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by Warhawks97
04 Apr 2018, 14:28
Forum: Matchmaking & Strategies
Topic: King Tiger - Triumph!
Replies: 13
Views: 2989

Re: King Tiger - Triumph!

@Hawks Inf doc - 6 points and you get - Thick ass infantry butcher Jumbo, I won tens of games by simply rolling this thing out after 12-13 mins of the game start, Axis can only stop it with pak rocket shot or ambushed Hetzer, brilliant assault unit - Annoying saboteur squad with a wide range of abi...
by Warhawks97
03 Apr 2018, 21:35
Forum: Matchmaking & Strategies
Topic: King Tiger - Triumph!
Replies: 13
Views: 2989

Re: King Tiger - Triumph!

At this time axis had too many important resource points in controle as that you could start relaxing. Hetzers and stug in ambush would easily handle the HE shermans. Or simply 88. On the long hand the RE guy wouldnt be able to maintain all his emplacments as the Terror doc would become stronger and...
by Warhawks97
02 Apr 2018, 14:18
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3692

Re: Tank entrenched position delay

Well, iirc the vet affected only "hardpoint 1".... each weapon is a hardpoint and modifiers can either effect all or just one. If i remember correctly it was only hardpoint one, thus the mortar.
by Warhawks97
02 Apr 2018, 14:17
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 9829

Re: Rifleman

basically all weapons have slight suppression values, even coaxial and hull mgs. How quick a unit gets suppressed depends on the kind of unit, the weapon suppression values and rate of fire. Pios and engis can be suppressed relatively easily. I could check weapon by weapon which has at least a very ...
by Warhawks97
02 Apr 2018, 13:56
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3692

Re: Tank entrenched position delay

Can you pls give an info about the US halftrack vet accuracy boost?`Does it boost anything bc indirect weapons do not work via accuracy but with scatter. So if it should be more accurate the vet would have to reduce scatter, not improve accuracy or am i wrong?
by Warhawks97
02 Apr 2018, 11:29
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

Well, markr. You are right. I know that when changing one thing lots of others will change too. Just i want to get more precise now on the issue. I will list down a handfull examples. 1. 76 gun vs Tiger. Right now when you fire from max range at tigers rear your pen chance when using basic rounds is...
by Warhawks97
01 Apr 2018, 11:59
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 3692

Re: Tank entrenched position delay

US and WH Mortar HT health: 315 PE HT: 280. The AoE of a 105 is 10 range. The blast radius is 0-1/1-3/3-7/7-10 (short, medium, long, distant) Damage modifier: 1.5/0.75/0.5/0.3 Axis/Allis 105 arty damage: 335. Explosion center: 50% more damage. Total damage: 502 Allied damage reduction to pretty much...
by Warhawks97
01 Apr 2018, 10:58
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

Markr, i think you do believe that Heavy-medium is balanced in some ways. i would say its not bc obviously the heavies holds pretty much all advantages. Elephants, KT´s, SP, Jagdpanther do actually never die in tank to tank engagments vs medium tanks only. Basic Tiger and Pershing are the only heavi...
by Warhawks97
01 Apr 2018, 01:33
Forum: Matchmaking & Strategies
Topic: Never Give UP!
Replies: 8
Views: 2055

Re: Never Give UP!

They didnt coordinate. Nashorn as back up and then just 210 nebler + panther and KT attacking.... and firestorm in case the sp has like 10 HP left. Also in that engagment when both bonced at the same time he just had to stay. KT reloads a sec faster than SP so that could have been an advantage. You ...
by Warhawks97
31 Mar 2018, 22:38
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

I am sharing redgaarden points. Not much to add except that i would rather keep the chance to oneshot shermans with 88 guns bc they simply could. Its some kind of "signature". And what else shall the most powerfull guns do. What bugs more that any axis (and cw tank) becomes a one-shoter wi...
by Warhawks97
31 Mar 2018, 22:04
Forum: Matchmaking & Strategies
Topic: Attack of the Clones-Star Wars
Replies: 5
Views: 1117

Re: Attack of the Clones-Star Wars

first sandbag give a bit more HP, second boost armor. But normal sherman does not get second sandbags due to the optical bugs they caused. But even with those second sandbags+ the easy eight bonus armor doesnt make it even close as effective to tank IV H/J. 50 mm AT vs sandbagged 76 sherman (which a...
by Warhawks97
29 Mar 2018, 19:26
Forum: Matchmaking & Strategies
Topic: Attack of the Clones-Star Wars
Replies: 5
Views: 1117

Re: Attack of the Clones-Star Wars

Huh, I remember that game... Most noticeable moment is when my regular 75mm HE Sherman actually bounced off three 50mm Pak shells in the row!! And then shortly after that, it also bounced off a hit from the Stug 75mm gun!!! Despite that my Sherman was of course not over-repaired or had any sandbags...
by Warhawks97
28 Mar 2018, 18:47
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

The super heavy tanks wouldnt be penetrated by 37 mm guns and there is no nead to let it happen since even their rear armor was thick enough. I simply think that tanks which had thick side armor and supposed to take shots from all directions (best example the tiger but also jumbo later or churchill ...
by Warhawks97
27 Mar 2018, 22:07
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

Lol what, Jagdtiger is a turretless Maus? Anyway, thanks for clarifying. Saves me the waste of losing twelve M10s next time. How do you kill it without planes or arty? Bazookas seem to bounce off it as well (which makes sense since the 17pdr has low penetration chance on it as well) so you have to ...
by Warhawks97
27 Mar 2018, 19:22
Forum: Matchmaking & Strategies
Topic: Super intense GAME
Replies: 7
Views: 1862

Re: Super intense GAME

Kr0noZ wrote:Well, minimum should probably be slightly larger than the explosion radius, so it wouldn't blow itself up...


haha. Oh, forgot about that:D Would be a funny picture. So 20 is then to be minimum required in order to prevent this happening. :mrgreen:
by Warhawks97
27 Mar 2018, 19:20
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

That subject is very interesting though and mofeta is actually not so wrong. For example: The 75 mm sherman gun vs tank IV H/J with skirts has at max range a 94,128% pen chance. So you can bounce. Against panther rear at max range its 31,8% and vs Panther G just 28,62%. and Panthers were known for t...
by Warhawks97
27 Mar 2018, 14:30
Forum: Matchmaking & Strategies
Topic: Super intense GAME
Replies: 7
Views: 1862

Re: Super intense GAME

Why a minimum range of 50? That thing aimed the barrel towards target and shot. Like a normal tank almost. Why should it have such limitations? In reality it was more direct firing unit by aiming with gunsights at the target. If anything is problematic its the current 200 range which turns it into a...
by Warhawks97
26 Mar 2018, 17:45
Forum: Matchmaking & Strategies
Topic: Super intense GAME
Replies: 7
Views: 1862

Re: Super intense GAME

The range isnt the problem. Why shouldnt it be able to turn the barrel directly at a target in front of it? It did so in reality and in war thunder people doing the same. What is more crazy is the ammount of arty that rained down on the SP after that shot and during the game in general. But is this ...
by Warhawks97
25 Mar 2018, 22:37
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

@markr: I´ve got really confused. If you dont mind about longer reload for units like JP and those with massive, far reaching high pen/damage gun, nice. I was out that night btw and drunk a bit before posting. @mofeta: Stuart has 3,5 reload time already. Greyhound is afaik at a similiar level. Its t...
by Warhawks97
25 Mar 2018, 02:12
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

But things have their use but the use is simply based on the phase of the game. Since you talked about the AT guns, then the light guns are useful in early game vs early vehicles. Why do they need to shoot fast(er)? By the time the game shifts to medium vehicles the light guns are already unreliabl...
by Warhawks97
25 Mar 2018, 00:20
Forum: Bugs
Topic: British Sappers Pak 36 camo bug
Replies: 2
Views: 1983

Re: British Sappers Pak 36 camo bug

It happens often when stealing pak 36. I think its even always the case or has been. Havent stolen any of them in recent patch.
by Warhawks97
25 Mar 2018, 00:19
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

I dont want to derail the topic any further or whatever. Just the point is like ExE said. Range, damage/pen/accuracy etc and rate of fire. Everything is good for a certain use. Like imagine all AT guns have same accuracy vs vehicles and rof. Why should anyone go for the lighter guns? Yes, rate of fi...
by Warhawks97
24 Mar 2018, 18:40
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

Can the puma evasion be nerfed for the sake of light vehicle standardization? The only reliable way to hit the damn this are bazookas I feel. do you mean the accuracy of allied US heavy at guns against Puma_type TT? @Tiger. Axis 75 mm AT vs Greyhound: Modifier not moving: 1, Moving modifier: 0.8, m...
by Warhawks97
24 Mar 2018, 16:48
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39783

Re: 5.1.4 preview

Sorry, i missread the stuff about firefly. Its not just about Tigers. The 6 sec tiger (Tiger I) is perhaps less pushing. I have in mind all these vey big guns with slow reload times of like 5 seconds. They have range, rof, damage, pen, even mobility in terms of jagdpanther, armor and HP in their fav...
by Warhawks97
24 Mar 2018, 16:20
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 14728

Re: Weapon upgrades

The Allied grenades have shorter cooldown, lower range, lower cost and an AoE of 7. Axis have AoE of 5 and more range and higher cost and higher cooldown. But somehow they seem to have more explosives or higher ammount of it while the Allieds SoE is explained by the fragmentation effect axis doesnt ...