Search found 251 matches

by Kasbah
16 Feb 2016, 10:23
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8159

Re: Nashorn replacement

It would certainly help if this MG had any efficency because, as you know, all MG's in Tank Hunters are virtually non existent I almost sure that this is the same for every tank and th ^^ For every TH sure, this is why I wrote it ^^, tanks are slightly better imo. A vetted Tiger or KT can stop enem...
by Kasbah
16 Feb 2016, 10:11
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8159

Re: Nashorn replacement

It would certainly help if this MG had any efficency because, as you know, all MG's in Tank Hunters are virtually non existent. They are there but do almost nothing, even paying 35 ammo. On the other side, I am not sure people would build the Nashorn having already a Jagdpanzer IV/70 for the same co...
by Kasbah
16 Feb 2016, 09:30
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8159

Re: Nashorn replacement

If the Panther is not going to be in this doc, please replace the useless Nashorn by something else. I don't know, some efficency for the TH mg's, at least paying 35 ammo, so enemy squads can not stand half a minute in front of a tank without suffering casualties, or something for the Panzer IV, may...
by Kasbah
15 Feb 2016, 16:11
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7462

Re: PE stormpioniers

Shit man, we heard this one hundred times, topic is about different thing. hahaha, lol! Although I would remove normal PE squads and replace them by stormpioniers as basic infantry squad, because they are properly engineers who have close combat weapons, (gewehr is not very useful in early game) an...
by Kasbah
09 Feb 2016, 17:14
Forum: Technical Support
Topic: Einheiten bewegen sich erst nach Minuten im MP
Replies: 14
Views: 5840

Re: Einheiten bewegen sich erst nach Minuten im MP

Thanks a lot Butterkeks, I try and get in touch with you if I need.
And I'm pretty sure I will need COH updated to the latest version, otherwise BK won't work.
by Kasbah
31 Jan 2016, 20:48
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Mark, it's very kind of you to listen to everyone and try to satisfy our requests. In fact, it's the first time since Shadow was here (6 years ago) and probably later Rhur, that there is such a good communication with a dev, but being too kind leads to this. In the end this mod is Wolf's and yours. ...
by Kasbah
29 Jan 2016, 19:51
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 12370

Re: Terror doctrine

Same man, and it appears to be the choice of several members. Such a pity
by Kasbah
29 Jan 2016, 10:26
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 12370

Re: Terror doctrine

Just move Panther G to TH doc and problem solved. Terror will benefit because it won't be that much "jack of all trades" with the best of everything (KT and Tiger will remain, but their cost is extremely high) and TH will benefit because it will replace the useless Nashorn and there will f...
by Kasbah
29 Jan 2016, 10:20
Forum: Technical Support
Topic: Einheiten bewegen sich erst nach Minuten im MP
Replies: 14
Views: 5840

Re: Einheiten bewegen sich erst nach Minuten im MP

Guess I don't have any other solution because even with the DVD's game won't be updated to the latest version as Relic servers are down.
I will give it a try, thanks!
by Kasbah
27 Jan 2016, 18:20
Forum: Technical Support
Topic: Einheiten bewegen sich erst nach Minuten im MP
Replies: 14
Views: 5840

Re: Einheiten bewegen sich erst nach Minuten im MP

Thank you very much. I still the have the dvd's but I wonder if I can update Vcoh to the latest version.
Also, I have the old version installed in my old computer, do you know if I can do like a "copy paste" on my new one?
I will try anyway!
thx!
by Kasbah
26 Jan 2016, 20:43
Forum: Bugs
Topic: Desync
Replies: 23
Views: 8609

Re: Desync

I play BK quite regularly since 2010 and desync is pretty new but I don't know exactly in which version it started.
I am trying to go back to the old version (no steam) where there was also the possibility to plan LAN and have no lag at all.
by Kasbah
22 Jan 2016, 11:32
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Seriously? He's gone?
Well, half of the bible in the forum now
by Kasbah
21 Jan 2016, 11:37
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

1500 mp was the cost of the PE Tiger Ace call-in who was unfortunately removed. Fair price for blitzkrieg even if the Tigers are far from being what they once were and too often you see them one shoted or 2 shoted by e8 and 76's

Some buff for the Pershing would be good, yeah
by Kasbah
18 Jan 2016, 21:15
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Well, Hotchkiss is the only PE arty, it is slow as hell, charging the rockets cost 50 and each shot 55. And 2 Hotchkiss are less effective than 1 Stuka zu fuss. I did a test which a Hochkiss on Rhine. From the the beginning of the main right bridge (my base was at position 8) I fired the rockets to ...
by Kasbah
18 Jan 2016, 16:14
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

While we talk about arty, could we do something regarding Hotchkiss aiming as mentioned previously on this post?

Thx
by Kasbah
17 Jan 2016, 18:42
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Tiger1996 wrote:Hmm... But this thing is very cheap and unlimited in numbers btw! ^^


And how many times did you see or build more than 2-3 in one game? You barely can't as you don't have enough ammo. A single stuka is way better than 2 Hotchkiss.
by Kasbah
17 Jan 2016, 18:05
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Could you also increase the precision of the Hotchkiss? It's pretty pathetic now unless you are almost at pointblank range, although with veterancy it gets somehow decent. It's the only PE arty, the vehicle is slow as hell, you need to pay 50 to equip it with rockets and then 55 for every shot, whic...
by Kasbah
17 Jan 2016, 11:06
Forum: Technical Support
Topic: Einheiten bewegen sich erst nach Minuten im MP
Replies: 14
Views: 5840

Re: Einheiten bewegen sich erst nach Minuten im MP

This is very interesting. I think you gave the definitive answer for this post: http://forum.bkmod.net/viewtopic.php?f=23&t=750 and my last observations. And how do you reinstall the old coh version? You need the cd? The old coh version will only allow to play LAN or also through internet? Thanks
by Kasbah
16 Jan 2016, 17:58
Forum: Technical Support
Topic: Games Vs CPU start lagging after a while
Replies: 8
Views: 2703

Re: Games Vs CPU start lagging after a while

The problem can only come from: 1: Sega 2: new versions of BK I play this mod with the same computer and the same settigns since early 2010. I never had any problem and I was able to play Rhine unlimited popcap with mates with the same computer they have. Today our connection is even better but we c...
by Kasbah
16 Jan 2016, 09:37
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

just give at least the possibility for the falls to take weapons from the ground, as mentioned. So if you find a shreck/bazooka, you can have some good AT capabilities.
by Kasbah
13 Jan 2016, 13:11
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Of course the devs do as they please, this is why they give their free time and I thank them for that. I just don't see much sense on having a forum to debate if very few will be taken into consideration. This place is to discuss the dreams about how we would like to see the mod more than anything. ...
by Kasbah
12 Jan 2016, 21:32
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

That's a pretty usefull comment, for sure... So what are your propostions for this rework ? Why don't you make a topic about it, maybe your ideas are good. This topic is here to list all the proposition, and the things that will be changed in the new patch. For this goal, it works. Propositions hav...
by Kasbah
12 Jan 2016, 18:36
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51030

Re: Final initial list! v4.95/v5.00

Imo the whole luft doc is pretty bad. A good rework should be done but this is not going to happen and these discussions remain on the surface of the problem.
by Kasbah
02 Jan 2016, 16:26
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8159

Re: Nashorn replacement

I also doubt Panther will be added but it would be good at least to bring some more discussion about the matters in this post regarding the whole PE faction logic and doctrines.
by Kasbah
01 Jan 2016, 18:37
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8159

Re: Nashorn replacement

Lets be honest, the PE is in mostly used for SE and going straight for Wespes. Just when i know that my opponents gonna take armor or rather armor+RE then its amusing to chose TH doc. Exactly I am actually blaming the entire PE playstle and especially the offensive playstyle which is a mix of "...