Search found 2410 matches
- 20 Aug 2018, 21:23
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103873
Re: 5.1.5 beta v6
i support the removal of flank speed from the hetzer for the reasons markr and warhawks explained. I'm not trying to be antagonistic, but i don't see the logic given by tiger, relative adjustments between the tiger and hetzer don't make sense to me as they both serve different roles, one is a dedica...
- 13 Aug 2018, 16:37
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
Smoke + flames + loaded car combo... will be pretty fuckin brutal true. How to successfully kill 88 emplacements with just some basic units. But that combo at least costs 800mp and 75 mu. Unless you get a wasp... maybe the wasp should be a reward unit with the Bren carrier instead of the dingo? I ha...
- 12 Aug 2018, 23:17
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
Lol basically the idea is to make so if they touch a building the occupants die and making grenades obsolete. I think that wouldn’t be too ridiculous for some players because that’s the case in other games: coh2, wikingr, spearhead, sd44. People see the purpose and accept it. But it’s not like that ...
- 12 Aug 2018, 20:28
- Forum: Announcements
- Topic: Beta 5.1.5 v5
- Replies: 77
- Views: 45330
Re: Beta 5.1.5 v5
I don’t have balance suggestions mostly because I’d like to see what happens post other things said. But I wasn’t trying to point out imbalances as I am trying to prepare for the probably high amount of backlash. Brits are iconically the most formulaic faction. I can only think of one Brit player wh...
- 12 Aug 2018, 20:17
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
Sorry for the frustration. We are trying to think it through though, which is better than most balance topics, no? Was anyone against the idea of buffing their anti-emplacement/building capability? Also maybe combined with a range buff? This turns them into high skill-high reward units. Maybe we try...
- 12 Aug 2018, 05:19
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
Personally, i agree. More than that, I think all inf's durability should be the same. BUT, in the case of BK where units are obviously tiered and each of the units sort of represent their power/veterancy/training through stats and such engineers seem like they were meant to depict non-combat units w...
- 12 Aug 2018, 01:20
- Forum: Announcements
- Topic: Beta 5.1.5 v5
- Replies: 77
- Views: 45330
Re: Beta 5.1.5 v5
I played a lot more games in the beta, 1v1's with walder on 4v4 maps cuz we are masochists. The new AT squad is really going to shake the meta.... brits are going to have a really tough time adapting for a while.
- 11 Aug 2018, 22:54
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
I'm with warhawks in I don't think durability buffs is the way to go, not because it wouldn't be balanced but i feel like it'd wouldn't be intuitive and would break the feeling of the game. When people ask "why do engineers get defensive buffs when getting a flamethrower?". The response &q...
- 10 Aug 2018, 18:24
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
Sad but true.... Maybe at least bump its modifier against buildings? I feel like people's first instinct is to use it for clearing emplacement/buildings/bunkers. It would give it a definitive purpose as a high skill requirement but reliable utility while a grenade is more like a cheaper but safer ga...
- 10 Aug 2018, 18:09
- Forum: Balancing & Suggestions
- Topic: flmaethrower like a hot water!!
- Replies: 39
- Views: 5752
Re: flmaethrower like a hot water!!
In pvp currently, I dont think the flamethrowers are used that often purely because of how squishy engineers are but that's not me suggesting to make them more durable. I'm just saying practically they don't even make it to their target. Sometimes they end up killing themselces with their own flames...
- 09 Aug 2018, 17:59
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
When you say "in fact" it doesn't make it absolute and only. Yes, in the past high resource was mainly for those who wanted to skip phases of the game. But, "in fact" the game is barely accelerated from a pvp perspective as also mentioned in my long post above. Sure some players...
- 09 Aug 2018, 17:08
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
This thread hasn't been locked nor have warnings/bans been given out.... does this mean the moderators are passively allowing me to respond....?
- 08 Aug 2018, 19:48
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
so yes I did it to piss as many people off Well, that explains a lot.. can't blame him for kicking you out of his host then. And btw, I was told that this arty formula couldn't bring you victory in any of the 3 games, proving that it's not really effective to achieve a win.. but only effective in p...
- 08 Aug 2018, 19:40
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
But Markr can you REALLY blame them when the option is available and it’s literally labeled standard? Even more so when you get annoying formula players who get themselves off winning some gimmicky early game meta exploit and then parade around calling themselves “pro” and prostletizing standard re...
- 08 Aug 2018, 08:05
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
I arty party almost 90% of my small map games, it is almost widely recognized and expected now. It had nothing to do specifically at the host, my spite is directed at everyone. so yes I did it to piss as many people off because they are high and mighty about their way of playing as "okay" ...
- 08 Aug 2018, 07:25
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
@kwok-I liked that chat .... but only one question, do you know me (usually a lot of angre)..... why people do not complain about arty in my games ?, I hope an answer Lol because you play with friends like me. We complain in friendliness. I complain to you all the time, but kindly HAHA. But there a...
- 07 Aug 2018, 19:39
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
@kwok-I liked that chat .... but only one question, do you know me (usually a lot of angre)..... why people do not complain about arty in my games ?, I hope an answer Lol because you play with friends like me. We complain in friendliness. I complain to you all the time, but kindly HAHA. But there a...
- 07 Aug 2018, 19:32
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
I was already thinking about naming the current "standard res." as "Low res." and current "high res." and "standard res." but I thought it wouldn't have much effect anyway, and I told you how it is about the maps...also the "latest message" has been...
- 07 Aug 2018, 09:40
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
Similarly, CoH has 1v1, 2v2, 3v3 and 4v4 game types... 1v1 is not recommended for BK Mod, but you can't remove it.. and you shouldn't. Players are up to choose playing 1v1 or not, and mostly btw; 1v1 is an option only sometimes when not enough players are online. There are only THREE 1v1 maps with ...
- 07 Aug 2018, 09:18
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
I agree with warhawks, the skill differential to have a game using only arty vs not being able to use arty at all was too great. If you take a player who didn't use tanks, they can still be highly effective. If you take a player who didn't use arty, the skill gap needed to be just as effective and i...
- 07 Aug 2018, 01:08
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
4) Most of the games are standard resc, not high resc. We keep saying to players for as long as I can remember that BK should be played with High Resources setup (also on big maps). The fact that players ignore the recommended settings is not really problem of the mod. It is like buying a Ferrari, ...
- 05 Aug 2018, 21:28
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
I disagree with almost everything tiger just said except that WH needs a better counter to recce, hence why i asked for that fuel bump a couple patches back. 2 sct cars and a pgren is significantly beter than 2 at guns and rifles. sct cars can kill any early game US opposing units at every range whi...
- 05 Aug 2018, 19:39
- Forum: Announcements
- Topic: Beta 5.1.5 v5
- Replies: 77
- Views: 45330
Re: Beta 5.1.5 v5
I'm really enjoying the new beta, had a game or two yesterday didn't find any glaring bugs. I'm pretty much in agreement with mencius when it comes to the new AT squad. Would it be fine to tune the speeds for the slightly down a bit more? I know the intent is to not feel too much difference, but i f...
- 05 Aug 2018, 19:32
- Forum: Matchmaking & Strategies
- Topic: 2v2 on Discord
- Replies: 28
- Views: 3655
Re: 2v2 on Discord
So, I would question you back... Hawks. How many times have you also seen SP, KT, Tigers and Pershings die instantly without scoring any kills? I would say that heavy tanks in Bk Mod are pretty balanced.. and are only effective in the hands of good players. Thus, any changes in this field.. must be...
- 05 Aug 2018, 19:27
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7342
Re: USA early game against PE
I understand that PE vehicles in the early game add variety to openings, which I'm all for. But I see where elpiojo is coming from, it is too punishing to lose to a vehicle opening based on RNG. If an AT gun misses, it's pretty much a guaranteed dominance for the PE early game. It doesn't make for a...