Search found 2410 matches
- 04 Dec 2018, 18:05
- Forum: Matchmaking & Strategies
- Topic: fix your game
- Replies: 13
- Views: 11381
Re: fix your game
It’s literally the 5% rule that has been the heart of this mod and what made it popular. If a target is penetrated there is a 5% chance it’s an instakill (post penetration chances mind you so the effective one shot probability is much less). The game isn’t about pure cost-benefit proportions. If you...
- 01 Dec 2018, 19:37
- Forum: Balancing & Suggestions
- Topic: At this point, I will refuse to play allies unless the map is big
- Replies: 8
- Views: 1787
Re: At this point, I will refuse to play allies unless the map is big
Hate the game, not the playa
- 01 Dec 2018, 19:34
- Forum: General Discussions on Strategy and Theory
- Topic: 2v2 Replay
- Replies: 17
- Views: 20614
Re: 2v2 Replay
Gg shanks. That triple sniper spam is a strong counter to PE. We got too cocky with our opening.
At warhawks. Nope
At warhawks. Nope
- 01 Dec 2018, 04:31
- Forum: General Discussions on Strategy and Theory
- Topic: 2v2 Replay
- Replies: 17
- Views: 20614
2v2 Replay
Kwok, Walder vs. Figree, Ling Yao
- 29 Nov 2018, 18:45
- Forum: Balancing & Suggestions
- Topic: At this point, I will refuse to play allies unless the map is big
- Replies: 8
- Views: 1787
Re: At this point, I will refuse to play allies unless the map is big
Lol it isn’t gaining fans, it’s people recognizing the truth. As for mg42s, it isn’t about not being able to deal with them that’s the problem. It’s the fact that the game turns into Rock Paper Scissors. Narrow map: axis does mg42 then allies must do mortar. If allies do mortar, axis must do basic i...
- 28 Nov 2018, 05:59
- Forum: Balancing & Suggestions
- Topic: the jumbo is weak
- Replies: 105
- Views: 11391
Re: the jumbo is weak
I don't think the jumbo is weak per se but it is definitely meta compared to the current trend of Axis. I think post armor changes from the beta, we will see a meta change especially in armor combat. We are finally moving away from Axis always rushing heavy tanks and investing in medium tanks. In th...
- 26 Nov 2018, 00:20
- Forum: Balancing & Suggestions
- Topic: Allies OP
- Replies: 8
- Views: 1334
Re: Allies OP
Yeah, but you gotta make it even. For every buff there must be a nerf. Get rid of the hetzer. Luft can have this squad too, balanced. And if anyone complains they can play bigger maps.
- 25 Nov 2018, 19:55
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
I understand that but still, hetzer is too basic for PE to be taken away. It's the only of all AT solutions for PE that can survive a fight with sherman. Also if we flow your logic then why the hell is firefly available in all cw docs? Raf has strikes, gammons, 4 piats... I advotate for leaving axi...
- 25 Nov 2018, 18:39
- Forum: Balancing & Suggestions
- Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
- Replies: 31
- Views: 7446
Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
I think walder speaks better/more precise that i did.
- 25 Nov 2018, 18:29
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
But that's what we are trying to do illa, exactly as you say: redesign problematic docs: luft. you take away the hetzer you dont make it impossible for luft to counter tanks, it still has 50mm, 75m, marder, 75mm armored cars, 88s, panzerschrekcs, droppable panzerschrecks, how much more is needed? re...
- 25 Nov 2018, 06:51
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
i felt this fitting because players were talking to me of forum about my proposed rework.
- 24 Nov 2018, 19:17
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 38902
Re: 5.1.6 beta4
@FeministDonut By auto aiming grenade, you mean AT rifle grenade of rifle squad? It's engine limitation, nothing can be done about this. It's the same with rockets from shrecks that behave like quided and follow the target even if it's moving quickly. @bugged howizers The problem is that when you h...
- 24 Nov 2018, 19:11
- Forum: Bugs
- Topic: Couldnt move screen with mouse
- Replies: 3
- Views: 1342
Re: Couldnt move screen with mouse
it seems like you have some sort of windowed mode on and dont have screenlock. the display is extending past your screen and when you scroll to the edges it goes off to your desktop instead of your game. this is just a guess. try deleting your config file and restarting your game. my documents/my ga...
- 23 Nov 2018, 07:03
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 38902
Re: 5.1.6 beta4
ah, so im not the only one with 25 pounder problems... thougth it was just my bad luck it bugged out a couple times. tried testing multiple times but couldn't reproduce consistently.
- 20 Nov 2018, 18:52
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
i see. so you think it should deviate from AB doc and be more similar to USA inf doc?
personally i think spawning out of houses is a bad mechanic. it breaks immersion and it's hyper map dependent on whether it's useful/not useful.
EDIT: yo warhawks come on steam i want to show you my mod lol
personally i think spawning out of houses is a bad mechanic. it breaks immersion and it's hyper map dependent on whether it's useful/not useful.
EDIT: yo warhawks come on steam i want to show you my mod lol
- 20 Nov 2018, 18:50
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6695
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
can confirm tweaking aoe damage, range, values, etc is a bitch of a balance effort.
- 20 Nov 2018, 18:41
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
omg warhawks. that's literally what the redesign is about hence the no hetzers. sure the have gebirgs/no gebirgs is details and distraction because effectively the unit "still exists", we are literally debating if it should be named or not. the main point of the redesign though IS STILL fo...
- 19 Nov 2018, 22:42
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
Hi everyone, I'm back and ready to rumble. What makes infantry so vastly different is that we have different target tables and different healthpools as well as other boosts. There are target tables like those of rangers that makes most small arms weapons losing 25% accuracy when shooting at rangers....
- 13 Nov 2018, 15:56
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65349
Re: 5.1.6 beta3
Scatter offset changes where the “center point” of the barrage is relative to the target you’ve selected.
An offset of -.1 means that it’ll generally fall short by 0.1 units I think. Or it’s 0.1 x factor. The real impact value is the scatter_ratio.
An offset of -.1 means that it’ll generally fall short by 0.1 units I think. Or it’s 0.1 x factor. The real impact value is the scatter_ratio.
- 07 Nov 2018, 23:21
- Forum: General - CoH1 / BKMOD1
- Topic: import panzer2 from afrika
- Replies: 19
- Views: 13274
Re: import panzer2 from afrika
oh yeaaah.... that's what happened to the me109 bombing run...
- 07 Nov 2018, 04:57
- Forum: Balancing & Suggestions
- Topic: M12 Trench Gun
- Replies: 6
- Views: 4338
Re: M12 Trench Gun
as far as i understand, that is unfortunately correct mencius, you can't do "burst" in the sense that it's multiple rolls in one shot. it's a stream technically speaking. practically speaking, you COULD have the a stream of shots within an extremely short set of time to represent a "s...
- 06 Nov 2018, 23:35
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65349
Re: 5.1.6 beta3
hm that makes sense... it didn't exactly scatter by 400... a cap at 20 is both ways though right? 20 left and 20 right? so that would mean at around range 100 it'll have max scatter (xtan(20degrees)=40, solved for x). that's a pretty steep accuracy drop, i feel this really hurts all faction's abilit...
- 06 Nov 2018, 22:19
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65349
Re: 5.1.6 beta3
yeah 25 pdr was crap. now it's even more crap LOL. like i said, it jumped from 7 angle scatter to 25 angle scatter. that's more than 3 times as inaccurate.
- 06 Nov 2018, 22:18
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33420
Re: Poor Doctrine Design - Luft
i don't think fallsj should get a 25% damage reduction buff, it starts putting them in the same territory as gebirgs. i feel inf in general should rely more on their position and weapon/damage output to set them apart otherwise you pretty just just make kch again. you'll have axis players complainin...
- 06 Nov 2018, 17:57
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65349
Re: 5.1.6 beta3
i did have vision on the target, failed to hit anything. attached is a replay. excuse my raging. you can see me aiming at the house with mefisto's panzerhecks around minute 16. again, i spammed arty at aroudn minute 23 i think? at a house that was really close by. but i had 25 pounders, prob spent a...