because they’re too busy. There are many moments when I’ve logged on and there are plenty of people on and willing to play. And when specifically asked to test the beta, their response has been “because it’s _____ (most the time criti...
- 15 Mar 2019, 23:12
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 35229
Re: 5.1.7 live release
When are devs gonna realize that making a beta brench for a low population game and letting it there for like 1 month for peopple to test it has been prove to be totally useless most of the time? There isn't just enought peopple to beta tests, most of them who write here are busy doing irl work and ...
- 15 Mar 2019, 20:35
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 35229
Re: 5.1.7 live release
- Lowered the HP of Pershing Ace to 1050 (from 1200)
Mmmmmm... this is not good.
Mmmmmm... this is not good.
- 12 Mar 2019, 22:19
- Forum: General - CoH1 / BKMOD1
- Topic: Vehicle Extinction and AT Rifle
- Replies: 33
- Views: 26333
Re: Vehicle Extinction and AT Rifle
I liked the addition of this unit , but i was expecting something way more close of what we see with CW AT boys, this unit is cappable of denying from the start until sherman phase while still doing really nice damage to infantry its a really really well all-around unit (Adding a mp40 was kinda stup...
- 10 Mar 2019, 06:14
- Forum: Balancing & Suggestions
- Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
- Replies: 21
- Views: 7555
Re: Wehrmacht Tech system, Tigers and Panzer IV`s
Not saying the ideas are bad, but one thing to consider is the rock paper scissor effect you’d create by setting up that system. One good thing about formulaic build orders is it’s easier to control unit availability to reduce Rock Paper Scissors effects. That’s why some of the best match ups are U...
- 08 Mar 2019, 18:17
- Forum: Balancing & Suggestions
- Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
- Replies: 21
- Views: 7555
Re: Wehrmacht Tech system, Tigers and Panzer IV`s
Just acknowledging that I read through this and also confirming mencius' mention that it needs to be considered with the general timeline of doc reworks. I also still owe an explanation on the other 5.1.7 patch thread. It's saved in drafts, just never finished and got busy. I don't think that big r...
- 05 Mar 2019, 17:56
- Forum: Balancing & Suggestions
- Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
- Replies: 21
- Views: 7555
Re: Wehrmacht Tech system, Tigers and Panzer IV`s
yeah, me too. At least the core units. Elites such a certain tanks could be expensive to afford and to maintain since they can literally act as a lone unit army like a KT which in most cases can only be killed by off map supports or incredible numerical advantage and luck. True, we can always make ...
- 05 Mar 2019, 15:09
- Forum: Balancing & Suggestions
- Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
- Replies: 21
- Views: 7555
Re: Wehrmacht Tech system, Tigers and Panzer IV`s
Something i had in mind long time ago and a lot of the early balance problems could get fixed by changing the price of unit costs and move it to upkeep costs, while making the tech up more flexible for factions like WH and CW, the examples you gave could be fun for WH, as for CW i would like somethi...
- 27 Feb 2019, 15:45
- Forum: General - CoH1 / BKMOD1
- Topic: PE Luft Panthers seem very weak for armour?
- Replies: 7
- Views: 10602
Re: PE Luft Panthers seem very weak for armour?
Expect to have weird experiences vs bots, crazy things happens vs them somehow the IA is able to destroy any of your heavy tanks with shitty guns, thats why everyone goes with th's and fortifications vs them 'cause you can cammo them and the IA will just run for it dying in the way.
- 20 Feb 2019, 10:47
- Forum: General - CoH1 / BKMOD1
- Topic: One or two interesting things I've learned
- Replies: 2
- Views: 3990
Re: One or two interesting things I've learned
Mg's and mortars and some other stuff should also get leader squad buffs, i have seen a post where they say its not possible 'cause engine limitations but in the europe at war mod, mg's and mortars squads also get leader buff, and they're pretty strong (the buff).
- 06 Feb 2019, 20:28
- Forum: Balancing & Suggestions
- Topic: Vampyre
- Replies: 26
- Views: 5664
Vampyre
Free maphacking and sucking resources out of oponnents while being cammo for just 220mp, when is gonna be the day that finally this units gets nerfed and get his cost raised, no one knows.
- 02 Feb 2019, 08:44
- Forum: Mapping Corner
- Topic: 6p_Malmedy
- Replies: 1
- Views: 8188
6p_Malmedy
Hello guys found a map that was uploaded not long ago in the workshop its big enought for bk and it has really good performance in-game-
https://steamcommunity.com/sharedfiles/filedetails/?id=1596925975&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1596925975&searchtext=
- 28 Jan 2019, 10:05
- Forum: Balancing & Suggestions
- Topic: Buildable Stug 4 Late Version
- Replies: 16
- Views: 2498
Re: Buildable Stug 4 Late Version
No more call-ins plz
- 27 Jan 2019, 01:29
- Forum: General - CoH1 / BKMOD1
- Topic: White cover
- Replies: 3
- Views: 995
White cover
¿What are the bonuses that you get on White cover (When an armor is close) for infantry compared to Green cover?
¿Is white cover somehow a 360° cover? Or flanking denies this?
¿Is white cover somehow a 360° cover? Or flanking denies this?