Search found 174 matches
- 07 Oct 2018, 12:57
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4016
Almost impossible to join skirmish games due to seeming BKM lobby bug
I in the last few days installed Steam, COH and BKM on Steam. I've today been trying to join Skirmish games. I almost cannot do so, and it seems to be a bug. When I join a skirmish game, after about 10 to 15 seconds, the host leaves. This happens again and again and again and again. If I then look i...
- 01 Oct 2018, 10:23
- Forum: Technical Support
- Topic: New Steam install, no "New Steam Version"
- Replies: 4
- Views: 11511
Re: New Steam install, no "New Steam Version"
I think actually I've been a bit harsh on Steam about how things are arranged. It used to be worse - there was CoH, CoH:ToV and then "New Steam Version". This is confusing. So now "New Steam Version" is hidden and comes automatically - this works for anyone who didn't know about ...
- 30 Sep 2018, 21:14
- Forum: Technical Support
- Topic: New Steam install, no "New Steam Version"
- Replies: 4
- Views: 11511
Re: New Steam install, no "New Steam Version"
Getting closer, but not there yet. BK mod now is no longer complaining it cannot find the COH executable, but I get this instead; Game is not being run as a known Company of Heroes product. Try again by launching game from Steam. I'll start trying to fix this one in the morning. As an aside, when I ...
- 30 Sep 2018, 20:53
- Forum: Technical Support
- Topic: New Steam install, no "New Steam Version"
- Replies: 4
- Views: 11511
Re: New Steam install, no "New Steam Version"
This is the information from Steam Support; ve looked into this and confirmed that the "New Steam Version" doesn't appear as a separate version in your library, but as downloadable content for the base game for Company of Heroes. You can verify this by doing the following: Navigate to your...
- 28 Sep 2018, 19:13
- Forum: Technical Support
- Topic: New Steam install, no "New Steam Version"
- Replies: 4
- Views: 11511
New Steam install, no "New Steam Version"
I use WINE on Linux to run COH. I have been using the non-Steam game but now the mod is Steam only I installed Steam and then installed COH:TOV. It doesn't work - it seems to try to authenticate with Relic. I check the forum and read the thread about how to install COH. I bought the original and had...
- 15 Sep 2018, 13:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 62688
Re: Blitzkrieg Mod 5.1.5
MarKr wrote:That is weird...I thought the last version we released as non-steam was the 5.1.0. Where did you get the installer? Moddb?
Yes, from Moddb.
Searching on the site itself only returns 5.0.0.
Searching via Google finds 5.1.3 beta.
- 09 Sep 2018, 21:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 62688
Re: Blitzkrieg Mod 5.1.5
MarKr wrote:sorry but since we got to Steam we no longer release non-steam installers. Steam is now the only place where we upload updates.
I have a 5.1.3 beta installer.
I think this must have been after you came to Steam?
- 09 Sep 2018, 19:25
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 62688
Re: Blitzkrieg Mod 5.1.5
I use non-Steam COH.
Is the 5.1.5 installer out yet?
If so, could someone provide a link, please.
I have Googled.
Is the 5.1.5 installer out yet?
If so, could someone provide a link, please.
I have Googled.
- 21 Aug 2018, 21:43
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13871
Re: Sturmtiger
Just my two cents... I find the ST has an air of unreality. I don't like it. BZ is all about feeling real. It's too big a bang from a tank. It makes you think - why would an army ever bother with normal tanks? As an aside, I looked over the Wikipedia page. The range if I remember correctly was about...
- 21 Aug 2018, 21:40
- Forum: Bugs
- Topic: [5.1.4] DeSync vs AI
- Replies: 4
- Views: 2907
Re: [5.1.4] DeSync vs AI
I have been experimenting with installing non-Steam COH, and then putting BZ mod on top. Non-Steam COH still retains the ability to run LAN games - the idea is to use a VPN to get my and my friends PCs appearing to the network stack on the same subnet, so we can run a "LAN" game, and see i...
- 15 Aug 2018, 16:16
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3310
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
Very weird, you might have another mod or something wrong with your files... No other mods. I am sure something is amiss with my install, because the start screen is messed up. I'm hoping the next release fixes it, otherwise I may have to reinstall from scratch. However, it seems odd this would bre...
- 15 Aug 2018, 16:13
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1258
Re: two design flaws in infantry-only games
Jalis wrote:Infantry only is typical a solo or multi coop game, Winterflaw. Nobody play it in pvp.
No one plays it, so it's okay it's broken.
This is not a very good line of argument - the flaw is pretty obvious.
- 15 Aug 2018, 10:04
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1258
Re: two design flaws in infantry-only games
We COULD count mortar units on the field and block the ability once there are x mortar squads, but this is easily defeated by not picking up the mortars until you have a big stack of them and then crew the whole heap at once. Yeah. This is the other way to get lots of mortars, of course; pick thme ...
- 15 Aug 2018, 00:28
- Forum: Balancing & Suggestions
- Topic: two design flaws in infantry-only games
- Replies: 5
- Views: 1258
two design flaws in infantry-only games
So, other people may well have pointed these issues out before - forgive me if so. I've been playing infantry-only games a bit to sound them out. Two points; 1. many factions have a transport vehicle which is available - but most or all of these have a machine gun, when the vehicle is populated; a s...
- 12 Aug 2018, 23:07
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3310
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
Brit army seems okay.
- 12 Aug 2018, 21:39
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3310
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
That might be map's fault. Some custom maps are not adjust to playing AI games. Try playing official, "overplayed maps" This may be true, but I am now of the view that it is also (or perhaps only) actually an *army* problem. I see this problem particularly with the American army. I've bee...
- 12 Aug 2018, 21:36
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3310
Re: [5.0.0] - friendly AI moves all or almost all units to human player base
It sound like a confusion between two differents situations. 1) your HQ is destroyed or AI HQ is destroyed ; AI send its units around the wrecked HQ until reparation is complete. It's not this. I know about this, and as you say it happens after a HQ has been destroyed. I am talking about from the b...
- 04 Aug 2018, 09:50
- Forum: Balancing & Suggestions
- Topic: Proposal for a new game type
- Replies: 4
- Views: 2506
Re: Proposal for a new game type
Thankyou! What a co-incidence. I downloaded the KwokWC.sga fle and put it in the Blitzkrieg/Archives folder and ran COH; nothing had changed, and I could see no new game types. A quick Google indicates this is a scenario file. Unfortunately, my COH/Blitz install is a bit broken with the most recent ...
- 03 Aug 2018, 23:17
- Forum: Balancing & Suggestions
- Topic: Proposal for a new game type
- Replies: 4
- Views: 2506
Proposal for a new game type
I would like to propose a new game type.
(I have no idea if this is technically possible.)
The game begins with everyone having a full army at their base - so say the usual 150 pop cap.
There are then *no* new units and *no* reinforcement.
So you have to play to conserve your troops.
(I have no idea if this is technically possible.)
The game begins with everyone having a full army at their base - so say the usual 150 pop cap.
There are then *no* new units and *no* reinforcement.
So you have to play to conserve your troops.
- 29 Jul 2018, 20:00
- Forum: Bugs
- Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
- Replies: 8
- Views: 3310
[5.0.0] - friendly AI moves all or almost all units to human player base
I play single-human-player skirmish games. It's me and some AI, vs all AI. Quite often - at least half the time - one or more friendly AI move all or almost all units to my HQ, and they sit there, doing nothing. If I use the attack/defend flags, they will respond and move to where those flags are, b...
- 14 Apr 2017, 02:31
- Forum: General - CoH1 / BKMOD1
- Topic: possible solution to lag and deschyronization
- Replies: 6
- Views: 2668
Re: possible solution to lag and deschyronization
On the contrary
You have already helped. We are now looking at getting to 2.602, and then installing BK, and then trying LAN. Once we have it going, we'll report back if it fixes lag/desync.
You have already helped. We are now looking at getting to 2.602, and then installing BK, and then trying LAN. Once we have it going, we'll report back if it fixes lag/desync.
- 13 Apr 2017, 18:18
- Forum: General - CoH1 / BKMOD1
- Topic: possible solution to lag and deschyronization
- Replies: 6
- Views: 2668
Re: possible solution to lag and deschyronization
We have 2.700.0 - this may indeed be the problem.
(I do mean by pre-steam, non-steam - at least, that was what we were trying to do).
The current steam version is 2.702.42 (just for reference).
Hmm, I see from some Googling 2.700.0 is the start of Steam.
(I do mean by pre-steam, non-steam - at least, that was what we were trying to do).
The current steam version is 2.702.42 (just for reference).
Hmm, I see from some Googling 2.700.0 is the start of Steam.
- 13 Apr 2017, 15:55
- Forum: General - CoH1 / BKMOD1
- Topic: possible solution to lag and deschyronization
- Replies: 6
- Views: 2668
Re: possible solution to lag and deschyronization
What you do, do run a LAN game, appears to have changed over different versions of COH. What you have described is correct, but I think it is for older versions of COH. Certainly, it is not applicable to the version we have. For us, there is no explicit mention of "LAN". Rather, we have ru...
- 13 Apr 2017, 12:58
- Forum: General - CoH1 / BKMOD1
- Topic: possible solution to lag and deschyronization
- Replies: 6
- Views: 2668
possible solution to lag and deschyronization
Hi. My friend and I have been playing skirmish COH together for about seven years now. We recently discovered bkmod and fell in love. A problem we have now though is that our games desychronize after about ten minutes. What I see is completely different to what he sees. (I should mention we both pla...