Search found 745 matches
- 12 Feb 2020, 03:10
- Forum: Balancing & Suggestions
- Topic: Make the 20mm & 37mm Great Again
- Replies: 42
- Views: 4613
Re: Make the 20mm & 37mm Great Again
Its not just a weapon problem on quads/dual, its also their prices compared to when they come out they're usually slower too and not that resilent any 50/37mm cannon can deal with them, you just build them per fun not because they give you something extra compared to single auto cannons, im not sayi...
- 11 Feb 2020, 23:19
- Forum: Balancing & Suggestions
- Topic: Tank Hunter Doc Proposition
- Replies: 148
- Views: 21754
Re: Tank Hunter Doc Proposition
My only suggestion would just be, move the rocket hotchkiss unlock to SE.
- 11 Feb 2020, 23:00
- Forum: Balancing & Suggestions
- Topic: New Fallsj Early AT Availability
- Replies: 24
- Views: 2605
Re: New Fallsj Early AT Availability
Mmm, there's no option for none and just leave them as they are now? They got MP price reduced not long ago. Another option could be to have the shreck stay as an upgrade but way way cheaper or free once you get the CP unlock (not to make a shreck just fall from the air so any other unit can grab it...
- 11 Feb 2020, 22:37
- Forum: Balancing & Suggestions
- Topic: Make the 20mm & 37mm Great Again
- Replies: 42
- Views: 4613
Re: Make the 20mm & 37mm Great Again
You better quietly read well what warhawks propposed, cause you're being kinda over negative about it, He's basically only saying that single 20mm worth more than quads, and he didn't even asked for a buff againts light vehicles when using AP since he just said that he wants new AP rounds to behave ...
- 11 Feb 2020, 21:55
- Forum: Balancing & Suggestions
- Topic: Make the 20mm & 37mm Great Again
- Replies: 42
- Views: 4613
Re: Make the 20mm & 37mm Great Again
I tought the talking about the 50cal was already over? there was a pool about it already and community seems to like it how it is, and some others not. This is about 20mm and 37mm not 50cals, stay in topic, or make a new one about 50cals if you want to talk about it again but you already know how wi...
- 07 Dec 2019, 23:39
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 4933
Re: luft & ra beta
Can we give gebirgs a marksman ability similar to the one the british infantry section has? I always felt like this ability fit them the most and it could be a compensation for not being able to paradrop anymore. They cost pretty much the same as the hauptman heavy squad now and that squad comes wi...
- 06 Dec 2019, 20:46
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 4933
Re: luft & ra beta
And the fallschs droping with fully mp40's are pretty bad, i would preffer them spawning with kar's with the possibility to upgrade into ghewers, fg42's and zookas. How would this make them any different than gebirgs? Already being able to paradroop make's them behave way different than gebirgs, an...
- 06 Dec 2019, 02:42
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 4933
Re: luft & ra beta
Luft plane prices are pretty fine, it also seems that the stupa plane got buffed and when you unlock henschell you can instantly buy the upgrade to make all planes cheaper. The only thing that would need to be properly revised are Gebirgsjägers still having old price even when they can't be reinforc...
- 05 Dec 2019, 21:53
- Forum: Technical Support
- Topic: 4k60hz limited to 24hz / vCoH not affected
- Replies: 2
- Views: 1716
Re: 4k60hz limited to 24hz / vCoH not affected
try putting this "-refresh 60" on the launch options on company of heroes library
- 05 Dec 2019, 21:43
- Forum: Balancing & Suggestions
- Topic: Rewards
- Replies: 5
- Views: 651
Rewards
¿Wich rewards should stay?
So far the only thing that would kinda break the game would be to make jackson/jumbo - stupa/grille - sp/pa non rewards, but anything else beside those shouldn't be locked behing reward at all.
So far the only thing that would kinda break the game would be to make jackson/jumbo - stupa/grille - sp/pa non rewards, but anything else beside those shouldn't be locked behing reward at all.
- 05 Dec 2019, 21:32
- Forum: Balancing & Suggestions
- Topic: New Terror/Propaganda Doc: Volkssturm
- Replies: 29
- Views: 32247
Re: New Terror/Propaganda Doc: Volkssturm
I would suggest to wait more time until it sets, sturms are at the verge of being stupidly op on good hands, even in 1v1's.
- 05 Dec 2019, 21:12
- Forum: Balancing & Suggestions
- Topic: Stuart/Chaffe Reward
- Replies: 10
- Views: 1405
Re: Stuart/Chaffe Reward
I just want to warn players this is a double edged sword. reward units is a tradeoff decision where you can get better/worse variants of units that helps prevent snowballing. For example, a good player might choose to take the weaker variant so that they have access to some capability for a lower f...
- 04 Dec 2019, 03:24
- Forum: Balancing & Suggestions
- Topic: Stuart/Chaffe Reward
- Replies: 10
- Views: 1405
Stuart/Chaffe Reward
Less reward, more gameplay.
- 01 Dec 2019, 00:35
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 4933
Re: luft & ra beta
CW has his triage center with old price 300 mp
- 29 Nov 2019, 14:49
- Forum: Bugs
- Topic: Last vers. Beta bugs 29/11
- Replies: 0
- Views: 795
Last vers. Beta bugs 29/11
Luftwaffe doctrine: Wrong text description for henschell unlock wich also gets a wrong description for the oil/ammo upgrade for the planes.
- 28 Nov 2019, 04:03
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 2277
Re: beta
1) 50.cals jeep = countered by starting 37mm/37mm HT/20mm armored car. 3) M10 and Shermans countered by Final stug 4 vers wich can cammo without vet. 1) propaganda only has 37mm anti tank gun. good player will never fall to that with his armored 50cal jeep. 3) m10 can cammo without vet too. but has...
- 28 Nov 2019, 03:04
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 2277
Re: beta
1) 50.cals jeep = countered by starting 37mm/37mm HT/20mm armored car. 2) 101 and snipers countered by mobs of volksturms if used well. 3) M10 and Shermans countered by Final stug 4 vers wich can cammo without vet. You have the tools use them well, if it dosn't work then you must play more. Alpha is...
- 28 Nov 2019, 02:08
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 2277
Re: beta
If you think propaganda is weak, i would just say play the game and get good lmao. Problem to get heavy tanks? Even now when you get cheap volksturms that has been touched and touched over to be more resilent, jezz you know nothing viper this doc is slowly starting to get OP as fuck. Axis TD's dosnt...
- 27 Nov 2019, 21:54
- Forum: Balancing & Suggestions
- Topic: Making Halftracks More Useful
- Replies: 10
- Views: 1187
Re: Making Halftracks More Useful
Please dont change much/anything regarding this and alike recent come posts. Lots of stuff work really well in a proper hands. In fact, it should be rewarding for more micro capable player. It's like they want more show, but less acting. Pay less attention, etc. I personally use Halftracks a lot an...
- 27 Nov 2019, 21:49
- Forum: Balancing & Suggestions
- Topic: Artillery Ammo Upkeep Discussion
- Replies: 39
- Views: 28230
Re: Artillery Ammo Upkeep Discussion
balance wise the beta right now is unplayable. some reasons were provided before but honestly i dont really know what is which, or why, because i lost track of the changes already......too many changes everywhere for no reason, they are just forcing the game to change itself.......even when there i...
- 21 Nov 2019, 03:24
- Forum: Balancing & Suggestions
- Topic: Mortar smoke hability pool
- Replies: 22
- Views: 10501
Re: Mortar smoke hability pool
Btw. We can’t do “bigger smoke shells”. The model of the smoke is the model. So this vote is bogus. We can do MORE smoke shells to counteract rng but bigger scatter means more rng and nothing stops it from landing every smoke shell exactly where you don’t want it. So there isn't any way to make mor...
- 21 Nov 2019, 03:21
- Forum: Balancing & Suggestions
- Topic: Reduce Cost of American Aid Station/Healing Changes
- Replies: 2
- Views: 384
Re: Reduce Cost of American Aid Station/Healing Changes
I'm just saying, 300 mp is too expensive. That's a whole squad, mang. 1) Make it like 200? Or same as Wehr? 2) Reduce medics cost to 50 mp (make units have to manually target them for them to get attacked?) I personally would like to see healing in this game easier and more available rather than un...
- 21 Nov 2019, 03:19
- Forum: Balancing & Suggestions
- Topic: Manual Reload
- Replies: 4
- Views: 602
Re: Manual Reload
I think this would be more important for vehicles with autocanons than for infantry to be honest with also the addition to "hold fire" on all vehicles/hafltracks/armored cars/tanks.
- 21 Nov 2019, 03:16
- Forum: Balancing & Suggestions
- Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
- Replies: 32
- Views: 9725
Re: Blitzkrieg Doctrine Grenadier MP40 Stats
Ill be ok with wathever of two, i don't mind to get fully assault weapons on storms if im getting reworked cheaper greens to support on far distances.
- 21 Nov 2019, 03:02
- Forum: Balancing & Suggestions
- Topic: Making Halftracks More Useful
- Replies: 10
- Views: 1187
Re: Making Halftracks More Useful
I think they could be fine by just receiven a price reduction, same with triage centers they still have the same old price even when the "free squad" feature was nerfed to ground and never seen again, i hope someday the feature comes back as possible to use again it would sooo nice to use with propa...