Search found 563 matches

by Viper
25 Oct 2018, 16:00
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38223

Re: Blitzkrieg Mod 5.1.6 beta

i loaded my playback file in the game and watched the replay. the max level priest fired the first shell of a regular barrage at 51:42 and fired again at 51:44 and again at 51:48 and once again at 51:51 and maybe 1 or 2 more times with similar speed. so it seems 2:3 or 2:4 seconds reload time. i thi...
by Viper
25 Oct 2018, 13:40
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38223

Re: Blitzkrieg Mod 5.1.6 beta

ok. but what is the reload time of the priest when it has max level 4 :?: because i was playing with it now and the reload seemed less than 2 seconds and this created more of a sound glitch....the gun fired too repeatedly and the sound effect even overlaps because of this unreal firing speed.
by Viper
25 Oct 2018, 13:04
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38223

Re: Blitzkrieg Mod 5.1.6 beta

MarKr wrote:- Barrage AoE UI indicator (the yellow circle) should now get properly bigger with range (the farther you shoot, the bigger the UI - to more accurately indicate the hit zone)

not applied to the priest. or the scatter is always the same at any range. (bug?)
by Viper
24 Oct 2018, 20:30
Forum: General - CoH1 / BKMOD1
Topic: forum not secure
Replies: 3
Views: 2913

Re: forum not secure

it is a big concern even for normal users. because this is not all what it means. it is a big deal because it means that private messages are not really private, and maybe more. actually another guy started a topic about this months ago http://forum.bkmod.net/viewtopic.php?f=22&t=2689 but receiv...
by Viper
24 Oct 2018, 15:57
Forum: General - CoH1 / BKMOD1
Topic: forum not secure
Replies: 3
Views: 2913

forum not secure

all my browsers tell me the connection to this website is not secure
do this forum follow the online privacy regulations?
by Viper
24 Oct 2018, 15:50
Forum: Balancing & Suggestions
Topic: Infantry weapons (balance crusade)
Replies: 7
Views: 3073

Re: Infantry weapons (balance crusade)

The WH grens could get doc depending upgrades. BK: MP 40 (6) and lmg42. Terror: MP40, Flamethrower, lmg42 Def: G43´s, lmg42, Mp40. before the kch removal....grenadiers used to be like that and they were called "useless" because they were not different from volks. grenadiers cant lose the ...
by Viper
22 Oct 2018, 09:20
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11559

Re: BK improvements

I wrote there "over-represented" not "over-rated". It was meant by that, that Germans built 426 000 pieces of StG44 but for example 1 100 000 pieces of MP40. This means that it was more common to find a soldier with the MP40 than with an StG44. However who in the BK has MP40? Vo...
by Viper
21 Oct 2018, 23:30
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11559

Re: BK improvements

interesting discussions. i think it's almost balanced agree. gameplay goes before realism. agree, too. This is something I could agree to. The versatility of Axis infantry is a huge advantage and I also agree that the StG44 is vastly over-represented in the mod. not agree. mp44 was semi automatic, b...
by Viper
05 Sep 2018, 23:12
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7365

Re: Regarding My Experiences

hetzer vs zooka = hetzer dead or heavily damaged.

achilles vs shreck = shreck team dead by high explosive or 1 man survive, and achilles escape with flank speed.
by Viper
05 Sep 2018, 19:25
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7365

Re: Regarding My Experiences

Ya, I know about the Cromwell. I recently even killed 2 Panther.D with it.. and talked about that with MarKr privately, even before this topic was created... The solution: Achilles and Cromwell wouldn't have flank speed ability except with veterancy, vet1 or vet2. This way, the Comet would have a c...
by Viper
30 Aug 2018, 16:39
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 4427

Re: [5.1.5] random immobilization.

have idea.

add new "fix track/repair engine - tool" ability for 40 ammo for all engineers. will take 3 seconds to repair and 10 recharge time.

this way no tweaks will be needed for anything, and they will have some better chance to survive immobilization.

just idea........
by Viper
30 Aug 2018, 15:45
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 4427

Re: [5.1.5] random immobilization.

So I would say it IS quite rare. I believe you.. but the reality seem to be different, let me throw an example: My 2 hours 1v1 game with Mr.Nobody from last week, it was on 5.1.4 btw:- - Tiger1 getting immobilized by M10 AP rounds; m - M10 (AGAIN) immobilizing Panther.G with AP rounds; m - 76mm AT ...
by Viper
26 Aug 2018, 00:08
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

Tiger1996 wrote:KoOol :)

time for a bk video with the shermanator? ;)
by Viper
22 Aug 2018, 22:09
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

yes lets release the patch ..... if any bugs spotted it can be corrected on the next 5.1.6 beta.
by Viper
22 Aug 2018, 18:25
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

Really don't know yet. It wasn't planned at all, out of sudden someone says that "tanks should get it now, when they have longer reload times". But I don't think all tanks will get that simply because some don't have any UI slots free anymore (especially in RE doc), not to mention that pe...
by Viper
22 Aug 2018, 17:00
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

i think changes will be made to tigers first? or already done? cant see on the patch notes.
and kwok told about too accurate arty with veterancy, maybe that need some work too?
by Viper
21 Aug 2018, 19:43
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

this forum anyway isn't a place that I would like to stay in anymore.. it's almost a place that I completely despise now.. at least as long as MarKr is in the center of development. why tiger???? mark said he think flank speed for tigers is not needed and can be removed, and said hold fire can be a...
by Viper
20 Aug 2018, 14:10
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

As for your quote of mofeta - he also says that ALRS at lvl1 is crazy. He only suggests it sooner for the Ace, I don't have a problem with that since that unit is doctrine limited and comes quite late, but I am against globa ALRS at vet 1 for all Tigers. i cant reply the part where you respond Tige...
by Viper
20 Aug 2018, 12:45
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

@tiger relax. @mark Generally speaking, if you place people on your ignore list, you don't see their posts. But what exactly am I missing? Requested "hold fire" for tanks? I know people talked about it. I don't think it is needed but it can be added. Or you mean a certain person requesting...
by Viper
20 Aug 2018, 10:25
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

And yes, I said it is experimental change. If people in general were against it, then it would get removed but sofar you are against it, mofeta is for it, New BK Champion did not really say he's for it but from the post he made it seems he's not against it, Hawks supports it too. seha supports your...
by Viper
19 Aug 2018, 19:21
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 103767

Re: 5.1.5 beta v6

interesting patch, testing. I understand, no matter what I say, the flanking speed will never be returned to the hetzer ..... while the achilles (which can kill a KT) will continue to have flanking speed and also the M10 (which can kill panthers and tigers, even the elephant, with special ammunition...
by Viper
14 Aug 2018, 21:45
Forum: Matchmaking & Strategies
Topic: 2 HOURS vs Mr.Nobody
Replies: 9
Views: 1717

Re: 2 HOURS vs Mr.Nobody

immobilized
by Viper
22 May 2018, 14:00
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 57348

Re: 5.1.5 beta version

Hold my beer and watch me so first was jimqwilleran, and now you actually give tiger a 2 month ban? you think you can mute everyone who disagree with you and everything will be peaceful without any consequences? you think you have the absolute power here, dont you? you are really abusing your autho...
by Viper
21 May 2018, 03:15
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 57348

Re: 5.1.5 beta version

I felt like I'm playing a "slow motion" version of Bk Mod, as it feels more like "turtle mod" has been activated more like this m To be honest, pvp isnt possible. yes, unless it's infantry only mode...... @mark new vehicle speeds are very broken. must be reverted back. and then ...
by Viper
20 May 2018, 05:40
Forum: Balancing & Suggestions
Topic: Docs Rework [Perspective]
Replies: 10
Views: 3586

Re: Docs Rework [Perspective]

just adding, if sturmtiger and king tiger are removed from terror, stuka unlock can be split from firestorm, then take 1 command point from sector propaganda for stuka, so stuka halftruck becomes 3 command points instead of five. and if king tiger is moved to panzer elite, it will not have voice act...