Search found 473 matches
- 18 Dec 2016, 11:50
- Forum: General - CoH1 / BKMOD1
- Topic: New Panzer IV Ausf. J skin.
- Replies: 3
- Views: 1467
Re: New Panzer IV Ausf. J skin.
Seems more clean than previous skin. Have gun muzzle exhaust pipe and engine ventilation grille be cleaned ? Too much shin tend to fill these parts as well as driver hatch ect ... I have just an historical reserve. 818 tank number must be easilly visible from others company tanks for coordination pu...
- 17 Dec 2016, 15:10
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Re: Arty
Even AI can be an arty spammer if you explain it how easy it is to abuse. m Point I m responsible for no salvo, as player I had no arty at all. Here even a blind would understand the situation. We about constantly hear the so typical sound of heavy artillery shells incoming. PS ; video good enough f...
- 16 Dec 2016, 05:27
- Forum: Bugs
- Topic: Unxplained lag when against British AI
- Replies: 8
- Views: 3010
Re: Unxplained lag when against British AI
Anyway brits are unreliable oponents. Wolf solved a problem and now Brit call all hq trucks. However there is no guaranties they will setup / install correctly. I saw too often a truck trying to install, fail to succeed and endlessly pivoting at the same place trying to install over and over despite...
- 15 Dec 2016, 19:29
- Forum: General - CoH1 / BKMOD1
- Topic: desync fixed/solved.
- Replies: 10
- Views: 6524
Re: desync fixed/solved.
Does it means by using tunngle, you presume desynch dont exist in lan ? Because desynch is something common in lan.
I had even desynch in solo game, understand watching the replay after a certain time, the replay I was watching wasnt the solo game I had play.
I had even desynch in solo game, understand watching the replay after a certain time, the replay I was watching wasnt the solo game I had play.
- 15 Dec 2016, 16:43
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55592
Re: 4.9.6 Beta
Really the sp again. It was fielded on battle field for operational missions. Even people who could have doubt it saw real combat, or against what it achieved victory, would hardly argue against it. The Maus was a proto and never go farest than trial. Probably SP is borderline, but it have its place...
- 14 Dec 2016, 05:29
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Re: Arty
Roughly it s a problem that cant be solved for pvp. Even players can argue for or against something, goal is to win, and they will not shot themself in the foot just to have a pleasant game, but loose it. It is a problem that can be solve for solo and multi coop. Playing a faction without arty at al...
- 13 Dec 2016, 21:10
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12089
Re: PC Performance (Lag and FPS drop)
I Tested some maps these days. Most were directly send to the basket, because poorly designed, cheap deco, tons of weapons and flaks 88 ready to be captured, river and bridges, numerous ressources points all +16, or about nothing except in the center were all ressources are concentrated. That dont l...
- 13 Dec 2016, 08:20
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Re: Arty
Perhaps I though or even hoped it was different for pvp. But there is not so much difference it seems. People always take the easiest way and dont look at anything else, nor even wonder about it.
- 12 Dec 2016, 10:49
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Re: Arty
Well, Kwok I admit played a bit with words. I have read about -- quad save the days -- something like ; players even didnt tried smoke and grenade to counter the maxson, but arty like always. How balme people to use a cheap ¨click here to win¨ ? So answer, for arty rather than smoke and grenade is ;...
- 12 Dec 2016, 08:45
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Re: Arty
I was not curious for for an explaination, but like said for a justification. However you can can edit your answer and replace explain by justify
- 12 Dec 2016, 04:36
- Forum: Balancing & Suggestions
- Topic: Arty
- Replies: 43
- Views: 6877
Arty
Just for curiosity. How can you justify a 105 mm arty shell that do a lot of damage on a large aoe and with x10 range cost twice less a grenade launch at short range with risk and do light damage. Or if you want an other example how is it possible a full 105 salvo cost the same price than a single s...
- 11 Dec 2016, 19:10
- Forum: Ask an Expert
- Topic: AI Support
- Replies: 7
- Views: 1946
Re: AI Support
And you will make a new release, updated, each time BK teams will launch a new patch ?
- 11 Dec 2016, 05:01
- Forum: Ask an Expert
- Topic: AI Support
- Replies: 7
- Views: 1946
Re: AI Support
A.I. is one of the most difficult thing you can do in mods. made 3d models ? at least it ask expertise. I feel however you can find more easilly 3d modellers than AI programmers. All what you spoke about is not necessary to obtain results. Problem is more AI Learning in time consuming, and mostly p...
- 10 Dec 2016, 13:00
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12089
Re: PC Performance (Lag and FPS drop)
1. Don't play vs CPU, no matter what you do it will always lag. Play PvP, the difference is night and day. I regulary play game in large maps with 7 AI, usually hard or expert, and it is perfectly playable, at max pop 999. Problem occurs only in multi coop vs AI, where graphic setting need to be se...
- 09 Dec 2016, 20:39
- Forum: Other mods
- Topic: infantry, little standalone
- Replies: 8
- Views: 13933
Re: infantry, little standalone
If I have a bit of courage this week end I will update, especially checking for unclear or inexact description texts. Then mod will be available up to the 25 th december included.
- 09 Dec 2016, 17:17
- Forum: Ask an Expert
- Topic: AI Support
- Replies: 7
- Views: 1946
Re: AI Support
What are you trying to do ? Personal mod for your own use ?
- 09 Dec 2016, 03:30
- Forum: Ask an Expert
- Topic: How Does Combat/Damage Work?
- Replies: 19
- Views: 6343
Re: How Does Combat/Damage Work?
Mortars use scatter, both for regular auto attack and barrage attack. Ground attack is an other matter I never look at, simply because my specialisation is compstomp / multicoop. AI dont use ground attack. I can only say ground attack seems not linked to scatter for accuracy. Off topic 120 mm mortar...
- 09 Dec 2016, 00:36
- Forum: Ask an Expert
- Topic: How Does Combat/Damage Work?
- Replies: 19
- Views: 6343
Re: How Does Combat/Damage Work?
Accuracy
Direct fire use accuracy. if it miss scatter is used for wandering projectile.
indirect fire use scatter.
Direct fire use accuracy. if it miss scatter is used for wandering projectile.
indirect fire use scatter.
- 09 Dec 2016, 00:27
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55592
Re: 4.9.6 Beta
Are you aware, like I said above it is like that since bk exist ? This situation is know for years now. kwk 37 L 37 is not alone. Under rated or over rated, it is large part of the whole target table which is blattantly inexact. There is several possible reasons for it was never corrected. It is a l...
- 09 Dec 2016, 00:14
- Forum: Bugs
- Topic: 4.9.5 call-ins get stuck
- Replies: 2
- Views: 983
Re: 4.9.5 call-ins get stuck
it is coh related not bk. it can be avoided by setting the call in point you designated perpendically to the entry point. It needs of course to know where are entry points.
- 08 Dec 2016, 16:22
- Forum: Ask an Expert
- Topic: How Does Combat/Damage Work?
- Replies: 19
- Views: 6343
Re: How Does Combat/Damage Work?
@ JimQwilleran ; in front of such enthusiasm, I suggest you download corsix at try to understand how it work.
@ Warhawks97 Suggestion ; look at US M2A1 105 shooting at a tiger, then Sherman 105, then imagine I decrew an axis lfh18 105, capture it and turn it against the same tiger. Have fun
@ Warhawks97 Suggestion ; look at US M2A1 105 shooting at a tiger, then Sherman 105, then imagine I decrew an axis lfh18 105, capture it and turn it against the same tiger. Have fun
- 08 Dec 2016, 02:19
- Forum: General - CoH1 / BKMOD1
- Topic: Axis vs Allies doctrine structure
- Replies: 23
- Views: 5680
Re: Axis vs Allies doctrine structure
my lack of experience in pvp mecanics makes I cant honnestly answer question 1. Even I would have, my opinion would have poor value anyway.
question 2 I think my opinion is clear. so yes.
question 2 I think my opinion is clear. so yes.
- 08 Dec 2016, 01:31
- Forum: General - CoH1 / BKMOD1
- Topic: Axis vs Allies doctrine structure
- Replies: 23
- Views: 5680
Re: Axis vs Allies doctrine structure
1. The doctrines are not aligned with the statement "axis are well rounded and allies are specialized." Is it needed ? must it be like that ? it is I exterior opinion, but if it take this way, it means axis can live in autarcie when allies absolutly need coop, but also cant afford rookie ...
- 07 Dec 2016, 14:15
- Forum: General - CoH1 / BKMOD1
- Topic: Axis vs Allies doctrine structure
- Replies: 23
- Views: 5680
- 07 Dec 2016, 01:49
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55592
Re: 4.9.6 Beta
Pz III op Looking at value is table PZ III seems not different from PZ IV stubby. I didnt detected modifier that make a difference between them for penetration value. So no reason for the Pz III N resist more or can pen more easilly than stubby does. Could or would a KWK 37 75 mm L24 pen a Sherman i...