Search found 325 matches
- 27 Jun 2016, 19:26
- Forum: Player Introductions
- Topic: Wake, UTC -05:00, PvP
- Replies: 0
- Views: 1985
Wake, UTC -05:00, PvP
Hello, my name is Wake. I have been on the Blitzkrieg forum for a while, but there are many community members who are "older" than me. I first started playing around 2009, and actually have the physical game box with 5 CDs of installation data. Back then all I did was play comp stomp on br...
- 21 Jun 2016, 02:34
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
- Replies: 74
- Views: 105505
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Now that we have a special forum section for topics like this, can someone move it over there? Also, if all the images are too slow to load for some people, then here is the tech tree as a single, large picture so it is easier to see. It's 1 game version old though (4.9.3). Click the link to see the...
- 09 Jun 2016, 03:30
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
- Replies: 74
- Views: 105505
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
Updated to version 4.9.5.
- 08 Apr 2016, 19:49
- Forum: General - CoH1 / BKMOD1
- Topic: AI Balance Work I Did
- Replies: 29
- Views: 8003
Re: AI Balance Work I Did
Thing is that AI had unlimited res and just uses supression abilities everytime encountering an enemy. This is the reason that players may think that they struggle to suppress the enemy, but the enemy has no problem suppressing you. For example, every single AI riflemen squad with a BAR will always...
- 04 Apr 2016, 22:08
- Forum: Balancing & Suggestions
- Topic: British Infantry Section - Bad Unit?
- Replies: 18
- Views: 4475
Re: British Infantry Section - Bad Unit?
I shot Kar-98 and Mosin myself, and I would say opposite, Mosin is both more accurate and faster to reload than Kar. Did you load the individual bullets by themselves or use the stripper clips? I have also fired a Mosin and the inferior design of the clip means that, after you have pushed the bulle...
- 04 Apr 2016, 19:34
- Forum: Balancing & Suggestions
- Topic: British Infantry Section - Bad Unit?
- Replies: 18
- Views: 4475
Re: British Infantry Section - Bad Unit?
After more experience with these guys, I do not think that they are bad , but rather just not cost-effective at first. 435 MP is quite expensive. In fact, the Infantry Section is very similar to the PE Assault Grenadiers that cost 415 MP. Both of them cost a lot to build and cannot get anti-tank wea...
- 20 Mar 2016, 07:50
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
@Wake What exactly wrong with them? They come with 2 Brens by default, therefor costing 70 MP more, thought this ability for vet.3 tank makes no sense. Well actually, that's the problem with them - they don't actually come with 2 Brens. I was curious as to what this weird ability actually does so I...
- 20 Mar 2016, 02:54
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Will anything be done about these guys from the Churchill? Either change them to something cool or remove them, because it is like a troll for new players that don't know that it's total a waste of resources.
- 10 Mar 2016, 17:05
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Im pretty sure that their zook cant kill Wespe or Hummel. It is possible for a CQB bazooka to kill a Wespe in 1 hit, but it does not occur often. It's happened to me though, in the same situation that Tiger described where I had a Wespe next to a house far behind the frontlines, and then a CQB squa...
- 08 Mar 2016, 21:16
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
What's going to be done about the 500 MP infantry section from vet 3 Churchills? I want to see other people's suggestions. It's the only ability of its kind in the whole game, and I guess the original intent was to be some sort of reward for getting a vet 3 tank, or giving it good infantry support. ...
- 08 Mar 2016, 17:45
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
The Pershing now is cheaper than the Panther G, while costing almost as much as a Panther A... I had no problems at all with unlimited numbers for Pershings when they costed 160 fuel .. but now the price is only 140! Given the fact that even according to reality just as a side note , they can't cos...
- 07 Mar 2016, 05:34
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
- 07 Mar 2016, 05:00
- Forum: Matchmaking & Strategies
- Topic: Video: Landmines and their Effects
- Replies: 3
- Views: 1177
Video: Landmines and their Effects
m Here is a video showing some of the mines and their effects. I used a small grenade to simulate the infantry stepping on the mine, since friendly units cannot trigger their own mines. This video also shows the extremely deadly combination of using an anti-tank mine together with an anti-infantry m...
- 07 Mar 2016, 02:53
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
I think this mine may have been overlooked in the mine re-work. ...care to elaborate? Why do you think it was overlooked? Sorry, the patch only referred to Teller AT mines so I thought this one was accidentally skipped. If it was covered, then good. I'm going to release a video showing the differen...
- 07 Mar 2016, 02:20
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Here is my obligatory post about other suggestions. I've always felt that the easiest way to balance things in BK's late stage of development is to just change the prices of units. That's partially why I made the tech tree. So here I go: - US Airborne Engineers http://i.imgur.com/NWHrMWF.jpg Right n...
- 06 Mar 2016, 22:00
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
No, I can't stop asking for ACEs to become Vet2, they don't feel any different from normal ones.. they used to have Vet 3; that was the only thing that made them somewhat more unique from regular versions... Now u want it to come even at Vet 0??!! There is more than a reason to set it at Vet2, beca...
- 06 Mar 2016, 20:53
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79595
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
All the changes are really good, I appreciate the work that the community and devs have done to influence them. Rangers basic price need to be increased to 400, AB already get cheaper 101st now... Armor doc relies on tanks anyway. I disagree. 400 MP for rangers would make them equivalent in price to...
- 04 Mar 2016, 00:52
- Forum: Balancing & Suggestions
- Topic: "Pocket artillery" or infantry grenades and explosions
- Replies: 17
- Views: 2642
Re: "Pocket artillery" or infantry grenades and explosions
From what I can see, the blast area of both M24 and pineapple grenades is about the same. Would it be good if axis grenade had smaller but stronger explosion, and allie one had bigger radius but smaller damage? (speaking about open field encounter now, more than 70% of all grenades thrown in the ga...
- 02 Mar 2016, 19:41
- Forum: Matchmaking & Strategies
- Topic: Ridicolous terror battle + suggestions for doc rework
- Replies: 35
- Views: 5151
Re: Another ridicolous terror battle
They do, indeed, but imho together with all other benefits they get like very cheap weapon upgrades, camo, hp boost, vet 1 by default it's simply too much for unit which costs 270 MP, even 360 is quite cheap for that. Moreover inf doc is swiming in mp all the time, even without rangers price reduct...
- 02 Mar 2016, 16:12
- Forum: Matchmaking & Strategies
- Topic: Ridicolous terror battle + suggestions for doc rework
- Replies: 35
- Views: 5151
Re: Another ridicolous terror battle
I've always thought that in this stage of BK development, where there is not much emphasis on changing unit values or moving doctrines around, or doing any large changes, the easiest way to "fix" problems would just be to edit prices of units. That's one reason why I made the tech tree. I ...
- 01 Mar 2016, 16:53
- Forum: Balancing & Suggestions
- Topic: "Pocket artillery" or infantry grenades and explosions
- Replies: 17
- Views: 2642
Re: "Pocket artillery" or infantry grenades and explosions
I would actually keep it the way it is in game currently. Many players now just spam grenades, to the point where its not even used as an anti-cover weapon. They just throw them as soon as they get in range in every situation, even if the enemy is in a clear field with no cover. This is especially a...
- 27 Feb 2016, 20:42
- Forum: Balancing & Suggestions
- Topic: 6pdr building options
- Replies: 24
- Views: 3316
Re: 6pdr building options
Actually, the reason that the 6 pounder isn't buildable from the trucks is because there's not enough slots remaining in the build menu. It's full.
- 27 Feb 2016, 20:13
- Forum: Balancing & Suggestions
- Topic: 2nd Recoiless Rifle for 101st
- Replies: 46
- Views: 9108
Re: 2nd Recoiless Rifle for 101st
I think something just needs to be done that increases the viability of Airborne. There's not really a reason to play them right now, because whatever they can do, other doctrines can do better. Like if I want a 101st squad that does lots of damage at long range with double BARs, well, if I play inf...
- 27 Feb 2016, 19:09
- Forum: Balancing & Suggestions
- Topic: AT units
- Replies: 21
- Views: 3815
Re: AT units
Yeah, both Jacksons are pretty bad when compared to the M10 Achilles or Firefly, when they really should be almost the same.
M10 Achilles = 17 pounder on M10 Wolverine chasis
M36 Jackson = 90mm gun on M10 Wolverine chasis
Firefly = 17 pounder on Sherman chasis
M36B1 = 90mm gun on Sherman chasis
M10 Achilles = 17 pounder on M10 Wolverine chasis
M36 Jackson = 90mm gun on M10 Wolverine chasis
Firefly = 17 pounder on Sherman chasis
M36B1 = 90mm gun on Sherman chasis
- 27 Feb 2016, 19:04
- Forum: General - CoH1 / BKMOD1
- Topic: Least played mods
- Replies: 18
- Views: 3850
Re: Least played mods
I like the sounds of this, however, would every unit not have to be altered for there build time for just one mode if that's even possible? Sounds like a lot of work. Newer players always have the option of using cheatmod offline with bots to get these things to try out the game. Yes, we can do tha...