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- 14 Sep 2017, 14:42
- Forum: Balancing & Suggestions
- Topic: nerf 88 arty
- Replies: 16
- Views: 2712
Re: nerf 88 arty
Quick tips to the mod. Dont build big things that can be bombed, dont build infantry since it gets wiped instantly by thing that isn't supposed to counter it, and things supposed to kill infantry, does so way too fast. Light vehicles die to stray fire, medium tanks become obsolete. Mortars are way ...
- 14 Sep 2017, 01:40
- Forum: Balancing & Suggestions
- Topic: nerf 88 arty
- Replies: 16
- Views: 2712
Re: nerf 88 arty
Whats new about it?
Well, first welcome to BK from my side. Guess you played against def doc right? Yeah, you should have an RA player i would say.
Also using smoke and rushing the gun with inf might help as well now in this patch version.
Well, first welcome to BK from my side. Guess you played against def doc right? Yeah, you should have an RA player i would say.
Also using smoke and rushing the gun with inf might help as well now in this patch version.
- 13 Sep 2017, 23:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 105091
Re: Blitzkrieg Mod 5.0.0 Patch
why has the US 105 mm howitzer a different sound than priest? Havent they been the same weapon? 105 mm M102? I do like the sounds more and more. The axis 20 mm on puma for example is just... love it. It doesnt so extremly different as the other single 20 mm guns anymore. Also Bofors sounds nice. Kee...
- 13 Sep 2017, 19:58
- Forum: Matchmaking & Strategies
- Topic: I went down on my knees to set up this game
- Replies: 2
- Views: 761
Re: I went down on my knees to set up this game
Can we get more infos? Version, players, docs, maps (given in name)?
Would be really nice to have such basic infos in advance.
Would be really nice to have such basic infos in advance.
- 13 Sep 2017, 19:16
- Forum: Balancing & Suggestions
- Topic: Specialized vs. Well-Rounded Poll
- Replies: 25
- Views: 4319
Re: Specialized vs. Well-Rounded Poll
Well. Specialized in one thing and having a secondary support (armor+ combat engis, AB ranger with light arty such as the 75 mm). Or if specialized on armor, it then would then contain special vehicle/tanks for dealing with situations. For example there is a strong defense: Oh i go for KT to bounce ...
- 13 Sep 2017, 13:00
- Forum: General - CoH1 / BKMOD1
- Topic: Question on Panzerknacker
- Replies: 15
- Views: 3703
Re: Question on Panzerknacker
We are not talking on what it shoots intentionally. We talk about what the units hits and aims when it comes in (bc tanks are in target area). Its not ok that it kills hidden AT guns that are in the flight path. (It would not even be OK if the airplane comes in bc an unhidden AT gun is in the target...
- 13 Sep 2017, 12:56
- Forum: Balancing & Suggestions
- Topic: Specialized vs. Well-Rounded Poll
- Replies: 25
- Views: 4319
Re: Specialized vs. Well-Rounded Poll
Personally i did like it to have docs that are at least so rounded that they can handle various situations by their own. However, right now i think that having more specialized docs makes balance easier and enforce the gameplay. But even if specialized the docs could or should be able to deal with v...
- 13 Sep 2017, 00:53
- Forum: General - CoH1 / BKMOD1
- Topic: Question on Panzerknacker
- Replies: 15
- Views: 3703
Re: Question on Panzerknacker
That 17 pdr was hidden actually. It got hit by first plane and i thought "random luck shot". But then it got hit again a few planes later and destroyed. That was actually new to me as well... double luck? oO.
What exactly is set wrong?
What exactly is set wrong?
- 12 Sep 2017, 23:15
- Forum: Technical Support
- Topic: Need Help with the Sturmtiger
- Replies: 11
- Views: 4126
Re: Need Help with the Sturmtiger
I thought the same at first. But some units (eg stuart) use the same gun file. It doesnt matter if CW uses a weapon in US file or the other way arround so i thought it wouldnt matte here as well since the file path is correct.
- 12 Sep 2017, 23:11
- Forum: General - CoH1 / BKMOD1
- Topic: Question on Panzerknacker
- Replies: 15
- Views: 3703
Re: Question on Panzerknacker
The max fireing range is new to me but thx for clarrifying it. And how does it come that it kills hidden TD and AA guns? Not just single time but one plane hit an ambushed 17 pdr twice and destroying it. And what makes me wonder more: Why is it cheaper than ab patrole? And since it targets so many t...
- 12 Sep 2017, 23:04
- Forum: Player Introductions
- Topic: JVolk UTC +2
- Replies: 7
- Views: 12059
Re: JVolk UTC +2
welcome:)
- 12 Sep 2017, 14:18
- Forum: General - CoH1 / BKMOD1
- Topic: Question on Panzerknacker
- Replies: 15
- Views: 3703
Re: Question on Panzerknacker
Dude. thats what i said i the other thread (got probably overseen by all that hate between to guys).
It attacks everything in its flight path including ambushed tanks and even AT guns.
It attacks everything in its flight path including ambushed tanks and even AT guns.
- 12 Sep 2017, 14:16
- Forum: General - CoH1 / BKMOD1
- Topic: Panzerelite Luftwaffe cluster bombs
- Replies: 9
- Views: 2509
Re: Panzerelite Luftwaffe cluster bombs
Haha, yeah, actually yes. Stormpios or basic grens yould be suited for that. But well, i think we used to live with it. Regarding SD2. They once were nasty as fuck with short cooldown and 100 ammo but also killing tanks and stuff. Right now (esspecially since Luft got something to use its ammo for->...
- 12 Sep 2017, 14:05
- Forum: General - CoH1 / BKMOD1
- Topic: Panzerelite Luftwaffe cluster bombs
- Replies: 9
- Views: 2509
Re: Panzerelite Luftwaffe cluster bombs
the upgrade on grens makes them detecting mines when not moving iirc. So it doesnt prevent you from running into it. If it always detects mines it then would mean that PE cant be stopped by mines oo.
- 11 Sep 2017, 12:41
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 105091
Re: Blitzkrieg Mod 5.0.0 Patch
Anyone remember when the HMG42 sound got changed to sound more like being far away. I would love to get the old HMG42 sound back. Once xali made a vote (there should be a yotube promo vid) where we could choose between a realistic HMG42 sound that sounds like standing next to it and that "HMG 4...
- 10 Sep 2017, 23:03
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6092
Re: WARNING skills needed ahead
The Luft henschel raid is way better than US patrole simply for the reasons mentioned. It attacks everything in the path, not just the target area and moving arround doesnt help and a single plane can hit several targets in the area. AB attacks vehicles and inf, but much easier to dodge. Regarding a...
- 10 Sep 2017, 19:06
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6092
Re: WARNING skills needed ahead
Redgaarden wrote:
Nah, AA works, it's just typical blitzkrieg not being obvious in what is better. Like for example wirblewind without HE + Anti air poisition has worse anti air capabilities than a wirblewind on the move without HE ammo.
What exactly do you mean?
- 10 Sep 2017, 15:09
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3293
Re: Anti tank teams in latest patch?!?!!??!?!?!?
Oh, so the 0.5 aim time for tanks is bc of the manual shooting? Hmm. I barely used that so from my point i would like to have the old times back where i was able to make my tank stopping before shooting.
- 10 Sep 2017, 14:58
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6092
Re: WARNING skills needed ahead
Ok. The game needs mirco managment and quick decision making. Most importantly is to know your enemie and what docs they choose and their gamestyle. So for me the most important thing was to know all players. Thats why i watched all replays i could get just to know exactly how my enemie is playing. ...
- 09 Sep 2017, 13:05
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3293
Re: Anti tank teams in latest patch?!?!!??!?!?!?
Well, no i hadnt so much time to play at all. Always on the go and doing stuff. I just managed to watch a few streams. My personally opinions on aim times: I do think they are good for several reasons. For my private mod with friends i did the same. Sure not 4 seconds but well. Aiming is important a...
- 08 Sep 2017, 14:52
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3293
Re: Anti tank teams in latest patch?!?!!??!?!?!?
Haha, yeah, i heard about something like that. Brits developed the "super camo paste" first right? It was ahead of its time Germans then used it on Jagdpanther as well but were in short supply so tanks like Elephant or Jagdtiger couldnt use it:D Ok, joke aside Are we talking about the read...
- 08 Sep 2017, 13:47
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3293
Re: Anti tank teams in latest patch?!?!!??!?!?!?
I may ask why AT guns keep ambushed when turning the gun arround? HMg crews dont keep ambushed, even when using this "turn fire angel" ability. Ive been always wondering why AT guns can keep ambushed when doing so. Maybe a bit off-topic but somehow it fits here as the gun also fires instan...
- 07 Sep 2017, 23:55
- Forum: Matchmaking & Strategies
- Topic: V5.0.0 (3v3) La Fiere *Rev
- Replies: 2
- Views: 884
Re: V5.0.0 (3v3) La Fiere *Rev
So, is RA, AB, armor the only combo i get to see in 3 vs 3? Dont get me wrong but that meta combo becomes a bit "boring"?
- 07 Sep 2017, 23:54
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3293
Re: Anti tank teams in latest patch?!?!!??!?!?!?
Thing is the abuse. Right in the moment the crew places themselfs behind the shield they fire. You can thus make a shot "relocate" it and when the crew jumps back to fireing posiiton they shoot again. I am not used to it yet, but i think i will be. Anti tank guns are quite deadly anyways i...
- 07 Sep 2017, 23:51
- Forum: Balancing & Suggestions
- Topic: Allies suggestion
- Replies: 30
- Views: 6488
Re: Allies suggestion
y, 240mm at 100m, and about 170mm at 1000m, i think we can take 1000meters like max range in the game (so "tiger sniper shot" gonna be like 2000m). dont try to "translate" ranges. It wont work. Trust me. I can explain you if you want somewhere.... In corsix, the max range penetr...