Or we could just add repair engineers in motor pool like in the tank depot.
Edit: I just found out you can build multiple Tank depots, to get more repair engineers. But only the latest build Tank depot can get the upgrade.
Search found 583 matches
- 09 Jul 2020, 16:11
- Forum: Balancing & Suggestions
- Topic: Armor Doctrine Forward Repair Facility
- Replies: 4
- Views: 479
- 09 Jul 2020, 10:11
- Forum: Balancing & Suggestions
- Topic: Some points that in current BETA stil need to be improved
- Replies: 11
- Views: 1381
Re: Some points that in current BETA stil need to be improved
Those airbornes scouts are also used for spot snipers, MG and mortar..., just one click, 180MP, a suicide unit...they are used to discover enemy units behind the lines, them you will be an easy target for the air strikes...or maiby a sniper, or a Tank....they can be used in so many cases that you w...
- 08 Jul 2020, 16:09
- Forum: Balancing & Suggestions
- Topic: Beta Brummbar
- Replies: 14
- Views: 1537
Re: Beta Brummbar
Thank you for the insight MarKr. I will try and get more test data for the brummbar. And the one time it did miss was on a moving target so I guess that is good. quite likely would have destroyed the StuPa. Given that there is 85% hit chance, this was a really bad luck on your side. You mean good lu...
- 08 Jul 2020, 15:49
- Forum: General - CoH1 / BKMOD1
- Topic: Motorcycle/Schwimmwagen MG42/34
- Replies: 15
- Views: 1533
Re: Motorcycle/Schwimmwagen MG42/34
I wouldn't mind putting down the accuracy of both Jeep and Schwimm down to 0.15, I have always hated both these vehicles.
- 08 Jul 2020, 15:39
- Forum: Balancing & Suggestions
- Topic: Beta Brummbar
- Replies: 14
- Views: 1537
Re: Beta Brummbar
Hmm.. why shouldn't the E8 die with 1 shot from a 150mm gun? it would only be a problem if the accuracy was 100% which i believe isn't the case. Because that makes brummbar a cheaper Tiger I that costs 265 less mp, that is especially good vs infantry. I think brummbar has 70% accuracy? in the repla...
- 08 Jul 2020, 13:22
- Forum: Balancing & Suggestions
- Topic: Beta Brummbar
- Replies: 14
- Views: 1537
Re: Beta Brummbar
I dont see how changing ammo is going to solve the issue, Brummbar already costs 50 ammo, and even if we added HE cost, it would still one shot Shermans.This might help.
viewtopic.php?f=15&t=3708
I would suggest reducing the brummbar base dmg so it never can oneshot a sherman E8
- 07 Jul 2020, 20:57
- Forum: Balancing & Suggestions
- Topic: Beta Brummbar
- Replies: 14
- Views: 1537
Beta Brummbar
It one shots Easy Eights, not much counterplay against the stupa.
Tigers I also one shot Easy Eights. I miss over repair
Tigers I also one shot Easy Eights. I miss over repair
- 28 Jun 2020, 16:26
- Forum: General - CoH1 / BKMOD1
- Topic: General Excuse and Debate about Beta
- Replies: 6
- Views: 1033
Re: General Excuse and Debate about Beta
4 bullets in the magazine isn't that big of a nerf. And vet 5 riflemen are pretty garbage.
- 28 Jun 2020, 14:17
- Forum: Balancing & Suggestions
- Topic: Give Tulips Ammo Upkeep
- Replies: 8
- Views: 999
Re: Give Tulips Ammo Upkeep
I remember we talked aobut tulips before. And I think they got nerfed? They dont cost 50 muni to shoot?
EDIT: I really can't remember much about the tulips.
EDIT: I really can't remember much about the tulips.
- 28 Jun 2020, 14:14
- Forum: Balancing & Suggestions
- Topic: Clown Cars for All or Clown Cars FOR NONE
- Replies: 17
- Views: 2162
Re: Clown Cars for All or Clown Cars FOR NONE
I'm really sad that the units in the PE halftrack aren't that well protected. They just all get wiped out if a mortar hits the halftrack.
- 27 Jun 2020, 13:54
- Forum: Balancing & Suggestions
- Topic: Kar98 Changes (5.1.8 beta)
- Replies: 48
- Views: 17667
Re: Kar98 Changes (5.1.8 beta)
My experince in Kar vs Garand in beta is mostly that Grens can walk into an open field vs rifles with bars, build up sandbags, and then win the fight vs the rifles without losing more than 1 man, Not a big problem there since grens are quite expensive. I did a 1v1 vs a quite wrongfully overconfident...
- 26 Jun 2020, 20:36
- Forum: General - CoH1 / BKMOD1
- Topic: Daimler HP
- Replies: 12
- Views: 1566
Re: Daimler HP
But if Daimler dies in 2 hits the opposite will be true. They cost the same but the 28mm will kill the Daimler every time since it shoots alot faster. And not having a turret is not a big deal since the 28mm does 360 in almost no time at all. So I would rather have a 60% chance for daimler to win th...
- 26 Jun 2020, 11:32
- Forum: General - CoH1 / BKMOD1
- Topic: Daimler HP
- Replies: 12
- Views: 1566
Re: Daimler HP
3 hits with a fast firing at rifle sounds good enough for me. I would suggest lowering the fire rate and how quickly the 28mm finds it target if it should kill in 2 shots.
- 08 May 2020, 18:37
- Forum: Balancing & Suggestions
- Topic: AA Weapon Tweaks and Standardizations
- Replies: 11
- Views: 2027
Re: AA Weapon Tweaks and Standardizations
I hate airplanes so I want any buff for any kind of anti air, so option 1 for me.
- 15 Apr 2020, 18:07
- Forum: Balancing & Suggestions
- Topic: RAF & RE
- Replies: 6
- Views: 827
Re: RAF & RE
the 95mm cormwell is like the best arty, just give them the 25p emplaced artillery, then they can pretend to do something with artillery. Does the Panther.D have a target table against german tanks? I think it just had a default 100% pen chance vs everything? Churchill 7 sounds nice, some expendable...
- 15 Apr 2020, 18:02
- Forum: Balancing & Suggestions
- Topic: Proposal: Camo should not give bonus modifiers to tank destroyers
- Replies: 50
- Views: 6072
Re: Proposal: Camo should not give bonus modifiers to tank destroyers
You have tanks like the m10 which barely is able to preform with camo bonuses and tanks like JagdP L/7 which is spammable and able to utterly destroy every allied vehicle from camo. If we remove camo bonus the m10 will be utter trash that will; Shoot, bounce, get shot back, explode. And the jagdpanz...
- 06 Jan 2020, 08:37
- Forum: Balancing & Suggestions
- Topic: Stuart/Chaffe Reward
- Replies: 10
- Views: 1405
Re: Stuart/Chaffe Reward
When the choice is a good infantry killer vs a bad infantry killer that is slightly better at killing vehicles with better options. Then people should always pick stuart, unless enemies are spamming alot of light vehicles
- 06 Jan 2020, 08:28
- Forum: Balancing & Suggestions
- Topic: 25 Pdr Updates
- Replies: 10
- Views: 1094
Re: 25 Pdr Updates
Just for comparison - the US handgrenade has AoE of 7.5, the 25 pounder has AoE of 7. Of course the 25pounder deals more damage and can damage armored units while the grenade cannot I think it's more that 25Pounder has higher penetration than Handgrenade, since handgrenades can kill snipers while a...
- 09 Aug 2019, 18:26
- Forum: Matchmaking & Strategies
- Topic: Wehrmacht Defense Doctrine Guide (Defence is the best offense)
- Replies: 7
- Views: 14725
Re: Wehrmacht Defense Doctrine Guide (Defence is the best offense)
And dont forget Jagdpanzer.l7 if you're haivng trobule with armor, or the 200 munitions sure kill skill ability. And Mobelwagen can be a fun infantry killer. Def doc struggels a tiny bit with killing infantry due to lack of 20mm puma, you do get 20mm halftracsk that are quite good too. They cost a b...
- 09 Aug 2019, 14:46
- Forum: Balancing & Suggestions
- Topic: Garand Changes (5.1.8 beta)
- Replies: 18
- Views: 11176
Re: Garand Changes (5.1.8 beta)
- It is still using the VCoH moving accuracy modifier, which is just a 50% cut in accuracy while running around (FG42 has this too but they are being used by elite infantry so they have that excuse). There's a reason they used this thing with a bipod and I can't imagine having to fire this thing on...
- 06 Aug 2019, 17:03
- Forum: Balancing & Suggestions
- Topic: Kar98 Changes (5.1.8 beta)
- Replies: 48
- Views: 17667
Re: Kar98 Changes (5.1.8 beta)
Speaking of reinforce cost. The anti tanks quads in most faction cost like 35-45mp per model, 10-20 more than a regular trooper. Could we put the cost down to like 25-30 to match what grens,riflemen cost? And the mobilzation upgrade is pretty bad atm, it only affects Riflemen and engineers. Two unit...
- 05 Aug 2019, 21:57
- Forum: Balancing & Suggestions
- Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
- Replies: 11
- Views: 6580
Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
-Basic accuracy dropped by 10% at all ranges and misses more when vehicle is moving. Is the only real reason I get at squads is because the vehicle is circling around my ATG. I disagree with that change. -HP buff. Why? -Limited to 1 squad. Dont see why such a weak unit needs to limited -Max range 6...
- 05 Aug 2019, 21:52
- Forum: Balancing & Suggestions
- Topic: Garand Changes (5.1.8 beta)
- Replies: 18
- Views: 11176
Re: Garand Changes (5.1.8 beta)
Dont think it's possible to make rifles viable lategame. And there currently is no need since; Infantry has Rangers, Airborne has airborne, Armor gets combat engineers. Riflement current troubles in lategame is that 1:Dont get any combat buff from any doctrine or upgrade. 2:Usually dont get a chance...
- 05 Aug 2019, 00:15
- Forum: Balancing & Suggestions
- Topic: Kar98 Changes (5.1.8 beta)
- Replies: 48
- Views: 17667
Re: Kar98 Changes (5.1.8 beta)
Feel that the kar98 is a bit too strong at close range with its 30dmg. Also makes G43 redundant since KAR has better accuracy and dmg. And if you're making the garand weaker at long range, it doesn't make sense to make the KAR stronger. no need to buff something double tipping it off the edge. Rifle...
- 21 Jun 2019, 14:53
- Forum: Announcements
- Topic: 5.1.8. beta (Doctrine rework, update 2)
- Replies: 58
- Views: 59112
Re: 5.1.8. beta (Doctrine rework, update 2)
One more thing I noticed in the game: Redgaarden (Def doc) sent his Officer several times into enemy territory with soldiers to fight - his defensive bonuses ONLY work in sectors that your team OWNS (on minimap blue). You can see on minimap and tactical map in which sector the bonuses apply because...