Search found 563 matches
- 25 Oct 2018, 16:00
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38223
Re: Blitzkrieg Mod 5.1.6 beta
i loaded my playback file in the game and watched the replay. the max level priest fired the first shell of a regular barrage at 51:42 and fired again at 51:44 and again at 51:48 and once again at 51:51 and maybe 1 or 2 more times with similar speed. so it seems 2:3 or 2:4 seconds reload time. i thi...
- 25 Oct 2018, 13:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38223
Re: Blitzkrieg Mod 5.1.6 beta
ok. but what is the reload time of the priest when it has max level 4 because i was playing with it now and the reload seemed less than 2 seconds and this created more of a sound glitch....the gun fired too repeatedly and the sound effect even overlaps because of this unreal firing speed.
- 25 Oct 2018, 13:04
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38223
Re: Blitzkrieg Mod 5.1.6 beta
MarKr wrote:- Barrage AoE UI indicator (the yellow circle) should now get properly bigger with range (the farther you shoot, the bigger the UI - to more accurately indicate the hit zone)
not applied to the priest. or the scatter is always the same at any range. (bug?)
- 24 Oct 2018, 20:30
- Forum: General - CoH1 / BKMOD1
- Topic: forum not secure
- Replies: 3
- Views: 2913
Re: forum not secure
it is a big concern even for normal users. because this is not all what it means. it is a big deal because it means that private messages are not really private, and maybe more. actually another guy started a topic about this months ago http://forum.bkmod.net/viewtopic.php?f=22&t=2689 but receiv...
- 24 Oct 2018, 15:57
- Forum: General - CoH1 / BKMOD1
- Topic: forum not secure
- Replies: 3
- Views: 2913
forum not secure
all my browsers tell me the connection to this website is not secure
do this forum follow the online privacy regulations?
do this forum follow the online privacy regulations?
- 24 Oct 2018, 15:50
- Forum: Balancing & Suggestions
- Topic: Infantry weapons (balance crusade)
- Replies: 7
- Views: 3073
Re: Infantry weapons (balance crusade)
The WH grens could get doc depending upgrades. BK: MP 40 (6) and lmg42. Terror: MP40, Flamethrower, lmg42 Def: G43´s, lmg42, Mp40. before the kch removal....grenadiers used to be like that and they were called "useless" because they were not different from volks. grenadiers cant lose the ...
- 22 Oct 2018, 09:20
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11559
Re: BK improvements
I wrote there "over-represented" not "over-rated". It was meant by that, that Germans built 426 000 pieces of StG44 but for example 1 100 000 pieces of MP40. This means that it was more common to find a soldier with the MP40 than with an StG44. However who in the BK has MP40? Vo...
- 21 Oct 2018, 23:30
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11559
Re: BK improvements
interesting discussions. i think it's almost balanced agree. gameplay goes before realism. agree, too. This is something I could agree to. The versatility of Axis infantry is a huge advantage and I also agree that the StG44 is vastly over-represented in the mod. not agree. mp44 was semi automatic, b...
- 05 Sep 2018, 23:12
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7365
Re: Regarding My Experiences
hetzer vs zooka = hetzer dead or heavily damaged.
achilles vs shreck = shreck team dead by high explosive or 1 man survive, and achilles escape with flank speed.
achilles vs shreck = shreck team dead by high explosive or 1 man survive, and achilles escape with flank speed.
- 05 Sep 2018, 19:25
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7365
Re: Regarding My Experiences
Ya, I know about the Cromwell. I recently even killed 2 Panther.D with it.. and talked about that with MarKr privately, even before this topic was created... The solution: Achilles and Cromwell wouldn't have flank speed ability except with veterancy, vet1 or vet2. This way, the Comet would have a c...
- 30 Aug 2018, 16:39
- Forum: Balancing & Suggestions
- Topic: [5.1.5] random immobilization.
- Replies: 33
- Views: 4427
Re: [5.1.5] random immobilization.
have idea.
add new "fix track/repair engine - tool" ability for 40 ammo for all engineers. will take 3 seconds to repair and 10 recharge time.
this way no tweaks will be needed for anything, and they will have some better chance to survive immobilization.
just idea........
add new "fix track/repair engine - tool" ability for 40 ammo for all engineers. will take 3 seconds to repair and 10 recharge time.
this way no tweaks will be needed for anything, and they will have some better chance to survive immobilization.
just idea........
- 30 Aug 2018, 15:45
- Forum: Balancing & Suggestions
- Topic: [5.1.5] random immobilization.
- Replies: 33
- Views: 4427
Re: [5.1.5] random immobilization.
So I would say it IS quite rare. I believe you.. but the reality seem to be different, let me throw an example: My 2 hours 1v1 game with Mr.Nobody from last week, it was on 5.1.4 btw:- - Tiger1 getting immobilized by M10 AP rounds; m - M10 (AGAIN) immobilizing Panther.G with AP rounds; m - 76mm AT ...
- 26 Aug 2018, 00:08
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
Tiger1996 wrote:KoOol
time for a bk video with the shermanator?
- 22 Aug 2018, 22:09
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
yes lets release the patch ..... if any bugs spotted it can be corrected on the next 5.1.6 beta.
- 22 Aug 2018, 18:25
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
Really don't know yet. It wasn't planned at all, out of sudden someone says that "tanks should get it now, when they have longer reload times". But I don't think all tanks will get that simply because some don't have any UI slots free anymore (especially in RE doc), not to mention that pe...
- 22 Aug 2018, 17:00
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
i think changes will be made to tigers first? or already done? cant see on the patch notes.
and kwok told about too accurate arty with veterancy, maybe that need some work too?
and kwok told about too accurate arty with veterancy, maybe that need some work too?
- 21 Aug 2018, 19:43
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
this forum anyway isn't a place that I would like to stay in anymore.. it's almost a place that I completely despise now.. at least as long as MarKr is in the center of development. why tiger???? mark said he think flank speed for tigers is not needed and can be removed, and said hold fire can be a...
- 20 Aug 2018, 14:10
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
As for your quote of mofeta - he also says that ALRS at lvl1 is crazy. He only suggests it sooner for the Ace, I don't have a problem with that since that unit is doctrine limited and comes quite late, but I am against globa ALRS at vet 1 for all Tigers. i cant reply the part where you respond Tige...
- 20 Aug 2018, 12:45
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
@tiger relax. @mark Generally speaking, if you place people on your ignore list, you don't see their posts. But what exactly am I missing? Requested "hold fire" for tanks? I know people talked about it. I don't think it is needed but it can be added. Or you mean a certain person requesting...
- 20 Aug 2018, 10:25
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
And yes, I said it is experimental change. If people in general were against it, then it would get removed but sofar you are against it, mofeta is for it, New BK Champion did not really say he's for it but from the post he made it seems he's not against it, Hawks supports it too. seha supports your...
- 19 Aug 2018, 19:21
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103767
Re: 5.1.5 beta v6
interesting patch, testing. I understand, no matter what I say, the flanking speed will never be returned to the hetzer ..... while the achilles (which can kill a KT) will continue to have flanking speed and also the M10 (which can kill panthers and tigers, even the elephant, with special ammunition...
- 14 Aug 2018, 21:45
- Forum: Matchmaking & Strategies
- Topic: 2 HOURS vs Mr.Nobody
- Replies: 9
- Views: 1717
Re: 2 HOURS vs Mr.Nobody
immobilized
- 22 May 2018, 14:00
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57348
Re: 5.1.5 beta version
Hold my beer and watch me so first was jimqwilleran, and now you actually give tiger a 2 month ban? you think you can mute everyone who disagree with you and everything will be peaceful without any consequences? you think you have the absolute power here, dont you? you are really abusing your autho...
- 21 May 2018, 03:15
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57348
Re: 5.1.5 beta version
I felt like I'm playing a "slow motion" version of Bk Mod, as it feels more like "turtle mod" has been activated more like this m To be honest, pvp isnt possible. yes, unless it's infantry only mode...... @mark new vehicle speeds are very broken. must be reverted back. and then ...
- 20 May 2018, 05:40
- Forum: Balancing & Suggestions
- Topic: Docs Rework [Perspective]
- Replies: 10
- Views: 3586
Re: Docs Rework [Perspective]
just adding, if sturmtiger and king tiger are removed from terror, stuka unlock can be split from firestorm, then take 1 command point from sector propaganda for stuka, so stuka halftruck becomes 3 command points instead of five. and if king tiger is moved to panzer elite, it will not have voice act...