Search found 2410 matches
- 12 Aug 2021, 17:17
- Forum: Balancing & Suggestions
- Topic: modmacbryanicky’s BugHunt/Suggestions Thread
- Replies: 13
- Views: 1179
Re: modmacbryanicky’s BugHunt/Suggestions Thread
Warnings issued. I suggest everyone refrain from continuing on to the topic of political/dev dynamics regardless of your opinion. Anything posted unrelated to the mod itself going forward on this topic will result in admin action. Where did my post go? :O Which post? I can copy it over. I might've m...
- 12 Aug 2021, 06:25
- Forum: Balancing & Suggestions
- Topic: modmacbryanicky’s BugHunt/Suggestions Thread
- Replies: 13
- Views: 1179
Re: Mackerbryanee's Complaint/Suggestion Thread
Unlocked. Drama moved elsewhere.
- 12 Aug 2021, 06:21
- Forum: Off-Topic
- Topic: Locked Topic
- Replies: 11
- Views: 1545
Re: Mackerbryanee's Complaint/Suggestion Thread
Sorry guys locking the thread. We can restart this convo with cooler heads. I'll repost for you macbry. But try to understand the dev point of view here. It's true maybe we over reacted in this particular situation. You're more than welcome to put your opinion here and we'll consider it like all oth...
- 12 Aug 2021, 05:58
- Forum: Balancing & Suggestions
- Topic: Revert SAS what they used to be
- Replies: 53
- Views: 3948
Re: Revert SAS what they used to be
I think they are fine the way they are. Indeed, they do replace commando, but no one have been using Stend commando anyway since the introduction of marines. Enfield commando however still come in handy when you face multiple elite inf docs, like luft + bk + se. And thanks god people tend not to us...
- 12 Aug 2021, 00:09
- Forum: Balancing & Suggestions
- Topic: Revert SAS what they used to be
- Replies: 53
- Views: 3948
Re: Revert SAS what they used to be
SAS currently are at the right spot in my opinion.. they serve the role of being para dropped elite Commandos. Just that they might be available too early atm.. in the past they were 6 CP, now they are 2 CP... i would make them 4 CP, without changing price or altering/delaying the weapon upgrades a...
- 11 Aug 2021, 23:54
- Forum: Balancing & Suggestions
- Topic: Revert SAS what they used to be
- Replies: 53
- Views: 3948
Re: Revert SAS what they used to be
what do you all think the role the SAS serve anyways? like, we keep balancing making them stronger, weaker, earlier, later, but what do they do tha tmakes them any different than commandos? what should they do that makes them any different than commandos? if we can align on the role the serve we can...
- 09 Aug 2021, 15:44
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 171688
Re: Historical Add-on For Blitzkrieg mod
90% of the time AI problems people have are map dependent. Don’t know specifically your problem…. But can’t always hurt to try. Play on a relic map and see if that changes anything. Yeah man. Hasn’t changed since. We don’t tweak AI because we focus on the pvp aspect of the game. And again, afrika mo...
- 06 Aug 2021, 21:39
- Forum: Balancing & Suggestions
- Topic: 101s should be Tier C infantry
- Replies: 28
- Views: 2181
Re: 101s should be Tier C infantry
FSJ with no upgrade weapons and no CP investment are weak, I don’t know about CORSIX but FSJ HP I am sure is less or the same as 101st ( no cp investment in FSJ) after the upgrade FSJ become in what they used to be, a strong unit. Also FSJ weapons upgrade are still expensive compare with SAS that o...
- 06 Aug 2021, 19:51
- Forum: Balancing & Suggestions
- Topic: Weapon Packages instead of single weapon upgrades.
- Replies: 34
- Views: 2632
Re: Weapon Packages instead of single weapon upgrades.
I would love to see some Devs reacting to the general idea. I think its brilliant. I also like the idea for the same reasons as MarKr. It simplifies a lot of balancing and potentially bugs. But, what sukin and tiger say is true... i am against bundle upgrades, shortly for 2 reasons: - Once you get ...
- 06 Aug 2021, 19:13
- Forum: Balancing & Suggestions
- Topic: Inf Doctrine 76mm Jumbo - Increase Limit to 2
- Replies: 50
- Views: 3577
Re: Inf Doctrine 76mm Jumbo - Increase Limit to 2
Whats more frustrating is the fact that the 76 Jumbo lost its HVAP round. So what I'm hearing is just change the name of HEAT round to HVAP and we're okay? Let's just do that... not even a big deal. The whole point of giving the HEAT round wasn't just to "GiVe JuMbO fAnTaSy WeApOn". It was to give ...
- 03 Aug 2021, 04:23
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.9 Beta - Luft Gebirgs and Firefly
- Replies: 15
- Views: 2539
Re: 5.2.9 Beta - Luft Gebirgs and Firefly
main reason that gebirgs retreat to haupt instead of luft because the gebirgs don't reinforce via paradrop. if you paradrop luft officer in the back line and want to fall back to a reinforce point, you'd rather it go to the haupt. likewise, if you go gebirgs you sometimes dont go for the luft office...
- 01 Aug 2021, 16:31
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 171688
Re: Historical Add-on For Blitzkrieg mod
We don’t work with afrika mod, so can’t tell yah how they do it. That’s just another mod that we’ve given permissions to modify on top of this mod. Sorry man. It could be our latest patches are not as compatible as the previous patch and so somehow impacted the AI. But that’s really complex. BK mod ...
- 29 Jul 2021, 17:51
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 171688
Re: Historical Add-on For Blitzkrieg mod
Try setting to 1 through 10 instead of 0. Maybe it still needs some time instead of no time.
No idea though. Maybe it’s using vcoh build orders. Because in vcoh the first pío marches out I think.
No idea though. Maybe it’s using vcoh build orders. Because in vcoh the first pío marches out I think.
- 25 Jul 2021, 20:02
- Forum: Matchmaking & Strategies
- Topic: RE hull down ability range boost
- Replies: 17
- Views: 1347
Re: RE hull down ability range boost
Wouldn’t this make tanks superior to emplacements in every way? Wherever you wanted to hull down your tank you should put an emplacement. If you can’t put an emplacement there for tactical reasons, why is it justified that you can do that for tanks? I feel like this change encourages hyper mobile ca...
- 25 Jul 2021, 09:58
- Forum: Balancing & Suggestions
- Topic: Swap NK IV with MK VI in RA
- Replies: 5
- Views: 532
Re: Swap NK IV with MK VI in RA
The original intent of the damage sponge with AT originally was exactly that. Former RA had plenty of anti inf and emplacement options. Giving it a thiccc anti inf/emplacement tank would be an over abundance of capability and make it become specialized again. Imagine what would a doctrine like Luft...
- 25 Jul 2021, 09:52
- Forum: Balancing & Suggestions
- Topic: Def Doc Improvement - Upgrading the JP IV/(A) & Infantry
- Replies: 9
- Views: 789
Re: Def Doc Improvement - Upgrading the JP IV/(A) & Infantry
I’ll be honest… I cringed a bit when I read DEFENSE doc needs more OFFENSE capability. That’s the thing about def doc… it’s meant to be defensive. Adding any more ability to go offensive especially with existing units changes defense doc to unstoppable tsunami doctrine. Assuming the suggested change...
- 25 Jul 2021, 09:39
- Forum: General - CoH1 / BKMOD1
- Topic: British CW Royal Artillery finishing
- Replies: 14
- Views: 1760
Re: British CW Royal Artillery finishing
The original intent of the damage sponge with AT originally was exactly that. Former RA had plenty of anti inf and emplacement options. Giving it a thiccc anti inf/emplacement tank would be an over abundance of capability and make it become specialized again. Imagine what would a doctrine like Luft ...
- 23 Jul 2021, 20:22
- Forum: Balancing & Suggestions
- Topic: Slight fuel decrease on Tigers
- Replies: 9
- Views: 1025
Re: Slight fuel decrease on Tigers
Don’t forget early tigers have a unique armor type relative to other tanks that make it stronger than it seems. The regenerative hull allows for the tiger to take up defensive strong points on almost all terrain while most tanks prefer open terrain to survive. That armor classification should at a c...
- 20 Jul 2021, 07:37
- Forum: Off-Topic
- Topic: Survey out of raw curiosity
- Replies: 7
- Views: 1438
Re: Survey out of raw curiosity
Completely curious question for MYSELF (don't worry none of it is actually weighing any decision for the future of BK) ... Don't worry, I also agree with you Tiger to the extreme. In my opinion as a dev, BK should not even accept donations. Money shouldn't be involved whatsoever and I believe other...
- 19 Jul 2021, 21:26
- Forum: Off-Topic
- Topic: Survey out of raw curiosity
- Replies: 7
- Views: 1438
Re: Survey out of raw curiosity
I don't want everyone's money. I just want your money, consti. You still owe me for those feet pictures.
- 19 Jul 2021, 06:13
- Forum: Off-Topic
- Topic: Survey out of raw curiosity
- Replies: 7
- Views: 1438
Survey out of raw curiosity
Hey guys, Completely curious question for MYSELF (don't worry none of it is actually weighing any decision for the future of BK)... What is the most you would pay per month to "subscribe" to play BK Mod assuming that it gets the level of attention a studio backed video game would have? This means no...
- 19 Jul 2021, 05:51
- Forum: Off-Topic
- Topic: Welcome Company of Heroes 3 Staff
- Replies: 0
- Views: 1793
Welcome Company of Heroes 3 Staff
It might be a stretch, but if by chance any staff working on the upcoming CoH3 game stops by our forum... Hello! We are happy you are here! We are extremely passionate fans of Company of Heroes. I hope that through wading through our cesspool, you'll find some nuggets of value to further enhance Com...
Re: coh 3
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/585-art-vehicle-building-damage-aging-and-more-answering-your-concerns They are adjusting their art. This is just PRE-ALPHA footage to test concepts. I say give them a chance before assuming i...
- 09 Jun 2021, 23:30
- Forum: Balancing & Suggestions
- Topic: [Beta] - MG teams secondary weapons
- Replies: 21
- Views: 2351
Re: [Beta] - MG teams secondary weapons
yeah but does it work? i tried it once in coh2 at least and it farted out/did nothing.
- 09 Jun 2021, 21:19
- Forum: Balancing & Suggestions
- Topic: [Beta] - MG teams secondary weapons
- Replies: 21
- Views: 2351
Re: [Beta] - MG teams secondary weapons
1. is attack ground with MG's necessarily a bad thing? it's not uncommon for MG's to just spray an area without seeing the target just to suppress the area. 2. can small arms weapons type even attack ground? i thought they literally couldn't. markr, what's your magic. 3. i think using the rotate tea...