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by Warhawks97
03 Oct 2018, 17:50
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Why not just give the volks better accuracy at long range/riflemen slightly less accuracy at range until volks win at range in cover 60% of the time? Kwok and I could test this out happily. Or him and that other player? No need to make sweeping changes. Wald And here is the problem. What long range...
by Warhawks97
03 Oct 2018, 14:00
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

4. Riflemen cost much more than Volks. If they should get nerfed i want riflemens to be cheaper and less costly in upkeep. Fix it Riflemen - 255, Volks - 265 Seriously do we even play the same game? I have a feeling you can see only what you want to see every time you post about anything. And almos...
by Warhawks97
03 Oct 2018, 12:22
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Long range Rifle man vs Volks need to be fixed now Volks have no chance vs RM in early game If you are so fixed in balancing this particluar 1 vs 1 scenario (btw last night games it was a gamble. Volks won vs rifles, PE Grens once lost vs rifles at max range. Its simply gamble and luck how the game...
by Warhawks97
02 Oct 2018, 15:18
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

And as it seems most here but also people i talked in steam with would keep the rifles as their are and instead making price adjustments. Funny cuz everyone I talk to supports the statement that garands are too good right now. Who is lying? In relation to what? Kwok based it on the actual intention...
by Warhawks97
02 Oct 2018, 12:54
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

I am not proposing any change. i'm pointing out inconsistencies in messaging and real performance of garand rifles. it's definitely implied that i think there should be changes, but not specifically in anything (not garand stat nerf, not riflemen price adjustment, i don't even talk about balance, n...
by Warhawks97
30 Sep 2018, 20:43
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 6036

Re: Tigers and Tiger Ace are USSELES

MarKr wrote:"break the cannon"?


main canon destroyed
by Warhawks97
30 Sep 2018, 12:37
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Since he says that they did the test in "test conditions" (so not a serious game) then the test results should be more accurate than "feelings" from real games. Test conditions eliminate factors that cannot be taken into consideration while balancing stats such as skill differen...
by Warhawks97
30 Sep 2018, 11:59
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 6036

Re: Tigers and Tiger Ace are USSELES

I am not crying WTF, Tigers are waek! That is the reason of the post, not whole game. Panzerkampfwagen Tiger Ausf. E Armour 25–120 mm (0.98–4.72 in)[5][6] Main armament 1× 8.8 cm KwK 36 L/56 The Wa Pruef report estimated that the Tiger's 88 mm gun would be capable of penetrating the differential ca...
by Warhawks97
30 Sep 2018, 11:41
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Don't transform garand rifles into sub machine guns. Where was that said? I can't read that "shall be good at close range" nonsense anymore. They already are good at close range, why would they be even better? What i can gather here is that you want beat Garands here so that any ranged en...
by Warhawks97
29 Sep 2018, 21:51
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Don't transform garand rifles into sub machine guns. I can't read that "shall be good at close range" nonsense anymore. Bc then they get shred by "real" rifles in close combat and on short range by cheap sub machine guns and default stgs like assault pios. That's what a grand was...
by Warhawks97
29 Sep 2018, 17:21
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

My question is why Rangers have to be only as good as Rifleman with their Garands? Why do they shoot slower with more accuracy while Rifles get rapid fire Garands? It feels like the Rangers are using springfield bolt rifles or something considering they should be 'better trained' with the Garands t...
by Warhawks97
29 Sep 2018, 14:12
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Dropping bullet damage isnt a option bc its already low. CW Enfields have 19-29, Garands 20-30, K98 23-33 and G43 has 27-36. Below that is lmg damage. So you would transfrom them into rifles with lmg bullet damage and accuracy. So how low shall it gets? 12-17? Thats the damage of the Dingo lmg (and...
by Warhawks97
29 Sep 2018, 12:49
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

I agree rifle garands are overperforming. I think that if the best way would be to reduce rof. If not that, it should bullet damage then. Compared to what? vs Volks? I think it became obvious that Volks are currently the cheapest inf so far and that WH in general benefits largely from low upkeep, r...
by Warhawks97
29 Sep 2018, 12:36
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 6036

Re: Tigers and Tiger Ace are USSELES

If you watch the replay you will see the "SUPER JUMBO" vs the Tiger jajajaj it's a joke If you watch other replays wou will see the "SUPER TANK IV" vs the 76 Sherman. It´s a joke. Omg, really? again such a topic? Why is it a joke? Jumbo had effectively more armor (and spaced as ...
by Warhawks97
28 Sep 2018, 20:03
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Ok. Summing up some points. Unbalanced cost between rifles and Volks: I dont see it like that. Just bc they cost 10 MP more top build doesnt makes them more expensive as long as they cost half the upkeep and less reinforce cost. Before first combat you have saved that ammount of MP just by upkeep. W...
by Warhawks97
28 Sep 2018, 14:16
Forum: General - CoH1 / BKMOD1
Topic: Unit cap modding
Replies: 6
Views: 13306

Re: Unit cap modding

Sheffield wrote:
*Oh! I found it. thank you so much. I have another question. what number I have to type if I want to spawn units unlimited? '999'? or "0'? I am sorry for bad English.


Just clear it. remove it.

Set it to "requirments/required_none.lua" and remove the values. easy as that.
by Warhawks97
28 Sep 2018, 12:13
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

Ok, the majority of games i played US followed closely by WH. I used all units listed here and had good moments on both sides. I had Volks sometimes with Mp40 shredding even rangers in close quarters and so on. Rifles felt usefull if you had at least two squads. A single one was quite ineffective in...
by Warhawks97
28 Sep 2018, 00:50
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 15869

Re: Overperforming Garands

hmm. Cant confirm so far. I just had a game... nothing special... there was a 57 mm HT guarded by Rifles with BAR rifle. I rushed the HT with Volks and Panzerfaust and killed it. Up to that moment my units only lost HP although being exposed in the open and "unpacking" the faust. During re...
by Warhawks97
27 Sep 2018, 22:17
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38298

Re: Blitzkrieg Mod 5.1.6 beta

The squad I most especially wanted to have a cheaper reinforce are Panzergrenadiers. Which are set to 28 and they are nowhere as good as Tommies who cost the same amount to reinforce. I think it was set this way because Tommies are the same throughout the entire game and their role is pretty much o...
by Warhawks97
27 Sep 2018, 15:14
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38298

Re: Blitzkrieg Mod 5.1.6 beta

- Captain riflemen squad that is 7 man and 2 BARs for 300 mp cost 18 to reinforce every model. It is actually lower than inf doc riflemen when they get their last cheaper infantry squad unlock which lowers riflemen reinforcing cost to 19. Should be matching the normal rifle squad so there isn't a c...
by Warhawks97
27 Sep 2018, 12:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38298

Re: Blitzkrieg Mod 5.1.6 beta

Hi, - Lowered front penetration chance of 75mm guns (Shermans, Cromwells, Churchills) against StuG III/IV (max range 23%; 14% with skirts) Why that. I mean from a realistic point of view thats acceptable. But i dont see a balance reason. Stugs have already a great cost-efficiency ratio, are non cp-...
by Warhawks97
25 Sep 2018, 12:45
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 2355

Re: [StG44] Fresh look on the gun

Nice, i had a talk with him on steam and giving him all these numbers. What i told him what could be possible is that stg accuracy at max range gets from 5 to perhaps 7%. MP 40 is definitely accuracy of 6% seems quite high at max range. In return the STG shouldnt have such superior accuracy at close...
by Warhawks97
25 Sep 2018, 12:24
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3018

Re: Defensive Doctrine vehicles cost efficiency problem

Markr, how about this? 1. Axis + Allies tanks that start with top MGs get downgraded versions. That is, .30 cal for allies, and MG34 for axis. Then each player can pay a muni cost to upgrade to .50 cal/MG42 with non-pea shooter costs. Why should 34 and cal 30 be pea-shooters? Axis never had 42´s on...
by Warhawks97
25 Sep 2018, 12:09
Forum: Balancing & Suggestions
Topic: Weird pricing of MG 42 LMG
Replies: 2
Views: 828

Re: Weird pricing of MG 42 LMG

Yeah, but these abilties have their own cost already. I dont think that can be the reason for the cost difference. Generally i think 100 ammo is more appropriate cost. Why? Well, the LMG42 does not have only a higher rof and thus higher dps than for example the MG34 (15 rounds per sec vs 25). It als...
by Warhawks97
25 Sep 2018, 11:58
Forum: General - CoH1 / BKMOD1
Topic: Unit cap modding
Replies: 6
Views: 13306

Re: Unit cap modding

Sometimes the limit is set in the ebps file instead of sbps file.

I checked wespe and it should actually work to remove the popcap in sbps. I did the same.

And if its a call in ability you should check the call in ability.