Search found 5037 matches
- 31 Oct 2015, 21:24
- Forum: Balancing & Suggestions
- Topic: Call in KT!
- Replies: 11
- Views: 1971
Re: Call in KT!
Well, yes.. as I already said that above also... It's an option or just an idea at the end. If not; then it could be another! Maybe just a simple cost reduction after all... But honestly I do as well believe the same btw.. that the KT wasn't firstly made as a call in actually for a strong reason... ...
- 31 Oct 2015, 20:21
- Forum: Balancing & Suggestions
- Topic: Call in KT!
- Replies: 11
- Views: 1971
Re: Call in KT!
Tell u in which logic this tank should be called in once again?! The first post is pretty much explaining that already... And in which logic this tank should be not a call in??!! If it becomes a call in with a long cool down.. then it's still bloody expensive anyways, u would rather make all the oth...
- 31 Oct 2015, 18:58
- Forum: Balancing & Suggestions
- Topic: Call in KT!
- Replies: 11
- Views: 1971
Re: Call in KT!
Did I just compare between the KT and the PAce?! I only said that the KT costs almost as much as a PAce plus a certain amount of fuel too.. how does it seem to u that I compared between them like this??!! Such a blind... Here by this sentence I just reffered to how expensive it is, as it also costs ...
- 31 Oct 2015, 17:50
- Forum: Balancing & Suggestions
- Topic: Call in KT!
- Replies: 11
- Views: 1971
Re: Call in KT!
Joking?
It could have the same cool down time of the JT or even more then! That's not an issue at all...
It could have the same cool down time of the JT or even more then! That's not an issue at all...
- 31 Oct 2015, 09:51
- Forum: Balancing & Suggestions
- Topic: Call in KT!
- Replies: 11
- Views: 1971
Call in KT!
The price of any tank in Bk seem to be generally considered accordingly to the following conditions; > More than a single one is available at a time >> cost fuel >>> cost MP >>>> no upgrades applied by default >>>>> no commander inside = not a call in tank <<<<<< less CP to be required. Examples:- A...
- 30 Oct 2015, 12:32
- Forum: Balancing & Suggestions
- Topic: Project PE
- Replies: 3
- Views: 894
Re: Project PE
What's said here is true... But it's quite funny to hear this from Hawks now.. no one made PE suffering but u in the first place, who personally asked for example to increase the price of JPs on 486 then later cried about how expensive they currently are; while also even more stupidly in a result de...
- 30 Oct 2015, 11:18
- Forum: Balancing & Suggestions
- Topic: The Pershing Problem
- Replies: 4
- Views: 1459
Re: The Pershing Problem
It's true that the Pershing isn't limited in Bk unlike Tigers or KTs which is fine for sure as it's considered nothing but a triangle mark on the mini map which means that it's a normal medium tank that is even not as heavy as Panthers; they are marked as light squares on the other hand! So, the Per...
- 30 Oct 2015, 10:42
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
So imagine they had no defense or anything.
Why do I have to imagine that?! I am not up to restrict the Allied emplacements nor make them anyhow much more expensive, just 'slightly' tuning or somewhat adjusting the prices after all...
- 29 Oct 2015, 16:39
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
Furthermore it is going to end up again in extrem long campy games with a spam of defensive stuff. I think no one is better in camping than the Allies currently... So, it's really often ending up that way already now! Haven't u heard players such as Terence for example who kept shouting about the A...
- 29 Oct 2015, 16:34
- Forum: Balancing & Suggestions
- Topic: 107mm mortar
- Replies: 16
- Views: 2872
Re: 107mm mortar
U could always compare between the 88s and the 107mm mortar emplacements actually.. the 107 is probably even deadlier in fact! Pass me something of what you're smoking. An overall all purpose emplacement, effective versus everything in game, compared to a mortar. A big mortar, but still a mortar. N...
- 29 Oct 2015, 01:12
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
I can't play now or watch any streams as I am being offline on the Steam for a quite long time ahead!
But such a nice kind of stories by u as usual so far...
I didn't say that the flak 88s would cost 300MP and 20 fuel btw.
But such a nice kind of stories by u as usual so far...
I didn't say that the flak 88s would cost 300MP and 20 fuel btw.
- 29 Oct 2015, 01:06
- Forum: Balancing & Suggestions
- Topic: 107mm mortar
- Replies: 16
- Views: 2872
Re: 107mm mortar
U could always compare between the 88s and the 107mm mortar emplacements actually.. the 107 is probably even deadlier in fact!
- 29 Oct 2015, 00:10
- Forum: Balancing & Suggestions
- Topic: 107mm mortar
- Replies: 16
- Views: 2872
Re: 107mm mortar
The 107 mortars aren't that problematic anymore in my humble opinion... Just that u need a crawling Demo Storm by default, cheaper Maultier barrage as well as slightly less expensive flak 88s on the other hand!
- 29 Oct 2015, 00:05
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
Hello once again, sorry guys for the delayed response as I am a bit too busy during these days... I am honestly glad as well to see that we have got 500 already registered forum users now; while also reaching over 2,000 members on the official Steam Bk mod group.. not to mention how funny it looks t...
- 21 Oct 2015, 14:50
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
It had been quite some time since I posted anything down here on the forums... However that after a quite short rest.. I guess I am now finally done with beta testing the next release of the upcoming Afrika add on patch which is gonna be really promising btw as I am srsly recommending everyone to tr...
- 14 Oct 2015, 23:30
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5477
Re: Camp Bomb Tactics
Well, Hawks' idea about the PE units with a decreased squad size of 5 men and a price reduction on the other hand isn't too bad.. also combined with Sukin's idea about the Luft inf being equipped with less superior weapons by default while also reducing their cost; as that the current standard weapo...
- 14 Oct 2015, 20:04
- Forum: Balancing & Suggestions
- Topic: Camp Bomb Tactics
- Replies: 35
- Views: 5477
Re: Camp Bomb Tactics
And here is the example... Others abuse tank traps as well btw! Me, Terence and Lehr as Axis vs Miesepeter and his mates. Edit:- I have always wondered.. why the Inf doc multi-role off map call in arty barrage costs only 150 ammo while the Terror Firestorm call in off map anti infantry rocket barrag...
- 13 Oct 2015, 23:19
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7953
Re: Mines
From my own perspective; I am using the anti personal mines only at house doors.. narrow entrances or perhaps anywhere else of which is enough located nearby the points... But arty\mortars always quickly manage to sweep them all off so I guess that there is no need really for any mine sweepers to be...
- 13 Oct 2015, 10:54
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
But it looks like that the soldier is actually grabbing it like if it was an LMG in the game, u know what I mean?
- 13 Oct 2015, 10:52
- Forum: Matchmaking & Strategies
- Topic: halfaya 1v1
- Replies: 1
- Views: 627
Re: halfaya 1v1
Alright, I will watch it! ^^
- 12 Oct 2015, 20:11
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 171909
Re: Historical Add-on For Blitzkrieg
Thumbs up! ^_^
- 12 Oct 2015, 14:34
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28894
Re: What is missing? 4950!
The CQBs and the Sabotage PE squads... They can spawn at any empty buildings, trenches or whatsoever even if those things were actually out of the player's view.. I mean even through the fog of war! Unlike the Storms; as u will need to spot first. The Johnson LMG... Surprisingly it doesn't require t...
- 12 Oct 2015, 00:53
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3525
Re: what a great fuckin match epic firefly
I am simply asking to add or remove only some certain abilities while also just adjusting their availability... That's all, but u r asking to completely delete the SP on the other hand and to add the 105 Sherman as well as to swap that and this! X_X When the slight changes are compared to such huge ...
- 12 Oct 2015, 00:20
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3525
Re: what a great fuckin match epic firefly
I used Comets as an example since they are pretty much similiar to the D version of Panthers... I pay ammo for both abilities.. but not veterancy for both though! As I do pay it only for the ALRS!! However that I think it's fine to see a Tiger out-ranging an Allie tank anyways, but is it fine to see...
- 11 Oct 2015, 23:07
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3525
Re: what a great fuckin match epic firefly
Flank speed for E8s at Vet lvl 1 would make them much more unique than the normal 76 Shermans... So, this is something I agree for! But Comets would still have the flank speed then for sure and yet by default KT also has armor bonus against the SP, I wonder really? This is shortly what I meant.. he ...