Search found 91 matches

by lunarwolf
23 Apr 2015, 14:19
Forum: Matchmaking & Strategies
Topic: British vs Tank Hunter. What would you do?
Replies: 11
Views: 2434

Re: British vs Tank Hunter. What would you do?

27 pounders. job done

also firefly is pretty devastating at range
by lunarwolf
21 Apr 2015, 19:41
Forum: Balancing & Suggestions
Topic: tank traps
Replies: 0
Views: 582

tank traps

2 points: 1. why cant all WH build tank traps? US can with all factions yet it was WH that was fighting a def war at this stage of the war. I think all Werhmacht factions should have tank traps available. leave it as is for PE. 2. tank trap/roadblock for CW RE and PE SE - they don't link well and th...
by lunarwolf
21 Apr 2015, 13:32
Forum: Balancing & Suggestions
Topic: British Mortar pleaaaaaaaaaaase
Replies: 9
Views: 1647

Re: British Mortar pleaaaaaaaaaaase

CW has Piat which can easily kill mortar HT behind cover the PE player must be a fool then if he doesnt see AT inf coming and moving his HT. if he has to retreat his mortar HT because of PIAT - it serves the same purpose as killing it and stopping it from mortaring a specific area. giving you time ...
by lunarwolf
20 Apr 2015, 10:46
Forum: Balancing & Suggestions
Topic: British Mortar pleaaaaaaaaaaase
Replies: 9
Views: 1647

Re: British Mortar pleaaaaaaaaaaase

CW has Piat which can easily kill mortar HT behind cover ;)
by lunarwolf
15 Apr 2015, 15:13
Forum: Balancing & Suggestions
Topic: Spotters, Binoculars, VT´s
Replies: 27
Views: 6161

Re: Spotters, Binoculars, VT´s

OK. But can at least officers and some scout vehicles get binoculars? Just to get the game a bit more fluid and for improved dynamics. spotters are not synonymous with a dynamic/fluid game in my book, sounds more like "artifest" camping to me. US already get 2 spotters, brits have captain...
by lunarwolf
15 Apr 2015, 14:43
Forum: Balancing & Suggestions
Topic: PE Nashorn
Replies: 15
Views: 2633

Re: PE Nashorn

I must admit I don't use the nashorn in TH doc (in fact I don't think I ever built it except as SE doc). not because of price tbh, but mostly because as TH I usually am more mobile and push through which the nashorn doesn't really suit, since it's more a camping/ambush tank due to its very weak armo...
by lunarwolf
15 Apr 2015, 11:15
Forum: Balancing & Suggestions
Topic: Flame Hetzer Camo
Replies: 5
Views: 1326

Re: Flame Hetzer Camo

using infantry vs flame hertzer is not the best choice. just use any Sherman and that will do the trick ;) I think it's fine as is. also the range is similar to a croc.
by lunarwolf
14 Apr 2015, 22:52
Forum: Balancing & Suggestions
Topic: Spotters, Binoculars, VT´s
Replies: 27
Views: 6161

Re: Spotters, Binoculars, VT´s

not big on the idea of more VT, there is enough arty spam as it is

my 2cents
by lunarwolf
12 Apr 2015, 18:59
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

having an infantry decimator that can quickly outflank AT guns very easily at the start of the game caused huge balance issues. Yeeea that doesn't sound like PE scout car at all xD... give me a break. scout car takes time to kill AT guns, just like a jeep - that wasp 1st edition could instantly bur...
by lunarwolf
12 Apr 2015, 18:26
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

Wasp was too OP as a starter vehicle when it made its appearance in this mod, this is why it was nerfed But it was nerfed so much that it became unusable. We talked about this inanother topic - main problem is its range and when it gets close enough to use the flamethrower it kills veeeery slowly. ...
by lunarwolf
12 Apr 2015, 17:45
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

hey MarKr, maybe there is another solution. For example leaving Wasp as it is, but adding a new flame unit. The M5A1 with E7-7 Flame Gun, it would replace standard Stuart. It had a flamethrower instead of the main gun (no new model needed). It would also make people build Stuart at all -_-. If u do...
by lunarwolf
12 Apr 2015, 15:02
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

I was seriously thinking of the idea to make the SP available more than a time, using the war machine ability.. I don't actually mind! Since the JT is available more than a time already. I don't agree with war machine ability for SP. a SP costs 2000 mp, it shouldn't be free replacement for a couple...
by lunarwolf
12 Apr 2015, 01:58
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

F2 costs 500 mp and 70 fuel for PE. Terror doesn't need that tank since it has stug, tigers, panthers etc... (when have you seen any1 using terror build one, unless he is clueless?) however PE Luft and SE have little choice in tanks and stuck with this pile of expensive rubbish. to say the F2 beats ...
by lunarwolf
11 Apr 2015, 05:03
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

well if you worried about PE, they only have HT mortar so that comes much later esp if they go with scout cars before - giving you all the time to build a 81 mortar HT. Brits have mortars early and those pound and u need a nade, flame, arty to kill them. WH has 81mm at skirmish phase. originally the...
by lunarwolf
10 Apr 2015, 15:38
Forum: Bugs
Topic: some vehicle wrecks
Replies: 0
Views: 630

some vehicle wrecks

2 things 1. some wrecks are not salvageable for fuel/munitions 2. some wrecks (like Wolv M10, some halftracks...) cannot be destroyed by AT, mortars etc... only way is to drive over them. annoying because it may be cover you want to deprive enemy infantry of, or it may block your path if you don't h...
by lunarwolf
10 Apr 2015, 15:32
Forum: Bugs
Topic: Artillery Not firing
Replies: 3
Views: 1405

Re: Artillery Not firing

This is a bug that has been in for years. The artillery has to be on flat ground. So if your howitzer or nebelwerfer is on a hill, sometimes it won't shoot. same for mortar halftracks. it's a frustrating bug, but hills in this game have always been poorly implemented, like AT shooting in the ground...
by lunarwolf
10 Apr 2015, 15:25
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

sry to say it doesn't kill infantry is a bit of an exaggeration. the 60mm mortar is cheaper and comes before any axis mortar - what do you expect? 120mm range and damage for a fraction of the price lol. obviously it isn't the best mortar but it has its uses esp early game and the type of map.
by lunarwolf
10 Apr 2015, 12:49
Forum: General - CoH1 / BKMOD1
Topic: Blitzkrieg Gameplay Videos
Replies: 28
Views: 5005

Re: Blitzkrieg Gameplay Videos

I wasn't suggesting you impersonate Imperial Dane I only mentioned him because you seem to want to do something similar and it is always useful to see what the "competition" is doing as it can give you ideas of what works or can be improved. obviously he has his own personality/style, but ...
by lunarwolf
09 Apr 2015, 18:36
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

I meant the airborne ones form US AB. yeah I edited my post as you were writing your reply. was confused coz u said sappers so thought CW. anyway US airborne engineers are ok, since they do come with satchel and demo ability, and can reinforce without retreating - pretty sure they can cap points fa...
by lunarwolf
09 Apr 2015, 18:11
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

What about airborne sappers ? u mean the ones for CW Royal Commandos? I love them, u can call them anywhere with glider and are pretty deadly in cqb vs oher infantry. I for one use them all the time when going CW armor doc as for the for US airborne engineers. they just regular eng afaik, except th...
by lunarwolf
09 Apr 2015, 17:58
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

US 60mm Mortar - http://forum.bkmod.net/viewtopic.php?f=15&t=376 what are u talking about? mortar shreds infantry, sure it may not have range of 81mm, 107mmm and 120mm but those are more expensive. it may be the weakest mortar, but mortars in this game are far from weak they are excellent at ki...
by lunarwolf
09 Apr 2015, 14:09
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

- Maybe it could get some further nerf against planes, though there are people who say it is OP but others say it is OK... my gripe is that 215 munitions is a huge chunk of the max reserve 600. so if it doesn't land that is really expensive. I can understand that planes can be shot down, and if tha...
by lunarwolf
09 Apr 2015, 11:48
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

Wake wrote:
Also, the F2 Panzer IV got a price reduction in 4.7. It now costs 460 MP and 60 fuel, but regardless,


PE SE and Luft P4 ausf F2 costs exactly what I said with latest patch -> 500mp and 70 fuel. you can check.
by lunarwolf
09 Apr 2015, 11:39
Forum: General - CoH1 / BKMOD1
Topic: The rarest Bk units
Replies: 55
Views: 9212

Re: The rarest Bk units

-AA´s are similiar effective and allied airplanes get also often shot by axis base def. sry but I tested this on a few maps (so it's more than occasional luck) and this is not entirely true. although it is better with last patch than before where it was 100% shot down, now sometimes it doesn't get ...
by lunarwolf
09 Apr 2015, 11:04
Forum: General - CoH1 / BKMOD1
Topic: Blitzkrieg Gameplay Videos
Replies: 28
Views: 5005

Re: Blitzkrieg Gameplay Videos

I used to watch ImperialDane's channel called Propagandacast. I liked his commentary on vcoh maps. this may give you some ideas. it helped me learn the game and was fun. never saw such a channel for BK mod.

https://www.youtube.com/user/Propagandacast

good luck