Search found 549 matches
- 13 Jun 2017, 10:31
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10235
Re: New unit?
You're saying the same things again and again, and i probably chose the wrong place to bring up my doubts about "new unit" and consequent RAF changes since it doesn't seem the main problem. I thought SAS being the most expansive inf unit in the game and being used (maybe) only for the fina...
- 13 Jun 2017, 09:52
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10235
Re: New unit?
Tiger you've already been answered to this many times, and my solution was not giving crawl to sas, my solution was in the linked post.
- 13 Jun 2017, 09:03
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10235
Re: New unit?
We came with this solution as a reaction to what people told us here - that dropping the glider directly on enemy is needed because it spawns Sten commandos and they seldom get close to use their weapons even with sprint. What do you think of what i suggested in my last post in this topic http://fo...
- 12 Jun 2017, 17:03
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10235
Re: New unit?
Because this Marine Commando squad will be able to pick up as much as 4 or 5 Bazookas and crawl with them all at once... Not sure about this: standard sten commandos, after thompson upgrade, only have 1 free weapon slot. I agree they'd bee too much with 4-5 zooks, but i think they kept the same slo...
- 12 Jun 2017, 16:27
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10235
Re: New unit?
How does bazooka work when they crawl? Does the handler stand up, get revealed and shoot after aiming for 2 seconds? Does it shoot while still hidden? I agree all AT handheld weapons should behave the same way when used from crawling mode, but not sure how want them to work. About new unit i like th...
- 09 Jun 2017, 08:26
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4090
Re: Shit 3v3
What tactic/s would you guys suggest (other from artying it of course) to take down an 88 emplacement since smoke is not working against inf? One option i can think of is: smoke the 88 and send a fast vehicle around, so the emplacement will be shooting AP suffering from accuracy penalty, then get cl...
- 08 Jun 2017, 09:39
- Forum: Matchmaking & Strategies
- Topic: Epic 1v1
- Replies: 10
- Views: 2260
Re: Epic 1v1
gg, you seemed locked in but responded to those cats in an amazing way
- 08 Jun 2017, 09:00
- Forum: Balancing & Suggestions
- Topic: Piat's
- Replies: 10
- Views: 1961
Re: Piat's
Ok thanks
- 07 Jun 2017, 15:07
- Forum: Balancing & Suggestions
- Topic: Piat's
- Replies: 10
- Views: 1961
Re: Piat's
You started complaining about PIATs after last game we had i posted the replay of (here http://forum.bkmod.net/viewtopic.php?f=16&t=2041 ), as you can see there piats oneshot only static HTs and cars, while dealing some damage by splash, but not oneshotting with it. I'd like to make you notice t...
- 07 Jun 2017, 13:54
- Forum: Matchmaking & Strategies
- Topic: 2v2 Kenshin hard carry
- Replies: 0
- Views: 650
2v2 Kenshin hard carry
Just had a decent 2v2 AXIS: Lehr - SE Boba - Terror ALLIES: Kensin - Inf Me - RAF Kenshin carried this game so hard, and our opponents seemed to lack any sort of teamplay, so i didn't even pick a doctrine untill the very end when i used a rocket strike to end it quickly which worked so bad (sorry fo...
- 05 Jun 2017, 15:32
- Forum: Matchmaking & Strategies
- Topic: 1v1vsDolphins
- Replies: 9
- Views: 1683
Re: 1v1vsDolphins
Next time try to clarify that a little better in your first post, that really seemed what i said.
- 05 Jun 2017, 15:06
- Forum: General - CoH1 / BKMOD1
- Topic: SE sector mortar ability
- Replies: 5
- Views: 1491
Re: SE sector mortar ability
Isn't it weird to deny your opponent to step on his own territory with such an ability? I know normal arty can do that all the time, but this aimed "protection" on enemy terrotory (and for a rather long time) seems quite weird. But if nobody else finds it weird i'll just let it go, thanks ...
- 05 Jun 2017, 14:46
- Forum: Matchmaking & Strategies
- Topic: 1v1vsDolphins
- Replies: 9
- Views: 1683
Re: 1v1vsDolphins
What's the point of this replay? It is very short, you didn't even have 2 command points each at the end of the game. I saw many games going like this and they ended with a rematch since it's obvious one fucked up his early game. It honestly just seems to me a childish way to publically make fun of ...
- 05 Jun 2017, 14:13
- Forum: General - CoH1 / BKMOD1
- Topic: SE sector mortar ability
- Replies: 5
- Views: 1491
SE sector mortar ability
Hi all, I don't really know this ability very well, but I was recently playing against a SE doctrine and it was active on one of my territories. I didn't notice exactly but i think that ability was activated a few seconds before i captured that sector. I always thought this ability was meant to defe...
- 04 Jun 2017, 08:10
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.8 Patch
- Replies: 65
- Views: 59358
Re: Blitzkrieg Mod 4.9.8 Patch
Hello there and welcome to the forum! I would like to say a few hardships about the game; In some places the remaining guns are firing at airplanes if they are unaccompanied ... I honestly don't understand what exactly you mean with this, perhaps you should explain more. Playing some non bk/standar...
- 03 Jun 2017, 23:19
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4090
Re: Shit 3v3
88s use a relatively accurate scatter for accuracy btw, so smoking the 88 really doesn't do much except shield your units from supporting defenses. I learned this the hard way. I don't really get what you mean here, does smoke not decrease 88's accuracy enough to miss? The problem seemed to me dama...
- 02 Jun 2017, 11:38
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4090
Shit 3v3
MAP: Red Ball Express ALLIES: Me - RAF General Belisar -Armor 6th Airborne - RAF AXIS: Idliketoplaybetter - Terror Bad Rain - Luft Panzer Lehr - Luft 6p_red_ball_express.2017-06-01.16-10-07.rec The game is very long but enjoyable, you can watch it to have some gameplay-fun. ["Rant" @Player...
- 30 May 2017, 07:17
- Forum: Matchmaking & Strategies
- Topic: 1v2 against Grigori Rasputin and Vendetta on Duclair
- Replies: 5
- Views: 1405
Re: 1v2 against Grigori Rasputin and Vendetta on Duclair
You know what the thing is? Henny is simply too strong, no need to argue any further. I think your opponents should have tried enlarging the frontline, they kept pushing the same narrow area and you just needed 210mm nebel to block them. I think this replay shows perfectly why i asked to raise the p...
- 26 May 2017, 09:00
- Forum: General - CoH1 / BKMOD1
- Topic: Demo charges vs bunkers
- Replies: 15
- Views: 2888
Re: Demo charges vs bunkers
I can speak for brits howitzers, dunno about US ones, they do very little damage against bunkers, and i agree with the fact that satchels are more effective than demo charges in game to take down defences: one satchel charge just needs to be thrown as a grenade, even if with shorter range it can be ...
- 24 May 2017, 16:27
- Forum: General - CoH1 / BKMOD1
- Topic: Demo charges vs bunkers
- Replies: 15
- Views: 2888
Re: Demo charges vs bunkers
Why don't i learn to shut my mouth..................... Jk Would be nice if you could check or get some more precise infos about how demo charges work if you have some time, not very necessary tho. I'm curious cause sometimes they do very little damage to map buildings as well, and knowing how much ...
- 24 May 2017, 07:45
- Forum: General - CoH1 / BKMOD1
- Topic: Demo charges vs bunkers
- Replies: 15
- Views: 2888
Demo charges vs bunkers
Hi all, I was recently playing as RAF and, when i placed demo charges on a heavy mortar bunker (at 90/95% of its HPs) with commandos, i was very surprised to see it blowing up immediately. My surprise is due to the fact that it always requires 2/3 demo charges to take down a normal bunker (usually f...
- 20 May 2017, 18:44
- Forum: Balancing & Suggestions
- Topic: CW - AT boys commando
- Replies: 41
- Views: 6718
Re: CW - AT boys commando
I usually find it "harder" to counter wehrmacht's pumas, more than PE's scout cars or halftracks. Pumas seem to be faster, or at least more "dodgy", and harder to hit for boys rifles, usually requiring 3 hits to die. To be honest expecially "stubby" 75 mm puma is a real...
- 18 May 2017, 21:18
- Forum: Balancing & Suggestions
- Topic: CW - AT boys commando
- Replies: 41
- Views: 6718
Re: CW - AT boys commando
I would change then to a 3 men squad with passive camo as standard boys squad, and to make them preferable to the standard ones, i'd apply the aim time buff you suggested for normal ones, making them available with first glider as i said in this other post: http://forum.bkmod.net/viewtopic.php?f=15&...
- 18 May 2017, 06:56
- Forum: Balancing & Suggestions
- Topic: CW - AT boys commando
- Replies: 41
- Views: 6718
Re: CW - AT boys commando
I don't think boys are that bad at the moment. Just sometimes it seems they miss all their shots, and pumas wreck them, but that's more bad RNG than underperforming unit imo.
- 16 May 2017, 11:32
- Forum: Player Introductions
- Topic: Karma Police, UTC +1, PVP
- Replies: 17
- Views: 19645
Re: Karma Police, UTC +1, PVP
You should edit it as: "Hi my name is Wrocislav, I'm polish and i like sausiges, not small ones... small ones are boring... i like big sausiges cause they're more fun"
short, effective, true and much less cocky.
Jk
short, effective, true and much less cocky.
Jk