Search found 563 matches
- 31 Dec 2018, 07:25
- Forum: Announcements
- Topic: 5.1.6 Patch
- Replies: 54
- Views: 41503
Re: 5.1.6 Patch
If you dont know where is that info from just google it. Well 110mm of pen (just wikipedia armor piercing table) even with 50% of chance to pen is enough vs 80mm tigers side/back armor. It struggeled to pen at long distances but at close ranges (where mostly AP with 110mm pen were used instead of 9...
- 30 Dec 2018, 15:00
- Forum: Bugs
- Topic: main gun destroyed
- Replies: 0
- Views: 1273
main gun destroyed
anyone remembers the visual bug with king tiger porshe model when the main gun was destroyed? it was fixed by making the gun never visually break (workaround).
now i see 2 more tanks with this bug. panther ausf.d and marderiii. they need the same "workaround" fix.
now i see 2 more tanks with this bug. panther ausf.d and marderiii. they need the same "workaround" fix.
- 28 Dec 2018, 15:10
- Forum: General - CoH1 / BKMOD1
- Topic: ketten/golaith engine sound
- Replies: 0
- Views: 1335
ketten/golaith engine sound
the engine sound for the kettenkrad and golaith is more loud than some heavy tanks. and this makes them very easy to spot where they are hiding. i think the engine sound must be more quiet. british dingo for example almost has no engine sound at all. or very calm sound. kettenkrad and golaith should...
- 24 Dec 2018, 16:05
- Forum: Announcements
- Topic: HAPPY HOLIDAYS!
- Replies: 11
- Views: 11824
Re: HAPPY HOLIDAYS!
picture is not historically accurate.
- 23 Dec 2018, 22:30
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
thanks jacob for accepting to drop a few lines here. Life example from COH, is mortars. If the time interval is very minimal, mortar rounds will fall from the sky at the requested destination too rapidly in accordance, not affecting accuracy, but affecting the player's reaction time to flee with his...
- 22 Dec 2018, 18:50
- Forum: Balancing & Suggestions
- Topic: Armor engineer and CW over repair ability
- Replies: 18
- Views: 2394
Re: Armor engineer and CW over repair ability
"reward" ?! I mean imagine you are an experienced tanker with your crew, what you guess gets better? The aiming, reload, tank handling and stuff like that. But incoming shots and hits is nothing you handle better just bc you are "experienced".... "oh, gosh, that shell went ...
- 22 Dec 2018, 16:17
- Forum: Balancing & Suggestions
- Topic: Armor engineer and CW over repair ability
- Replies: 18
- Views: 2394
Re: Armor engineer and CW over repair ability
I've been thinking, maybe we should just replace the damage reduction tanks get at vet 4 (because it makes some tanks ridiculous) with an acceleration buff. So at every vet level you instead get improved acceleration indicating how the tank crews get better at controlling the tank. i don't think th...
- 22 Dec 2018, 04:05
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
I doubt the "confusion of new players" would be a thing - new players can simply ask what hit them, team mates will tell them. It will be no more confusing than watching the the tracer of the grenade "curve" and "chase" the target. curve or chase is not good. yes. but ...
- 22 Dec 2018, 04:00
- Forum: Matchmaking & Strategies
- Topic: I got one shotted twice in a game (5% twice? that unlucky?)
- Replies: 2
- Views: 8425
Re: Got one shotted twice in a game (5% twice? that unlucky?)
i think something is wrong with the canadian 76 shermans. they can kill tigers with only 1 shot a lot more often than american 76 shermans.
- 21 Dec 2018, 23:33
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
Who is this relic expert you speak of? If they are willing to answer few questions, I would be glad to ask a few. if you visit coh2.org website you will find relic members there. and the wikinger mod discord server has many relic members too. some of them i contacted for long time. it is always bet...
- 21 Dec 2018, 19:16
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
this is not entirely true. the game engine will calculate if it will hit or not long before the rocket spawn. correct. but if the player takes action against this calculation result. the calculation can be canceled or denied. let me give you very simple example. piats. the engine will calculate the ...
- 21 Dec 2018, 17:55
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
MarderIII is an oversight and will be fixed ok. good. but what other PE armored cars get "1 shot"? The grenade deals 100-140 damage per hit and the HT and armored cars have a bit over 300HP + the crit tables don't allow there for "1 shots" so from what I can tell it should be li...
- 21 Dec 2018, 03:20
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
it needs 2 shots to kill a halftrack... yes but armored cars from panzer elite can die with 1 hit. i say armored cars. also marder. 2 riflemen with rifle grenades will beat 2 panzer elite 20mm (222) armored cars at 60 range, with no competition. you are histerical now no i am really not please read...
- 21 Dec 2018, 02:15
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
the axis anti tank rifle does not 1 shot anything except jeeps. recce will need 3 hits and dingo will need 2 hits. you can only 1 shot things if you use the anti tank ability but it costs 70 ammo. does not have 60 range. has aim time. and needs third tier phase upgrade. from balance point of view. t...
- 20 Dec 2018, 23:27
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
the whermacht anti tank rifle is like the cw anti tank boys.
but the rifle grenade is a rifle grenade, so it should be like piat. not anti tank rifle. so the travel time need to be slower.
but the rifle grenade is a rifle grenade, so it should be like piat. not anti tank rifle. so the travel time need to be slower.
- 20 Dec 2018, 23:22
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
Agreed op, when i came back and rifleman where pooping out those wieghtless shell traveling exploding beans at me i actually went mad at bk again, give it a slower travel time aswell! So that you atleast get an chance to outmaneuver those american popeye poop beans you found the problem. yes. i jus...
- 20 Dec 2018, 21:24
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
Mr. FeministDonut wrote:Nah, they should have their 100% accuracy, tho their range is a bit too much for just a self-defence from a rushing armored cars
yes. 100% accuracy is not fine....at this range.
so it should be less range or less accuracy.
overall i agree with you.
- 20 Dec 2018, 18:15
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
for any reason. it should not be 100% accuracy.
and i think it is too much because it makes every rifleman squad "anti tank boys" and if this comes together with improved 50cal is too much counter for panzer elite. i dont know what happens if you add british anti tank boys too.
and i think it is too much because it makes every rifleman squad "anti tank boys" and if this comes together with improved 50cal is too much counter for panzer elite. i dont know what happens if you add british anti tank boys too.
- 20 Dec 2018, 17:10
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
yes i think the accuracy is too much now.
- 19 Dec 2018, 01:30
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2285
Re: TH doc unlocks and upgrades
what is wrong with panzer4 behaving better in tank hunter because of zimmerit than in blitzkrieg doctrine? isnt the panzer4 in tank hunter more expensive to build? you cant have mass production to reduce price of panzer4 in tank hunter doctrine. and i dont think anyone will build panzer4 in blitzkri...
- 17 Dec 2018, 21:36
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2285
Re: TH doc unlocks and upgrades
i agree assault grenadiers dont need g43 rifles. lmg42 is enough for long range. maybe they should be able to get more stg44 in other doctrines (so 5 in total) or panzershreck upgrade after the unlock in tank hunter. but i don't agree with removing zimmerit unlock from the game. it is very important...
- 17 Dec 2018, 19:22
- Forum: General - CoH1 / BKMOD1
- Topic: How far are long, medium and short ranges?
- Replies: 8
- Views: 1883
Re: How far are long, medium and short ranges?
Redgaarden wrote:Tiger has a range of 75 I believe.
tiger tank has just 65 range. pershing too. and super pershing has 70 range.
- 14 Dec 2018, 10:50
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 32995
Re: Poor Doctrine Design - Luft
giving bazookas from sas to marine commandos? always better yes. but i think doing the same with american airborne and giving all recoilless rifles and bazookas to only one unit is very bad. they cant crawl and 1 good high explosive shot from any tank and you will immediately lose all your anti tank...
- 14 Dec 2018, 00:50
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 32995
Re: Poor Doctrine Design - Luft
i dont think luftwaffe infantry are problematic or the doctrine is flawed. the infantry die easily when get ambushed by close range thompsons or sten. snipers and 50.cal can shred them too. not to speak about crusaders and shermans with high explosive of course. or flame grenades of airborne. i thin...
- 12 Dec 2018, 22:17
- Forum: Off-Topic
- Topic: OMG there's a new dev team member! (Topic split)
- Replies: 20
- Views: 20322
Re: OMG there's a new dev team member! (Topic split)
i was not joking.
pm sent.
pm sent.