Search found 133 matches

by Terence's Mouth
09 Aug 2015, 17:05
Forum: General - CoH1 / BKMOD1
Topic: Tigerphobia
Replies: 67
Views: 8822

Re: Tigerphobia

Everything is ok, dont give axis more power than they have already, i like it when axis dont have to build 1-2 panther or 1 KT and then attack with tanks only and win the battle. I like when aliets can make good ambushes and axis have to bring some infantry or scouts before attacking with their heav...
by Terence's Mouth
09 Aug 2015, 13:39
Forum: General - CoH1 / BKMOD1
Topic: Tigerphobia
Replies: 67
Views: 8822

Re: Tigerphobia

If ranges of american tanks would be decreased i never would use them again. I would like if we find a way to nerf tigerphobia but then it shouldnt cost only 25 ammo because it would be used that often like now. To the flanking speed of tiger i want to say its realy bad that a tiger can gets away wi...
by Terence's Mouth
09 Aug 2015, 13:27
Forum: General - CoH1 / BKMOD1
Topic: Tigerphobia
Replies: 67
Views: 8822

Re: Tigerphobia

I dont think tigers and panthers should have more changes to snipe back.
And of course not less range for the aliet tanks, pls dont forgot the TH doctrine.
by Terence's Mouth
09 Aug 2015, 13:11
Forum: General - CoH1 / BKMOD1
Topic: Tigerphobia
Replies: 67
Views: 8822

Re: Tigerphobia

I think reason why american tanks can out range german once is because american tanks die with a single hit, if they couldt outrange german tanks then there would be no chance left for them to hunt and destroy enemy tanks. To tigerphobia, you say its unrealistic but what is with units spawning in ho...
by Terence's Mouth
08 Aug 2015, 21:20
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

I said if a single 107 can change or win a game what will happen if you build more of them? so a limit would realy help. Or like warhawks said now more vulnerable to arty or other things. I just dont like how a 107 can change a battle or let a player win a game without skill and i want solution for ...
by Terence's Mouth
08 Aug 2015, 20:52
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

ty it on your own...
by Terence's Mouth
08 Aug 2015, 20:29
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

I want more intense ground battle instead of camping and bombing tactics, tell me a better way then... @1. It would help realy much. (it would be realy ok for me if the damage will be the same but without that chance to immobilze tanks) @2. A limit would stop the spam and abuse, you think mortar jus...
by Terence's Mouth
08 Aug 2015, 19:59
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

I realy saw rangers with M1919A6 and pioneers with conquered mg34, the pioneers was much better so i want the damage of M1919A6 decreased that american infantry is able to hold a line more easily. And btw if you talk about that guns damage in realife and realism why you dont talk about house spawnin...
by Terence's Mouth
08 Aug 2015, 19:56
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

I talked about artillery to tanks and about heavy mortar limit, not about arty limit. Im hunting for the biggest bad feelings in mod to eliminate them, and at the moment theyre at tank offensives stopped by artillery only and infantry offensives stopped by mortars only. Its to boring and nobody need...
by Terence's Mouth
08 Aug 2015, 19:50
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

Maybe youre right and in old times wasnt somuch RA docs and arty players. And it was a good idea to decrease the chance to immobilize tanks in the last patch but it failed because tanks still get immobilized by first shot and finished by other arty strikes or easy flank manouvers. It would make the ...
by Terence's Mouth
08 Aug 2015, 19:42
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

okay then it was the M1919A6 that i wanted to be better because a squad has only a single weapon of it and it wouldnt make the aliets OP they just could better hold there lines, and thats is a thing i realy miss at american side if luft units or grenadeers attack without support and loosing maybe 1-...
by Terence's Mouth
08 Aug 2015, 19:39
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

I saw so many times that tanks was immobilized by the first shot, and that bad feeling is just to big or to bad. The game would be much better without that feeling, i hope you understand me. Im searching for ways and changes that eliminate that bad feelings that destroying all the fun. Easy fast and...
by Terence's Mouth
08 Aug 2015, 19:37
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

you tell me i didnt read you post? most of your posts are bullshit while that changes i want will bring more fun into the game and not the opposite of it. i cant understand that you cant understand lol But i try again to tell you exactly what i want with this changes. Less bombing and more ground ba...
by Terence's Mouth
08 Aug 2015, 19:28
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

i dont talk about artillery limit just about artillery that destroys chains and engines plus make to much damage to tanks in my opinion. Longtom should be only artillery that can destroy a heavy tank easily. In old times i remember my tanks wasnt stopped or even killed by artillery, that is what i m...
by Terence's Mouth
08 Aug 2015, 19:23
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

lol, you can retreat infantry thats much cheaper then a Jagtiger or a Kingtiger, plus you can kill mg42 faster with mortars vehicles or good manouvers than artillery in the back.
But if you buy a heavy tank with a huge price and you loose it only by bombing where is the fun? tell me your logic then...
by Terence's Mouth
08 Aug 2015, 19:15
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

Maybe i meant the cal50 not the M1919A6, if the M1919A6 is the BAR, i meant all time that mashine gun from rangers not the BAR but didnt know the name of it. And this in my opinion would be realy cool if it would be not 1/4 dangerous of mg34 or mg42 but 3/4, only as example i know numbers are wrong ...
by Terence's Mouth
08 Aug 2015, 19:12
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

I saw so many tanks that was immobilized by first arty hit and then finished of by artillery. This is so boring and annoying that the fun goes from 100% to 0% This has to be eliminated because we playing this game for fun and nothing else. Artillery willbe still enough dangerous for tanks so you rea...
by Terence's Mouth
08 Aug 2015, 18:39
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

i think the american mashine guns could be a way better than now, thats just my opinion and dont come with numbers now pls.
my opinion depends on feelings and experience.
by Terence's Mouth
08 Aug 2015, 18:28
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

i dont say put out artillery of the game, just decrease damage to tanks little bit plus take out the chance to destroy chains or engine. you still can use artillery but not in a OP way like at the moment, its just nonsense imobilize a tank with first shot of Inf doc artillery and then finish it of w...
by Terence's Mouth
08 Aug 2015, 18:18
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

i talk about a single weapon and the damage it makes not about the entire squad.
by Terence's Mouth
08 Aug 2015, 18:15
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

No ability just the chance to destroy engine or chains. and no discuss here pls
(btw there are many ways to kill tanks if you need arty for them then youre a noob that cant play bk mod)
by Terence's Mouth
08 Aug 2015, 15:46
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Re: Collection of changes for BK-Mod

1. Decrease artillery damage to tanks, no artillery can destroy chains of a tank or engine (only antitank ground units should have this abillity) 2. Limit 107mortar SE and British heavy mortars to only "one". 3. Decrease damage of grenades in trenches I want the trenches back into this mod...
by Terence's Mouth
08 Aug 2015, 15:45
Forum: General - CoH1 / BKMOD1
Topic: Collection of changes for BK-Mod
Replies: 21
Views: 3141

Collection of changes for BK-Mod

I want open here a thread for all changes that players want or wish without discuss about them.
I think its much easier for wolf to have a list of all changes that players want.
by Terence's Mouth
08 Aug 2015, 15:30
Forum: Matchmaking & Strategies
Topic: Kings of RAF PT2!
Replies: 52
Views: 6335

Re: Kings of RAF PT2!

the M1919A6 could be more deadly in my opinion it doesnt feel 1/4 of that how mg34 or mg42 feels.
by Terence's Mouth
08 Aug 2015, 15:21
Forum: General - CoH1 / BKMOD1
Topic: Changes for the mod
Replies: 43
Views: 6154

Re: Changes for the mod

btw. sniper limit was a good idea nebler limit was a good idea and heavy mortars limit would be a great idea too.