Search found 134 matches

by Eldrak1911
14 Jan 2016, 15:46
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

I think it will be easier and still maybe cheaper to use normal Assault grenadiers and Reg 5 and Gebirgs would only be used by a few people.
+1
by Eldrak1911
14 Jan 2016, 01:20
Forum: General - CoH1 / BKMOD1
Topic: Panther has no External top MG42 in this mod?!?
Replies: 8
Views: 1677

Re: Panther has no External top MG42 in this mod?!?

If you want the details of armor for the Panther. (Thanks to your links collection 'Hawks ^^) The A(2) : http://i68.servimg.com/u/f68/18/95/50/92/panthe14.jpg m The D : http://i68.servimg.com/u/f68/18/95/50/92/panthe15.jpg m The G : http://i68.servimg.com/u/f68/18/95/50/92/panthe16.jpg m
by Eldrak1911
14 Jan 2016, 00:34
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Maybe, but what other elites do we have in the mod? Storms, Commandos and maybe Inf doc Rangers. Iirc you can have more of these in the field than Luft of their elites. Anyway it would give you options but still they are pretty expansive so filling the limit would be at expense of fielding other un...
by Eldrak1911
14 Jan 2016, 00:00
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

I mean currently I but also lots of others play luft like a normal inf doc. Attack and retreat to Hauptsturmführer that is usually sitting in a healing HT. Also often Gebirgs with Hauptsturmführer behind and retreat point to an HQ or healing HT. I don't, but it doesn't matter ^^ The problem with ge...
by Eldrak1911
13 Jan 2016, 22:08
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

1. Reg 5 as 450 MP airdropped assault unit dropping with MP 40 and schreck in package. 2 FG42 for 75 ammo and 2x2 STG for each 50 ammo (or maybe even max 2 x 2 FG42 for each double pack 75 ammo) would turn it into something beautifull which isnt too expensive to be used quickly in certain situation...
by Eldrak1911
13 Jan 2016, 13:28
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

To be exact, perhaps the whole factions needs rework, but as stated by Tiger, this is a f*cking HUGE work to do, so it's not going to happen, as it's simply pretty impossible (and probably not worth the effort with coh2 now). For me the whole PE faction has a problem. It has mainly a support role be...
by Eldrak1911
13 Jan 2016, 02:07
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

@ Warhawks : STG and FG42 would be in two differents upgrade, i suppose ? At wich cost ? 50 munition : 2 STGs ; 75 munition : 2 FG42 (That's just a proposition), and a third upgrade with 1 more schreck, for 25 munition (It's only one schrecks...). As FG42 are multi-purpose weapons, i suppose that Re...
by Eldrak1911
13 Jan 2016, 00:37
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Ah ok, it seems that i missread ^^ Why hitler has given that order, if i believe wikipedia, even with 4000 losses, axis wins that battle no ? So, for bk. I'm ok for the the fg42 to replaced as main weapon by something, but not G43. I mean, Pios got it, grenadier too iirc. Stgs would nice or a mix, h...
by Eldrak1911
12 Jan 2016, 21:55
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Propositions have already been said a lot of times throughout the updates and for what? Pages and pages of suggestions are written but the devs take in consideration what they want. First, that's completely true, strawpolls have been made a few times to listen to the community, and they have been r...
by Eldrak1911
12 Jan 2016, 20:10
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Luftaffe Personal as call in. Advanced repairs at default, K98 as standard equipment (Mp 40 maybe as upgrade like def doc pios) and cost of 250 MP. So what you cant get from air you can get in masses. Two squads as call in are at least as usefull (if not more) as one single very expensive squad of ...
by Eldrak1911
12 Jan 2016, 19:18
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

That's a pretty usefull comment, for sure... So what are your propostions for this rework ? Why don't you make a topic about it, maybe your ideas are good. This topic is here to list all the proposition, and the things that will be changed in the new patch. For this goal, it works.
by Eldrak1911
12 Jan 2016, 15:50
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Sadly, you probably can't have both, a choice has to be made ^^
by Eldrak1911
12 Jan 2016, 14:58
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

They are 'Luft' Pioneers; they CAN'T be a call in, simply noway... Making them a call in.. means that they would lose the capability of reinforcing from the air too which is completely unacceptable... Specifically since that u also want to reduce the price of the AB Engineers at the same time altho...
by Eldrak1911
12 Jan 2016, 00:49
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 106065

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

And finally: The calli rockets are very short ranged with 150 range:) Only CW 95 mm tank arty has shorter range. The nebler outrange calli by far and even the walking stuka does You're sure ? It doesn't feel the same in game ^^ But still, that jeep is just a pain in the axis ass. I don't know, i ca...
by Eldrak1911
11 Jan 2016, 18:19
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Hmm, still, you're right when you say that something should be done about pe luft mortars. Us got it after support weapon center, and cw got it right after the lieutnant when pe got it only after 5 cp, and 100 ammunition (50 mortars, 50 mg42). But, after looking at the AB doctrine tree, it appears t...
by Eldrak1911
11 Jan 2016, 15:03
Forum: Technical Support
Topic: Game keeps crashing to desktop
Replies: 3
Views: 3138

Re: Game keeps crashing to desktop

You're welcome.
by Eldrak1911
11 Jan 2016, 15:02
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

You made a mistake, actualy, the equipment airdrop gives you the ability to call : A 81mm mortar, plus an Heavy mg42 on any troops. Yes, i agree, it's not manned already, so you have to take it, and reinforce your squad then. The leLG 18, is only for gebirgs, from the squad. It depends.. if the Inf ...
by Eldrak1911
10 Jan 2016, 23:42
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

specifically because of lacking any mortars. And the 2 cp (5 cp in total) heavy weapon airdrop ? Ok, 5 is perhaps a bit too much compared to the "immediate" ab mortar. But, if we just switch the Gebirbsjäger cp unlock with the heavy weapon one, it's only three, and it's, imo, fair. I thin...
by Eldrak1911
10 Jan 2016, 22:00
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51031

Re: Final initial list! v4.95/v5.00

Speaking about the topic goal... I have some questions. Part 3 - point 7 : Luft Pioneers to lose their default single MP44 and the MP40s upgrade too.. becoming 100 MP less expensive on the other hand. -This would also fix a minor sound bug btw. What weapons will have the Luftpionneers then ? K98 ? F...
by Eldrak1911
10 Jan 2016, 21:51
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 106065

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Ah grr ! :P That's the jeep fault ! I hate this unit... Fast, pretty cheap, has an incredible range. Ok, that's a weak unit, but it's definitely a pain in every german's player's ass x)
by Eldrak1911
10 Jan 2016, 20:50
Forum: Technical Support
Topic: Game keeps crashing to desktop
Replies: 3
Views: 3138

Re: Game keeps crashing to desktop

Go to C:\Users\*\Documents\My Games\Company of Heroes Relaunch\playback. Here, you'll find a file named temp.rec. Delete it. Or juste rename it, it should prevent you from crashing.
by Eldrak1911
10 Jan 2016, 19:16
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 106065

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Ah yes, wake, you missed it ^^ This is the right one for the 251 : http://i68.servimg.com/u/f68/18/95/50/92/sd_kfz15.jpg Btw, there is a jeep that is missing in the list. The us Jeep Calliope. "Jeep with a 12-fold rocket launcher" : http://i68.servimg.com/u/f68/18/95/50/92/jeep_w10.jpg tha...
by Eldrak1911
10 Jan 2016, 13:34
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

Here they are, Werhmacht's pictures are all in the tech tree now, you'll probably got your explanations :)
by Eldrak1911
10 Jan 2016, 04:46
Forum: Balancing & Suggestions
Topic: New Maps?
Replies: 13
Views: 2111

Re: New Maps?

Ah, ok. The Temp bug ? You mean the ctd that we resolve with deleting the temp.rec file ? Could be annoying yeah...