Search found 628 matches
- 10 Nov 2021, 16:25
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
To me Stormtroopers have more hp than urban assault squad, if you want to make this 2 units diferente give stormtroopers a LMG 34 upgrade and give assault squad the Panzerfaust after assault upgrade to help the PIII vs medium tanks, that is a good idea since the panther got nerf. Don't UAS and rifl...
- 10 Nov 2021, 14:17
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
G43 will replace STG for regular Storms only. (They will be still able to upgrade Shreck) That's because the regular Storm squad (which is currently available only via the HT or barracks) were never used since the introduction of the urban squad... So, the idea is to make them different. No one is ...
- 10 Nov 2021, 14:06
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
To me what are you trying to do in this post is to make the legendary stormtroopers units useless. Why? Changing the STG by G43 when stg is better than G43 because the rate of fire. You also talked about to make stormtroopers a “long range combat unit”, this role can be done by suppression stormtroo...
- 09 Nov 2021, 23:45
- Forum: Balancing & Suggestions
- Topic: CW early game abuse
- Replies: 2
- Views: 361
- 09 Nov 2021, 23:41
- Forum: Balancing & Suggestions
- Topic: BK doc storms unlock tree.
- Replies: 59
- Views: 4485
Re: BK doc storms unlock tree.
Against to reduce BK doctrine AT capabilities, after the panther got NERF bk doctrine needs all Shrek their elite infantry can upgrade.Walderschmidt wrote: ↑09 Nov 2021, 19:52Let’s all calm down and see what Storm Trooper Squad with G43s and nothing else (no Shrek or LMG34) does in a beta.
Wald
- 31 Oct 2021, 00:27
- Forum: Balancing & Suggestions
- Topic: short RAF beta feedback
- Replies: 30
- Views: 2319
Re: short RAF beta feedback
I still think crawl and air drope reinforce is too strong.
- 29 Oct 2021, 01:54
- Forum: Balancing & Suggestions
- Topic: short RAF beta feedback
- Replies: 30
- Views: 2319
Re: short RAF beta feedback
No i would raher keep them beeing paradroped than getting spawned in buildings. They are unique the way they are, while not beeing OP in any regards. To be honest, after that discussions, i would simply just buff the silenced sten and give them AT mines (or maybe even cooler, the building demolitio...
- 28 Oct 2021, 18:46
- Forum: Balancing & Suggestions
- Topic: short RAF beta feedback
- Replies: 30
- Views: 2319
Re: short RAF beta feedback
And what if they are paradropped but not paradrop reinforced and able to crawl earlier? This way they would work like other infiltration units. Doing havoc untill getting detected and cornered. If you want to keep their pressence you can drop a glider in support. But sabotage+crawl+air drop reinfor...
- 26 Oct 2021, 17:54
- Forum: Matchmaking & Strategies
- Topic: 1v1 CurrentBKbeta
- Replies: 3
- Views: 424
Re: 1v1 CurrentBKbeta
Krieger Blitzer wrote: ↑25 Oct 2021, 12:36Marine Commandos & SAS can crawl with Shreck but Storms can't because British soldiers drink tea.
- 26 Oct 2021, 16:01
- Forum: Matchmaking & Strategies
- Topic: Beta 1v1 la fiere
- Replies: 9
- Views: 844
Re: Beta 1v1 la fiere
Guys, for real, crawl ability and air reinforce ability can’t be together, even for a small squad with SMG, that is too strong and painful to face.
- 26 Oct 2021, 15:57
- Forum: Matchmaking & Strategies
- Topic: Beta 1v1 la fiere
- Replies: 9
- Views: 844
Re: Beta 1v1 la fiere
First, I have to say that I love the comandos anti tank squad, they are really strong with 2 zookas and 1 piat plus smoke, at the other hand they are not broken since the size of the squad is 4 men and they can’t reinforce like SAS. I haven’t play the beta too much but this is what I think about SAS...
- 21 Oct 2021, 20:31
- Forum: Balancing & Suggestions
- Topic: Make Munitions HT/Truck Slightly More Useful
- Replies: 14
- Views: 2104
Re: Make Munitions HT/Truck Slightly More Useful
I don’t really want any busting for artillery, In my opinion and after see some players complaining about low ammunition for weapons upgrade, it could be a good idea if you upgrade your units by using these HT and you get 5 ammunition discount. Also I would reduce the ammunition HT price a bit so it...
- 20 Oct 2021, 15:33
- Forum: Balancing & Suggestions
- Topic: Remove of the SP
- Replies: 31
- Views: 2521
Re: Remove of the SP
only if it comes with a nerf to the SP. Other than that, no. I would like to see an armor nerf for example against handheld AT. To counter SP and armor doctrine in general you only need to pick the right axis Doctrine (Panzer Support TH path and armor have nothing to do) I have a replay I don’t kno...
- 20 Oct 2021, 04:02
- Forum: Balancing & Suggestions
- Topic: Remove of the SP
- Replies: 31
- Views: 2521
Re: Remove of the SP
Armor/RAF vs BK/Panzer Support TH path
- 20 Oct 2021, 03:08
- Forum: Balancing & Suggestions
- Topic: Remove of the SP
- Replies: 31
- Views: 2521
Re: Remove of the SP
I would go with Pershing Ace being call in after Super Pershing with option of having a better TC so it has faster aim time/reload even if KT/Panther have better base stats. Wald only if it comes with a nerf to the SP. Other than that, no. I would like to see an armor nerf for example against handh...
- 20 Oct 2021, 03:00
- Forum: Balancing & Suggestions
- Topic: Remove of the SP
- Replies: 31
- Views: 2521
Re: Remove of the SP
Well, i voted "No" mainly because buffing the Pershing Ace in return would only make it another SP instead, but just in disguise.. so game-play wise; there would be no real achievement. What should happen however is the following; Pershing Ace should be available to call-in after the SP is gone.. t...
- 14 Oct 2021, 20:37
- Forum: Balancing & Suggestions
- Topic: Boobytraps for AB engineers
- Replies: 2
- Views: 323
Re: Boobytraps for AB engineers
Ive come up with a great idea (in my opinion ofc.) what could make AB engineers more appealing to get except for Quad .50 empacements and weapon crews. What about giving them the ability to set down boobytraps? They will be locked behind 2 CP of the 101st so you cant rush them without paying CP. I ...
- 08 Oct 2021, 16:37
- Forum: Balancing & Suggestions
- Topic: PE 50mm mortar
- Replies: 32
- Views: 2763
Re: PE 50mm mortar
What if we gives it similar accuracy as the CW 2inch mortar, but similar range as Allies 60mm mortar with no camouflage option.
- 06 Oct 2021, 13:19
- Forum: Balancing & Suggestions
- Topic: Make the Sturmtiger more than a meme unit
- Replies: 72
- Views: 5731
Re: Make the Sturmtiger more than a meme unit
+1 I like it.
- 04 Oct 2021, 18:30
- Forum: Bugs
- Topic: Allies 76mm AT gun HE shoot is not working.
- Replies: 0
- Views: 268
Allies 76mm AT gun HE shoot is not working.
I was trying to use it vs bk engineers and it didn’t shoot, It did the animation but did not shoot.
- 03 Oct 2021, 00:07
- Forum: Balancing & Suggestions
- Topic: The Elephant problem
- Replies: 44
- Views: 3327
Re: The Elephant problem
SE needs Narshons more than Elephant (a expensive and slow unit) easy to inmovilice and hard to replace because it’s high price, after a los like this SE is naked vs any decent armor, plus all res you lost in this Elephant.
- 24 Sep 2021, 13:35
- Forum: Balancing & Suggestions
- Topic: Introduction of german grenade launchers
- Replies: 3
- Views: 409
Re: Introduction of german grenade launchers
I don’t think Volks need a grenade launcher, they are good with the LMG, Panzerfaust and mp40. Maybe Volkssturm can give it better use since they don’t have a big load out.
- 24 Sep 2021, 13:20
- Forum: Balancing & Suggestions
- Topic: The Elephant problem
- Replies: 44
- Views: 3327
Re: The Elephant problem
it's a meme unit that you get to snowball, when you are desperate, or when its a late game stalemate. Much like the Jadgtiger or King Tiger, it is a late game tank, but it is hyper specialized to be an amazing long range tank duelist in the mod. The best buff that this tank could ever get is a mass...
- 23 Sep 2021, 16:25
- Forum: Balancing & Suggestions
- Topic: The Elephant problem
- Replies: 44
- Views: 3327
Re: The Elephant problem
Jagdpanther in SE doc is btw a big no from my side. Just saying. Wherever Elephant goes, it should maintain fuel cost. High MP cost, esspecially in PE, is a greater burden than paying the fuel for it. High MP and fuel makes these tank obsolete, for less you can have way better units, these tank is ...
- 23 Sep 2021, 14:58
- Forum: Balancing & Suggestions
- Topic: The Elephant problem
- Replies: 44
- Views: 3327
Re: The Elephant problem
I didnt use it often at all and not in SE doc. There Nashorn is much better. The only place i can see it is perhaps as a reward unit for the Jagdtiger in TS doc. But i cant think of any other place. Def doc maybe, but there i would also probably get Nashorn over the Elephant. So idk really. That is...