Search found 220 matches
- 05 Nov 2016, 21:50
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9304
Re: units
XAHTEP39 stop asking for models we don't have, its getting boring. It is just a discuss, I do not put an "ultimatum"; it is intresting to hear viewpoint of R-DEVs. I know about model of Kubel in the EF therefore cited the example, that this unit is a real ( not as Maus or Tortoise ) , is ...
- 05 Nov 2016, 20:41
- Forum: Announcements
- Topic: Panzer III Ausf. N
- Replies: 56
- Views: 12973
Re: Something is hiding...something new...
Or Pz.III ausf. M (50-mm L/60) or Pz. III ausf. N (75-mm L/24) - cannon is in bushes, but i think that it is ausf. N with skirts, of course - the lastest modification
- 05 Nov 2016, 18:58
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9304
Re: units
In this topic about "units" with active presence of R-DEVs, I return to dialog about WH Schwimmwagen - http://forum.bkmod.net/viewtopic.php?f=27&t=502 Currently PE has Schwimm with different abilities and one MG, WH has Schwimm with one MG only and passenger sit; But primary - Schwimms...
- 05 Nov 2016, 13:39
- Forum: Matchmaking & Strategies
- Topic: Not so skilled 2vs2 Linden
- Replies: 0
- Views: 693
Not so skilled 2vs2 Linden
XAHTEP39 (SE)+TAVARES (TH) vs dgendoss (INF)+NOHOMO(Tank)
TAVARES disconnected at the middle of battle, maybe AI help me
- 04 Nov 2016, 15:22
- Forum: Balancing & Suggestions
- Topic: Tank Commander bonuses
- Replies: 21
- Views: 5456
Re: Tank Commander bonuses
... and additional overall bonus of Tank Commander, if a Tank Commander is into tank - "boost of xp for veteran-stages of tank".
- 02 Nov 2016, 19:59
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2847
Re: Hospital
Hi all, I've a question about hospitals: all have to collect 6 wounded. Note pls that wounded disappear after a while so a medic might come too late to pick the guy up. All sides have to collect 6 men in BK. WH spawns volksgrens, Brits basic inf squad and US riflmen. ... Moreover pe does not even h...
- 02 Nov 2016, 18:07
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9304
Re: units
@Panzerblitz1 I see that Pz.III ausf. N is appeared in the google localization sheet of BK-mod.
Will be 3 standard "stubby" gun-fire mode - HE switch AP and single shoot HEAT ? Is available optional side skirts?
Will be 3 standard "stubby" gun-fire mode - HE switch AP and single shoot HEAT ? Is available optional side skirts?
- 02 Nov 2016, 17:59
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 162455
Re: Translations
I can do the Russian translation. "Кот" , в русском переводе я всё уже актуализировал, можешь взглянуть, м.б. внести свои коррективы "свежим взглядом" I check, all russian translations are actual already. P.S. I see, that many new subscriptions of Spanish translations is not up-...
- 29 Oct 2016, 19:13
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9304
Re: units
@Panzerblitz1 , BK-mod shows very early versions of Pz. IV (ausf.D , ausf.E , ausf F1), which produced maximum until 1942. But last versions of Pz.III is produced in 1943 ( it is same time of Pz.IV ausf.H ) - it is versions ausf.L/M with 50-mm L/60 and "stubby" ausf. N with 75-mm L/24, mo...
- 25 Oct 2016, 20:37
- Forum: Balancing & Suggestions
- Topic: Bunker/MG-42 nest of PE
- Replies: 2
- Views: 690
Bunker/MG-42 nest of PE
Hi, mates! Now start unit of PE - the panzergrenadiers - can build only a Bunker; a MG-42 nest ( and Bunker of course ) is available only for limited half-elite stormpioneers. I remind, that other 3 fractions (US, WH, CW) can build MG nest by start unit. My suggestion about PE MG-42 nest constructio...
- 03 Oct 2016, 20:50
- Forum: Balancing & Suggestions
- Topic: axis units vs allies units
- Replies: 64
- Views: 10722
Re: axis units vs allies units
... Also interesting that when people bring this specific topic up they say that Sherman 105 and StuH had same roles in RL but everyone always wants 105 to work as StuH and not the other way around I want 80-mm front armor ( penetration chance of enemy shells ) of Stuh.42 (like as StuG.III/SthuG.IV...
- 02 Jul 2016, 15:02
- Forum: Technical Support
- Topic: Music & sound in main menu
- Replies: 1
- Views: 990
Music & sound in main menu
The question is short:
Is it possible to replace music&sound in main menu by own melody?
Is it possible to replace music&sound in main menu by own melody?
- 02 Jul 2016, 14:20
- Forum: Balancing & Suggestions
- Topic: Vetted inf.
- Replies: 16
- Views: 2659
Re: Vetted inf.
A question about vets of tanks/vehicles: Why some tanks/vehicles didn`t get veterancy ( or get but it is not displayed? ) ? e.g. Sdkfz.221 /Scout Car/ (one shreds dozens infantry, but it is without vet) or Nashorn (one destroy several tanks, but it is without vet), although Tank Commander get vetlev...
- 23 Jun 2016, 13:59
- Forum: General Discussions on Strategy and Theory
- Topic: Cover types and their bonuses
- Replies: 8
- Views: 4079
Re: Cover types and their bonuses
Nice article!
This numbers (%) is about static targets, but what is about moving targets "on negative" (roads), "on water", "on open" , "on yellow" (craters terrain) ?
This numbers (%) is about static targets, but what is about moving targets "on negative" (roads), "on water", "on open" , "on yellow" (craters terrain) ?
- 06 Jun 2016, 22:29
- Forum: Bugs
- Topic: Random skins missing?
- Replies: 14
- Views: 2916
Re: Random skins missing?
guys come on... models are different from each others, don't be silly, it has been removed because with those units it was bugging as hell... i remember very well that using the skin swapper on the Jadpanther model, we had gun missing texture. If random-camo is bugged, then ok, we will play with st...
- 06 Jun 2016, 16:45
- Forum: Bugs
- Topic: Random skins missing?
- Replies: 14
- Views: 2916
Re: Random skins missing?
Hmm, but there are 3 available random skins of Hetzer now, I don`t see any bugs with Hetzers really...
- 22 May 2016, 15:08
- Forum: Bugs
- Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
- Replies: 10
- Views: 1990
Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H
pjagpz has 60mm (it is the same as hetzer), jagpz70 has 80mm. i meant sherman 76 apcr cant pen normal jagpz at long range with apcrs, but it should. i think apcrs should also pen jagpz70, cause these apcrs has 220mm of pen at close range and about 170-180mm at longer distance. 80mm armour after slo...
- 21 May 2016, 17:26
- Forum: Bugs
- Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
- Replies: 10
- Views: 1990
Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H
all jagpanzers/panthers/jagtiger shot infantry. so maybe jackson shoult too? APCR in 4.9.3 is much better. i play mostly us, and i can say shermans apcr doesnt work, it cant panetrate jagpanzer, where in 4.9.3 it penetrates it at every range. The Jagdpanzers use not all the same armor type and they...
- 14 May 2016, 14:39
- Forum: Bugs
- Topic: "Log me on automatically each visit" button does not work
- Replies: 2
- Views: 882
Re: "Log me on automatically each visit" button does not wor
Loging on forum?
Check you cookie.
Check you cookie.
- 13 May 2016, 23:49
- Forum: Matchmaking & Strategies
- Topic: Retreat and counterattack!!!
- Replies: 2
- Views: 837
Retreat and counterattack!!!
RedBalls Express 40 minut of battle Allies: Rodski + Princess Leia + Leberwurst = Inf+AB+Armor Axis: Me = SE Yuri = Terr Vernichtung = TD The main cool thing of this battle is a allies tanks and infantries flank attack in middle of round and capture many points. But after axis with support of decrep...
- 01 May 2016, 22:57
- Forum: Matchmaking & Strategies
- Topic: Good 2vs2 not so skilled players )))
- Replies: 0
- Views: 593
Good 2vs2 not so skilled players )))
Autry 1 hour of battle Allies: Paine & Dias = Inf+Armor Axis: Me = SE Hans = Terr Intersting intense battle with - many off-map sector artillery (200Ammo), - allies heavy casualties by flag-booby-traps, - Nashorns vs Shermans with heavy casualties both side, - Panzerschrecks ambushs ( note: they...
- 30 Apr 2016, 21:40
- Forum: General - CoH1 / BKMOD1
- Topic: Pz. IV "stubby"s
- Replies: 6
- Views: 1595
Re: Pz. IV "stubby"s
As far as I can tell the biggest difference is the armor on Aufs. D - it is significantely weaker - pretty much any at weapon can penetrate it without problem...maybe BOYS and some weaker ATs can have lower chance of penetration but it is still very good chance. ... Hmm, armor... Game description o...
- 29 Apr 2016, 16:44
- Forum: General - CoH1 / BKMOD1
- Topic: Pz. IV "stubby"s
- Replies: 6
- Views: 1595
Re: Pz. IV "stubby"s
I know about turret MG-42 of F1, I interest about other "unvisible" characterstics. It will be good to know detailed info, like as topics "Hetzer vs JagdPz.IV/48" ( http://forum.bkmod.net/viewtopic.php?f=27&t=887 ), "StuG.III vs StuG.IV" ( http://forum.bkmod.net/vie...
- 29 Apr 2016, 16:41
- Forum: General - CoH1 / BKMOD1
- Topic: Pz. IV "stubby"s
- Replies: 6
- Views: 1595
Pz. IV "stubby"s
There are 3 Pz.IV with "stubby"-gun (75-mm KwK 37 L/24) in various WH and PE doctrines. It is ausf. D , ausf. E and since 4.9.6 ausf. F1. What is difference beetwen 3 "stubby" Panzers (HP, accuracy, armor ( IRL they have similar 50-mm front armor ), penetration chance, rate and r...
- 28 Apr 2016, 20:57
- Forum: Balancing & Suggestions
- Topic: Abilities of SE SturmPioneers and Saboteors
- Replies: 4
- Views: 1306
Re: Abilities of SE SturmPioneers and Saboteors
I ve never used this flame bomb, is it effective? The main purpose of my suggestion of displacement is correct "MP-40-upgrade" of SE SturmPioneers. So, displacement of Flame-bomb exactly to Sabotage-squad follows from the main purpose (correct MP-40s unlock ) as the measure to save unique...