Search found 5037 matches
- 19 Oct 2022, 17:29
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3435
Re: ALRS for Allies
interesting to see you both agree on Firefly but disagree with the Pershing ACE. I personally don't think it's a big deal if Pershing ACE gets ALRS, Panther ACE is available earlier at 8 CP with ALRS ability at vet 3 (could be made at vet2 so it's available right away for Panther ACE when Pershing A...
- 19 Oct 2022, 15:30
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3435
ALRS for Allies
ALRS ability was meant for 88 tanks only. However; it got added to Panther ACE at some point.. that's when i believe now it should also be given to both the Firefly & Pershing ACE. ONLY the Pershing ACE, so not to normal Pershings. For the Firefly, it will be at vet2 (Static position ability stays u...
- 19 Oct 2022, 15:27
- Forum: General - CoH1 / BKMOD1
- Topic: Light Vehicles step over
- Replies: 7
- Views: 1508
Light Vehicles step over
it's been discussed here several times how to make light vehicles more useful. So this is just an idea i got inspired by Gates of Hell. What if light vehicles would be able to step over soldiers, just like tanks do? This would include armored cars (PUMA\Scout Cars & RECCE\Stuart etc) but excluding j...
- 19 Oct 2022, 15:20
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1504
Re: Sherman 105
That one is also bugged, and i'm not talking about its role... The unit functions aren't reliable for the game engine at the current state.tarakancheg wrote: ↑19 Oct 2022, 15:17It's main function (bunker busting) is fine. So no need for tweaks.
- 19 Oct 2022, 15:05
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1504
Re: Sherman 105
bump up
Hopefully something could be done for this unit next release.
Hopefully something could be done for this unit next release.
- 18 Oct 2022, 18:27
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2294
Re: 5.3.2 is terrible
You are obviously very alligned with your words and actions after years. Again, I just hope anyone can read through this and decide your intentions by what is done. The post is about the current state of v5.3.2 and any bugs\glitches related.. if you have some yourself to report; add up to the topic...
- 18 Oct 2022, 17:57
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2294
Re: 5.3.2 is terrible
"i just needed to alert them" By calling patch terrible and not testing anything urself as well as providing them with barely 3 glitches yourself and basing it on random comments from people who arent even known, with that hotkeys were supposed to be changed in a first place.. I hope someone believ...
- 18 Oct 2022, 11:44
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2294
Re: 5.3.2 is terrible
So many drama for few bugs amd MANY MORE to come later? Thanks for the still coming patches and changes, Kwok and Mark. The post i made following so many DMs on Discord & individual comments on YT complaining about the state of the game.. i had little time myself to investigate; but then i had the ...
- 18 Oct 2022, 00:51
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2294
5.3.2 is terrible
I will leave the hotkey bugs aside, as there is a separate topic particularly for those. However; i'd like this topic to address the astonishingly squishy state of the latest patch.. for some reason; this release is full of weird glitches literally appearing out of nowhere... it almost feels like if...
- 17 Oct 2022, 08:34
- Forum: Bugs
- Topic: LEFH 18 Def Doc
- Replies: 4
- Views: 896
Re: LEFH 18 Def Doc
Will do soon, once i get the timeRedgaarden wrote: ↑15 Oct 2022, 21:28@krieger Blitzer
Have you posted everything that is wrong? if not why not?
- 15 Oct 2022, 11:49
- Forum: Bugs
- Topic: LEFH 18 Def Doc
- Replies: 4
- Views: 896
Re: LEFH 18 Def Doc
To be fair, I noticed so many bugs in this patch (apart from the hotkeys) as somehow nearly half of the permissions are messed up, specifically in Def doc.. so many things requiring the wrong unlock.
- 13 Oct 2022, 07:35
- Forum: Bugs
- Topic: PE PakWagon still has normal accuracy with maingun vs arty/at guns
- Replies: 7
- Views: 1010
Re: PE PakWagon still has normal accuracy with maingun vs arty/at guns
Screenshot_20221006-124700_YouTube.jpg I would take such comments with a grain of salt. Just booted up a skirmish just now and at t2 with 1st phase i can build all 20mm flaks (emplaced. unemplaced. mobile version) and both emplaced and unemplaced versions are behind flak unlock. Bunkers die pretty ...
- 06 Oct 2022, 12:50
- Forum: Bugs
- Topic: PE PakWagon still has normal accuracy with maingun vs arty/at guns
- Replies: 7
- Views: 1010
Re: PE PakWagon still has normal accuracy with maingun vs arty/at guns
I received this comment on YouTube recently;
Can anyone confirm what he is talking about?
Sounds like bugs.
EDIT:
OOPS, wrong topic.
Can anyone confirm what he is talking about?
Sounds like bugs.
EDIT:
OOPS, wrong topic.
- 04 Oct 2022, 19:54
- Forum: Bugs
- Topic: PE PakWagon still has normal accuracy with maingun vs arty/at guns
- Replies: 7
- Views: 1010
Re: PE PakWagon still has normal accuracy with maingun vs arty/at guns
iirc, howitzers are not meant to be included to the naked AT guns category.. as u will find all tanks can still hit howitzers with AP, so it's fine; this is not a bug.
- 04 Oct 2022, 19:50
- Forum: Balancing & Suggestions
- Topic: RAF tanks
- Replies: 55
- Views: 5693
Re: RAF tanks
The only thing i could suggest for RAF is Tulips to be moved from RE to RAF.
- 25 Sep 2022, 21:31
- Forum: Matchmaking & Strategies
- Topic: 2v2 - US Armor
- Replies: 0
- Views: 1094
- 21 Sep 2022, 12:41
- Forum: Balancing & Suggestions
- Topic: E8 vs 76 Sherman
- Replies: 3
- Views: 839
Re: E8 vs 76 Sherman
I'd give it Rapid Shots at vet.1 (u can easily get this vet1 for all tanks after doc unlock).
Though, i wouldn't buff it too much as Shermans currently alrdy have advantage over Pz4s.
Though, i wouldn't buff it too much as Shermans currently alrdy have advantage over Pz4s.
- 07 Sep 2022, 23:44
- Forum: Balancing & Suggestions
- Topic: FireStorm CP
- Replies: 6
- Views: 1234
Re: FireStorm CP
I actually don't mind if Firestorm would be 5 CP but currently it's not done in an ideal way, as it's more done in a "workaround" style.
Not to mention; the ability counts more to de-crewing stuff rather than killing them outright, thus.. i believe 3 CP would be enough.
Not to mention; the ability counts more to de-crewing stuff rather than killing them outright, thus.. i believe 3 CP would be enough.
- 07 Sep 2022, 21:51
- Forum: Matchmaking & Strategies
- Topic: 1vs2
- Replies: 0
- Views: 1002
1vs2
Playing against 2 new players.. was a lot of fun.
https://www.youtube.com/watch?v=kYH66wK3VPI
v5.3.1
https://www.youtube.com/watch?v=kYH66wK3VPI
v5.3.1
- 07 Sep 2022, 21:50
- Forum: Bugs
- Topic: 5.3.1 Cromwell HE vs trenches.
- Replies: 1
- Views: 524
Re: 5.3.1 Cromwell HE vs trenches.
Sounds like a similar issue to what the Pz3 had before.
- 07 Sep 2022, 21:49
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4004
Re: Hotkey Suggestions
i'd say the hotkey changes are fine.. still testing them though.
- 28 Aug 2022, 20:08
- Forum: Matchmaking & Strategies
- Topic: 2v2 Contest
- Replies: 0
- Views: 996
2v2 Contest
Finished my uni assignments and it's time to play more Bk Mod ^^
https://www.youtube.com/watch?v=yoMmuHcF4Io
v5.3.1
https://www.youtube.com/watch?v=yoMmuHcF4Io
v5.3.1
- 23 Aug 2022, 12:19
- Forum: Bugs
- Topic: WM mortar HT heavy shell vs pershing.
- Replies: 4
- Views: 834
Re: WM mortar HT heavy shell vs pershing.
Not sure why the heavy mortar shell ability exists for 80mm mortars (both Axis & Allies) in the first place.
- 16 Aug 2022, 16:21
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1504
Re: Sherman 105
The 105 Sherman is supposed to be able to target stuff directly, right?
However, emplacements & some buildings can't be targetted directly.. not even when u order the tank to fire at them... Only the Anti Emplacement Long Range ability can target them.
However, emplacements & some buildings can't be targetted directly.. not even when u order the tank to fire at them... Only the Anti Emplacement Long Range ability can target them.
- 16 Aug 2022, 13:38
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1504
Re: Sherman 105
Bump
I think Sherman 105 should be able to turn turret 360 degrees, and its targetting pirorities need refinement
I think Sherman 105 should be able to turn turret 360 degrees, and its targetting pirorities need refinement