Search found 5037 matches

by Krieger Blitzer
26 May 2022, 16:56
Forum: Balancing & Suggestions
Topic: Bizory map needs minor modification
Replies: 5
Views: 431

Re: Bizory map needs minor modification

If u swap locations, i dare to say the result won't change.
by Krieger Blitzer
26 May 2022, 16:47
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

Consti255 wrote:
26 May 2022, 15:44
And also agreed on tara 100%. If you want to live in a Walking Stuka strike with ur Infantry, you have to retreat instantly.
Which is exactly fine.. so u can survive.
280mm rockets falling on their heads & want them to stay??
by Krieger Blitzer
26 May 2022, 15:17
Forum: Balancing & Suggestions
Topic: Bizory map needs minor modification
Replies: 5
Views: 431

Re: Bizory map needs minor modification

I was the one who did this map, i could modify it.. but to be fair, the strategic point u r referring to isn't protected by the base turrets.. just make sure u capture it from the south, and don't approach it from the opposite side.

Pretty sure the point is far enough from the turrets.
by Krieger Blitzer
26 May 2022, 12:01
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

Your say is that this is comparable to off-maps, the sample provided clearly show that it's not. Obstacles on the way (such as houses) often are crucial. Which is what "Mood" pointed out when u denied. If there is anything that is a "joke" here or "out of context" then it's comparing them with off-m...
by Krieger Blitzer
26 May 2022, 00:45
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

Here is a recent example by Tara of the "OP walking Stuka" killing literally nothing but just 4 soldiers: https://youtu.be/CNHm_IJepZE?t=2800 He aimed for the immobilized Sherman.. but the rockets ultimately missed, also some hit the buildings. 100+ ammo wasted successfully... Comparing them to 280m...
by Krieger Blitzer
22 May 2022, 21:14
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3527

Re: Should Tanks be able to reinforce infantry?

Warhawks97 wrote:
22 May 2022, 20:11
you have the officer as 3 men squad that has the standard off map call in
Check the change-log update, the off-map strike for Propaganda officer was replaced by smoke off-map.
by Krieger Blitzer
22 May 2022, 19:55
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

Sukin-kot (SVT) wrote:
22 May 2022, 12:41
I think that walking Stuka is fine.
+1
by Krieger Blitzer
22 May 2022, 19:54
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3527

Re: Should Tanks be able to reinforce infantry?

SturmTiger is bassically a bigger AVRE, totally makes sense to have the reinforce ability. Tiger.H does not need the ability, but again doesn't hurt to have it as it's a heavy tank that helps weak Prop doc inf to breakthrough.. don't forget tanks can no longer target inf with AP so the Tiger without...
by Krieger Blitzer
22 May 2022, 09:50
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2411

Re: Remove CW infantry sectiin sniper ability

Problem is snipers were heavily nerfed with the latest camo change in beta.
I dare to say that they r unplayable now.

I could agree the ability is fine.. as we should probably have this camo change reverted for snipers in return.
by Krieger Blitzer
19 May 2022, 09:28
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2568

Re: Halftracks

He wants the play the forever meta without any changes, at a certain point he will be able to play with eyes closed, all muscle memory. I sleep You have to understand that games this old will have to come to a point where product stability is all preffered over inconsistent changes that happen freq...
by Krieger Blitzer
18 May 2022, 17:05
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2568

Re: Halftracks

To be honest, while i can see some interesting ideas.. i vote to change nothing.

HTs are already unique from tanks reinforcing inf.. the fact they are cheaper & can carry officers for retreat.
by Krieger Blitzer
17 May 2022, 07:59
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3527

Re: Should Tanks be able to reinforce infantry?

Btw, the ability existed in vCoH on some tanks.
by Krieger Blitzer
16 May 2022, 13:32
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

Making them fire slower could be a solution.. although not too slow otherwise all enemy units will be able to freely escape the zone... I would say maximum 1.5 or 2 sec delay between each rocket being fired.
by Krieger Blitzer
16 May 2022, 09:37
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2411

Re: Remove CW infantry sectiin sniper ability

I would either remove the ability or lock it behind veterancy.
by Krieger Blitzer
16 May 2022, 09:33
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

You can't just complain the +200mm rockets are dealing too much damage, ofc they do. Also, nerfing rocket arty clearly harms 1 side than the other.. since Axis rely more on rocket arty. 210 Nebel is too slow, Hotchkiss requires 4 CP + ammo upgrade + gets slower with rockets. Stuka requires CPs + the...
by Krieger Blitzer
16 May 2022, 09:26
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3527

Re: Should Tanks be able to reinforce infantry?

Speaking of HTs reinforce by the way, i don't think we should turn them into retreat points.
Officers can already go inside them for retreating inf, and that makes them unique from any tank reinforce.
by Krieger Blitzer
16 May 2022, 06:44
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2411

Re: Remove CW infantry sectiin sniper ability

I agree with this, specifically after the camo change in the beta... Rifle Section should definitely lose this ability.
by Krieger Blitzer
16 May 2022, 06:43
Forum: Balancing & Suggestions
Topic: Heavy rocket arty.
Replies: 45
Views: 3083

Re: Heavy rocket arty.

I have to completely disagree. All units mentioned already cost a lot of ammo upkeep, 2 of which are the MAIN aresenal of SE doc after deleting/nerfing off-maps & removing Wespe... You can't say these are comparable to 280mm off-map strike when these are clearly land units which you can counter in v...
by Krieger Blitzer
15 May 2022, 18:15
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3527

Re: Should Tanks be able to reinforce infantry?

Yes, no harm in allowing certain tanks to do so.
It's an ability that resembles soldiers embarking behind the tank.
by Krieger Blitzer
15 May 2022, 12:38
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4069

Re: Sturmtiger

In this case: Can we pls get rid of tanks that reinforce nearby infantry?! I see where you are coming from, but personally i think tanks reinforcing inf nearby is a good feature as long as it's limited for certain tanks.. and currently; all tanks that can do it (including ST) are balanced gameplay ...
by Krieger Blitzer
15 May 2022, 00:55
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4069

Re: Sturmtiger

Cost adjustments reflecting the new performance are ofcourse possible. 1000MP is fine and add fuel upkeep. It already has 4.5 Fuel upkeep (same as other Tigers). How much more upkeep should it have? Fuel upkeep currently fine. I am pretty sure it has no ammo upkeep (was intentionally removed which ...
by Krieger Blitzer
14 May 2022, 22:24
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4069

Re: Sturmtiger

What kind of weird reality these devs are living in? Since when big gun means transport vehicle? The thing can carry a 5 men crew , thats it, no more space for others. It makes sense for halftracks and trucks to reinforce but not for tanks. Reinforcing inf nearby was an idea that has originated fro...
by Krieger Blitzer
14 May 2022, 21:46
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 4069

Re: Sturmtiger

To be honest, i think the change is fine.. but i did say before that the price has to be increased.
700 MP is too cheap for a late war tank... Nothing less than 1000 MP or even 1400 MP to say the least; currently it's too easy to replace.

The changes are fine though, in my opinion.
by Krieger Blitzer
14 May 2022, 18:12
Forum: Matchmaking & Strategies
Topic: 1v1 & 2v2
Replies: 0
Views: 860

1v1 & 2v2

Been soaked in life for more than 2 weeks, but now i am back with more feed.

1v1 with Kwok then 2v2 again with Kwok but with a noob in each team.


https://www.youtube.com/watch?v=5kJWAW-Gyws

SnapShot.jpg

Enjoy! :)
by Krieger Blitzer
26 Apr 2022, 14:28
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4630

Re: First impression of 531

The ALRS just took the normal penetration values and "stretched" the range brackets. Practically it meant that if a gun had e.g. 70% pen.chance at 65 range, with ALRS it had 70% pen.chance at 90 range. Now the gun in ALRS mode has 70% pen.chance at 60 range and the pen.chance drops to something lik...