Search found 473 matches
- 02 Sep 2018, 18:27
- Forum: General - CoH1 / BKMOD1
- Topic: Old BK versions
- Replies: 12
- Views: 5068
Re: Old BK versions
Dear Comrades, The Tiger could shoot farther and with greater accuracy than any other allied tank and this is not realistically displayed in the modern versions. Best regards Tanks have not such such power. Crews have, and a coh/bk time germans crews were poors. I don't know if it was intention or ...
- 26 Aug 2018, 10:57
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103779
Re: 5.1.5 beta v6
At this time,overall, there is no weak rear armour for heavies. Mostly it is harder to pen rear heavies armour than it would be. It is especially true for super heavy. For exemple just consider any gun would have the same chance to pen side or rear tiger armour than it would have to pen frontally a ...
- 26 Aug 2018, 07:45
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 103779
Re: 5.1.5 beta v6
Someone seems work hard to raise Tiger and panther armour when really far worst situation exist on allies side.
Even situation slowly become better, There is still lot of issues with TT at bk. If peoples start passionate debat for each bug/glitch they find it will quickly become a mess.
Even situation slowly become better, There is still lot of issues with TT at bk. If peoples start passionate debat for each bug/glitch they find it will quickly become a mess.
- 26 Aug 2018, 07:30
- Forum: Balancing & Suggestions
- Topic: paks rebalance
- Replies: 5
- Views: 1156
Re: paks rebalance
At guns are imo enough small and low profil to hide about everywhere except perhaps red area. We can fairly imagine such AT gun also use foliage and / or camo nets. On my side I made only one exception for the Pak 43 who is really very big. However I m in a logic process, not in a pvp one.
- 22 Aug 2018, 11:08
- Forum: Bugs
- Topic: [5.1.4] DeSync vs AI
- Replies: 4
- Views: 2847
Re: [5.1.4] DeSync vs AI
It will not.
But you can hope to reduce desynch risk.
But you can hope to reduce desynch risk.
- 15 Aug 2018, 19:48
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1198
Re: two design flaws in infantry-only games
You dont seems to understand that bk is a pur pvp mod. Like said you re even very lucky inf only is still supported.
It is a long time now BK have been hijacked by pvp community. That means if solo gamer want to play BK for solo game, they have to play it like it is.
It is a long time now BK have been hijacked by pvp community. That means if solo gamer want to play BK for solo game, they have to play it like it is.
- 15 Aug 2018, 11:47
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1198
Re: two design flaws in infantry-only games
Infantry only is typical a solo or multi coop game, Winterflaw. Nobody play it in pvp.
You can even be happy it exists at BK. It is the lone solo activity still updated by BK team.
However it is just an adaptation of the main game. A true infantry only would require a dedicated mod.
You can even be happy it exists at BK. It is the lone solo activity still updated by BK team.
However it is just an adaptation of the main game. A true infantry only would require a dedicated mod.
- 14 Aug 2018, 05:05
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3161
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
It is an unknow problem from me, sorry, I cant help.
- 07 Aug 2018, 08:49
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7312
Re: USA early game against PE
Tiger1996 wrote:50.cal is already effective against scout cars
It is far from what it should be. BK made effort to update mg 42 to historical value, but not so much on the cal .50.
- 04 Aug 2018, 19:05
- Forum: Balancing & Suggestions
- Topic: Proposal for a new game type
- Replies: 4
- Views: 2473
Re: Proposal for a new game type
I would like to propose a new game type. (I have no idea if this is technically possible.) The game begins with everyone having a full army at their base - so say the usual 150 pop cap. There are then *no* new units and *no* reinforcement. So you have to play to conserve your troops. It means no pa...
- 31 Jul 2018, 01:50
- Forum: Technical Support
- Topic: So i reinstalled coh..
- Replies: 6
- Views: 8007
Re: So i reinstalled coh..
Looking especially your second picture, it is obvious your computer use alcohol in excess, and perhaps even drugs.
- 30 Jul 2018, 20:33
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3161
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
It sound like a confusion between two differents situations. 1) your HQ is destroyed or AI HQ is destroyed ; AI send its units around the wrecked HQ until reparation is complete. 2) After playing a certain amount of time AI spawn vehicles/Tanks but its accumulate around the spawning factories and th...
- 14 Jul 2018, 00:40
- Forum: General - CoH1 / BKMOD1
- Topic: Last (old) BK version from Xalibur?
- Replies: 11
- Views: 5143
Re: Last (old) BK version from Xalibur?
I found that for you
https://www.gamewatcher.com/mods/compan ... -open-beta
IIRC 4.64 was for sure old school bk, but I think transition was around 4.70 - 4.71. So this one is probably what you wish.
https://www.gamewatcher.com/mods/compan ... -open-beta
IIRC 4.64 was for sure old school bk, but I think transition was around 4.70 - 4.71. So this one is probably what you wish.
- 19 Jun 2018, 18:04
- Forum: Technical Support
- Topic: Stuttering when playing CPU (British)
- Replies: 6
- Views: 4366
Re: Stuttering when playing CPU (British)
Hi Adam
My advice ; never play with (allied cpu) or against Brits. On an other hand you can play yourself Brits. Despite Wolfcz appreciated efforts, british are, at least, unreliable.
My advice ; never play with (allied cpu) or against Brits. On an other hand you can play yourself Brits. Despite Wolfcz appreciated efforts, british are, at least, unreliable.
- 19 Jun 2018, 14:37
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
One central voice for the mod dev, is something reasonable. However for maps having a stand alone section is not a threat for the core mod cohesion itself. If it can be made inside official team it is better, but it means recruit. Slowly kill community and mod ... Because over years you fell it dyna...
- 19 Jun 2018, 08:21
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
Very simple; in a pvp organisation, someone convinced of cheating is usually sanctioned. Usually his name is deleted from the ranking board. It dont means he cant play anymore. It means he cant be ranked and by way any people played with or against him will have no point from a game. In reality it m...
- 19 Jun 2018, 07:23
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
If people want to give up freedom (by lazyness or stupidity ?) it is there problem. Except for a paranoiac, there is no real reason to play exclusivly map labelled bk mod tip. PVP organisation is between low to existant at bk. There is no map testing or mapking staff, and anyway ; who for work on it...
- 19 Jun 2018, 04:50
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? yeeeeeep.... prettyyyy muchhhh...... Mapmaking have not to be under devs control. If it is integrated in a whole structure (pvp organisation) it have to be a separated department. In some pvp...
- 18 Jun 2018, 22:13
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? I m aware about pvp maps specificity. Perhaps hard to believe but I had been a pvp map designer (not at coh) and also pvp map validator. Point bridge maps are also bad maps for compstomp. Not...
- 18 Jun 2018, 20:28
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
IIRC Veule les roses exist in 3vs3 and 4 vs 4.
What you need is ; start a deal with bk devs (perhaps maps creators). Then, if it is successful start to work on worldbuilder to make 3 vs 3 version from existing 4 v 4.
Summary stop whinning and start working.
What you need is ; start a deal with bk devs (perhaps maps creators). Then, if it is successful start to work on worldbuilder to make 3 vs 3 version from existing 4 v 4.
Summary stop whinning and start working.
- 18 Jun 2018, 18:59
- Forum: Technical Support
- Topic: No steam version
- Replies: 10
- Views: 8489
Re: No steam version
It is half a month s pay in Burundi. Hmm perhaps is it the explanation why you have no burundi peoples at BK forum.
- 17 Jun 2018, 21:27
- Forum: Balancing & Suggestions
- Topic: FOR THE LOVE OF GOD
- Replies: 15
- Views: 2555
Re: FOR THE LOVE OF GOD
Your title is rather strange since you suggest peoples love God or/and the inverse. We lack of evidences about that. Second, if peoples refuse to play 3vs3 on 4v4 map, there is no problem. They play 3v3 on 3v3 maps I presume. If you want to play 4v4 you just need to have at least 7 friends. But real...
- 07 Jun 2018, 04:10
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14839
Re: New Pzb39 Panzerjäger squad
kwok wrote:trying to design factions/doctrines more specialized or well rounded?
Cracked disk spotted
- 06 Jun 2018, 20:56
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14839
Re: New Pzb39 Panzerjäger squad
Damage. Jalis its the contrary, the Pzb39 historically had more penetration power than the Boys anti-tank rifle, but the model will be set to match the mod meta and the mod balance, the Pzb39 in Bk will not be superior to the Boys AT rifle for sure. You missed the question , I think, so I ask again...
- 06 Jun 2018, 17:54
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14839
Re: New Pzb39 Panzerjäger squad
Damage. Have you decided an acceptable historical distortion (for balance) ; pzb39 - boys, same damage same cost, or will the pzb39 be less efficient due to very small projectile ?