Search found 563 matches

by Viper
16 Sep 2019, 16:48
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 8913

Re: German AT - Beta 1.8.1

Alone the fact that all WH factions would have these AT rifles again would people think tiwce getting vehicles at all or not. Doesnt matter how low HP they have, if they have an M40 or whatnot. Its simply that they can appear anywhere (houses etc) anytime (sprint), without much risk as you can retr...
by Viper
16 Sep 2019, 14:33
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 8913

Re: German AT - Beta 1.8.1

i think after the nerf to the anti tank rifle boys.....less accuracy? less hp? less range? and removal of anti tank grenade? moved to barracks? no mp40?
they will not dominate light vehicles anymore when they are allowed in all wehrmacht doctrines again.

because at the moment they are over nerfed.
by Viper
16 Sep 2019, 12:05
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 8913

Re: German AT - Beta 1.8.1

I agree that at rifle should stay in all wh docs. 50 cal buff means that now two 0.50 jeeps can kill axis players up to tier 3 if they manage to outmanoeuvre paks and light at vehicles (like 28mm car which sometimes dies to one 0.50 magazine). "Balance" + i think developers should listen to feedbac...
by Viper
16 Sep 2019, 06:20
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 8913

Re: German AT - Beta 1.8.1

usa has 50cal so they dont need anti tank boys
50 cal is better against light vehicles
by Viper
15 Sep 2019, 13:58
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 37
Views: 17868

Re: [opinion] new Terror & Blitz

i like the initiative of the new changes and i agree with markr on how players need to forget old formulas and start developing new ways to play. but i see what tiger is trying to imply on his post. the changes are aiming to make the game pace "slower" by tuning down most units, although it can be b...
by Viper
16 Jun 2019, 08:33
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 58
Views: 59318

Re: 5.1.8. beta (Doctrine rework, update 2)

105 howitzers have no problem now in beta. i meant they should just always cost high upkeep (10 or higher) and never get lower. because this idea about ammo upkeep mainly came to reduce opness of 105 howitzers. and i have question.....range of stupa anti fortification long shot is 80 and stuh has 85...
by Viper
16 Jun 2019, 07:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 58
Views: 59318

Re: 5.1.8. beta (Doctrine rework, update 2)

105 howitzers are so op. please give them high upkeep.
by Viper
12 Jun 2019, 22:33
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 58
Views: 59318

Re: 5.1.8. beta (Doctrine rework, update 2)

mp40 can beat m1 garand or m1 carbine but loses against sten, grease and thompson......not mainly because it is weaker than all of them but because it is at best not stronger......but also because mp40 is available always in lower numbers per unit. so you will usually face 6 free grease/6 sten/6 tho...
by Viper
11 Jun 2019, 21:33
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 58
Views: 59318

Re: 5.1.8. beta (Doctrine rework, update 2)

question,

does improved fortifications unlock affect bunkers or only emplacements?
by Viper
08 Jun 2019, 06:33
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 12667

Re: Unifying handheld AT

Tiger1996 wrote:- Or disallow SE doc Demo squad from crawling with it... So, there won't be any squad that can crawl with Shrecks.

this should mean if marine commandos grab shrecks they will not crawl too......
by Viper
07 Jun 2019, 05:45
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

i think 8 command point for priest in infantry doctrine is too much.....and 5 command points for jumbo is too little...... how about to swap 1 command point from priest unlock to jumbo unlock? so priest will need 7 points and jumbo or jackson will need 6 points......also, increase fuel cost for jumb...
by Viper
06 Jun 2019, 04:40
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

Maybe make blitzkrieg have only stugs3? The problem about it would be that they will not have any kind of decent armored vehicle that can cammo other than halftrack 75mm. if it will be only stug3 then it should stay to require no command points.....but as you said, it will be problem to not have an...
by Viper
05 Jun 2019, 23:24
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

And to top it off, here is how Blitz doc should look like: even better......i think mass production unlock should be a sub tree downwards the panzer.iv.h unlock, linked with it, right in replace of storm troop halftrack unlock.....and then you move storm troop halftrack unlock to be in replace of d...
by Viper
05 Jun 2019, 22:00
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

the panzer iv is NOT going to be earlier than 4CP. Halftracks and light tanks need a chance to shine. you really think you are giving chance to halftracks and light tanks to shine by delaying panzer4 under the excuse of being too op.....but at the same time allowing stug4 td spam instead you only c...
by Viper
05 Jun 2019, 09:20
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

PIV is by no means a counterpart to Shermans because PIV has stronger armor and their guns have better overall stats. If they are available at the same time, you can basically wipe your ass with Shermans because PIV are good counters to them excuse me.....what any 76 sherman is more than a match to...
by Viper
03 Jun 2019, 21:25
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

maultier is nothing new to be added....it's already there.
so if it becomes unlock....it will be a restriction....not an addition....but it will help to make the doctrine less crowded with useless unlocks and better organizing command points.
by Viper
03 Jun 2019, 17:07
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

good. so they can add maultier unlock in replace of demolition team unlock.....without removing ap ammo unlock :P
by Viper
02 Jun 2019, 05:55
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

76 jumbo (5 command point) in infantry doctrine cost 780 manpower and 80 fuel only??? same fuel as panzer4 ???

i think 76 jumbo should cost 800 manpower and 110 fuel at least......and limit of 2 not only one. and jackson b1 can cost less, because the armor is weaker now.....but not too much less.
by Viper
31 May 2019, 09:22
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

so far it feels great how the new units are working. Having a purpose now. The short cooldown on that aility was a good idea. We wont need a more abilites that fire more rounds. The cooldown is enough to prevent your enemies to constantly counter-repair the emplacment. stupa serve the purpose of dr...
by Viper
30 May 2019, 20:50
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

but we cannot change something back every time someone comes and says "this sucks, revert it". Sorry. im not telling you to "revert back" at all. i told you dont revert back....but at the same time dont go too extreme. carefully read again please: pershing need to be available a...
by Viper
30 May 2019, 18:54
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

stormtroopers need much ammo upgrades to be useful.....and now with ammo upkeeps, upgrading them with good weapons will only become harder. and you will spend too much command points on them to get veterancy.....but when the first high explosive sherman arrives, all your stormtroopers will be useles...
by Viper
30 May 2019, 13:40
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

blitz doctrine was never about camping and waiting for panther, it is always about aggressive offmap support spam with many panzer.iv and stugs. stuh was only needed when your opponent decide to go full camping. so the stuh was the answer to camping. but now......what does the new doctrine has to of...
by Viper
30 May 2019, 13:17
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

the current blitzkrieg doctrine has weak artillery. and the new blitzkrieg doctrine artillery is only weaker. the doctrine capability to deal with fortifications.....is very weak compared to what it was before. when you face heavy defense, what do you do with current doctrine? you just get 2 stuh an...
by Viper
20 May 2019, 17:06
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

Warhawks97 wrote:It did. Havent used it in a long time but it was the case till 5. something.

yes, it did. but now it does not.
and it was fixed exactly on version 495 long time before bk mod comes to steam, you may recheck the changelog yourself.
by Viper
20 May 2019, 13:44
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 103265

Re: 5.1.8. beta (Doctrine rework, update 1)

@Viper: The two are not as easily comparable, but others have managed to explain that before I got here to reply. it's just another buff to another click to kill ability. the "different requirements" don't mean too much when the activation range is 90. But also Tiger ALRS works this way a...