Search found 628 matches

by MEFISTO
06 May 2022, 00:28
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2415

Re: PE minesweeper.

I am against giving PGs the minesweeper. It is enough, that these units are the building bitch for ur stuff. Thematically it is not fiiting honestly. Just a addapted leftover from vanilla. As Hawks said, they are mechanized infantry, which was used in combined arms ops and not a pioneer unit to rem...
by MEFISTO
05 May 2022, 20:21
Forum: Balancing & Suggestions
Topic: Retreat point for AB
Replies: 11
Views: 840

Re: Retreat point for AB

The thing with the HQ squad is that it has a pretty big aura and so it doesn't need to be very close to the AB squads to give them bonuses. AB squads can be reinforced from air and the HQ squad has a passive healing ability. The AB infantry retreats to the HQ squad and if there is no HQ squad, it r...
by MEFISTO
05 May 2022, 14:58
Forum: Balancing & Suggestions
Topic: Retreat point for AB
Replies: 11
Views: 840

Re: Retreat point for AB

One problem I've encountered while playing as US AB doctrine is the retreat point when you have the commander squad in the field, for which I have to get a captain to set a retreat point for my paratroopers next to the HQ, otherwise all my troops retreat to the commander squad, which messes everyth...
by MEFISTO
05 May 2022, 12:12
Forum: Balancing & Suggestions
Topic: Wonder, Why?
Replies: 4
Views: 604

Re: Wonder, Why?

kwok wrote:
05 May 2022, 04:26
What tarak says is true. So luft plane being able to fly over is a mistake. Which unit specifically is shooting the recon plane down? Or is it all AA shoots down luft planes?
Any Allies AA in AA mode can take down luftwaffe recon airplane, I would check all of them starting from 50 cal half truck.
by MEFISTO
04 May 2022, 12:36
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2415

Re: PE minesweeper.

My opinion about this topic is that yes PE in general needs minesweeper and the best option is to give this upgrade to PG since they like the general PE engineers, keep in mind pioneers are not bailable for Panzer Support and luftwaffe pioneer are only available in luftwaffe doctrine. I also would s...
by MEFISTO
02 May 2022, 03:21
Forum: Balancing & Suggestions
Topic: Wonder, Why?
Replies: 4
Views: 604

Re: Woner, Why?

All recon flights cant be destroyed because it will make them a 50 muni 1 shot rocket in hands of people who know how to aim shut down airplanes (believe me, there were cases) That was a solution back in the days because some players were doing base bombing with recon airplanes, that make no sense ...
by MEFISTO
01 May 2022, 23:46
Forum: Balancing & Suggestions
Topic: Wonder, Why?
Replies: 4
Views: 604

Wonder, Why?

I wonder why Allie's recon airplanes can fly freely over any axis AA on AA mode? 0n the other hand Luftwaffe recon airplane can't do the same.
by MEFISTO
23 Apr 2022, 15:07
Forum: Balancing & Suggestions
Topic: Beta camouflage change
Replies: 15
Views: 1330

Re: Beta camouflage change

Well, I love it. And snipers a plenty strong for 300mp without the abuse of going stealth AFTER shooting. This change (for snipers only) will turn this unit in one shoot unit. No way that you can abuse of camouflage with snipers since it takes a while after go (camo crawl) to recover the passive ca...
by MEFISTO
23 Apr 2022, 05:27
Forum: Balancing & Suggestions
Topic: Beta camouflage change
Replies: 15
Views: 1330

Re: Beta camouflage change

Krieger Blitzer wrote:
23 Apr 2022, 04:48
Wait, there is a change on camo in the beta? Nowhere mentioned in the change-log.
So even i didn't realize this...
Yes, when in combat units can’t go back to camouflage until combat stops. This will hurt snipers a lot.
by MEFISTO
23 Apr 2022, 03:28
Forum: Balancing & Suggestions
Topic: Beta camouflage change
Replies: 15
Views: 1330

Beta camouflage change

I don’t really mind this change, actually it makes a lot of sense that a unit on a fight can’t go on camouflage, BUT snipers will suffer this change so much, especially vs CW Tomys infantry. I think this change needs to be reverted at least for snipers ( one man, one shoot, 350mp)
by MEFISTO
22 Apr 2022, 22:43
Forum: Balancing & Suggestions
Topic: SE Beta changes
Replies: 19
Views: 1572

Re: SE Beta changes

guys, for real, can we just get rid of these "magic spell orbital bombardment" rockets falling from the sky? Remove firestorm, no one needs it when its not bugged, and when its bugged its stupid. SE will do fine without. The "magic rockets falling from the sky" isn't an argument.. otherwise, follow...
by MEFISTO
18 Apr 2022, 20:08
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Re: Brainless Tactics

I want to make some suggestions to improve and balance some doctrines. Propaganda: Most of the time players playing propaganda just rush Tiger Ace 1550 mp (NO FUEL NEEDED), no tactic, no gameplay, boring game, just camping and use Nebelwerfer. So you are saying that you lost to an opponent who had ...
by MEFISTO
18 Apr 2022, 01:05
Forum: Balancing & Suggestions
Topic: Brainless Tactics
Replies: 32
Views: 2256

Brainless Tactics

I want to make some suggestions to improve and balance some doctrines. Propaganda: Most of the time players playing propaganda just rush Tiger Ace 1550 mp (NO FUEL NEEDED), no tactic, no gameplay, boring game, just camping and use Nebelwerfer. Sometimes you check the replay and players just pay 75 f...
by MEFISTO
17 Apr 2022, 19:22
Forum: Balancing & Suggestions
Topic: Tank ammo unlock costs.
Replies: 14
Views: 1131

Re: Tank ammo unlock costs.

Mood wrote:
17 Apr 2022, 10:37
Why don't you just lower ammo upgrade cost a bit instead of switching to fuel?
Becouse what they really want is to reduce the amount of tanks and vehicle you can deploy on a game, turning the game into infantry supremacy over other units.
by MEFISTO
17 Apr 2022, 19:18
Forum: Balancing & Suggestions
Topic: Hetzer and other Axis TDs
Replies: 12
Views: 1115

Re: Hetzer and other Axis TDs

In my opinion yes, they feel wey weaker than before, but keep in mind before shermans and 76mm cannon had no chance vs this units. What I would suggest is, keep hetzels and japgdpanzers armor the same, but give them a 1 shoot penetration buff ONLY when thy are on camouflage, any ways allies should a...
by MEFISTO
15 Apr 2022, 20:13
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Guys please stop trying to ruin the game… When you take a look on 99% of maps the predominant resource income is ammunition, points that goes as high as 16 per minute, on the other hand a higher fuel point like that is not common. If you turn must of the upgrades on fuel you will have a naked army,...
by MEFISTO
15 Apr 2022, 15:52
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Guys please stop trying to ruin the game… When you take a look on 99% of maps the predominant resource income is ammunition, points that goes as high as 16 per minute, on the other hand a higher fuel point like that is not common. If you turn must of the upgrades on fuel you will have a naked army, ...
by MEFISTO
10 Apr 2022, 16:46
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2642

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

Ah ha well I found the problem. The SAS Leader has a reveal radius of 1. I mean, the issue still applies in general. Camo reveal radius is different for everything. Should we just standardize it? There are many occassions in which you have to literally step on units before seeing them. If you would...
by MEFISTO
10 Apr 2022, 04:52
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2642

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

Ah ha well I found the problem. The SAS Leader has a reveal radius of 1. I mean, the issue still applies in general. Camo reveal radius is different for everything. Should we just standardize it? I don't know what you mean by "The SAS Leader has a reveal radius of 1" but I stepped on his head and c...
by MEFISTO
10 Apr 2022, 01:22
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2642

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

You can still use WH Schwim effectively to detect hidden units from far away if u put spotter or officer inside it. 3 detection range is currently fine in my opinion.. even tho 5 doesn't seem bad either, wouldn't mind it.. maybe all tanks could be 10 or 15 detection range, for the sake of standardi...
by MEFISTO
10 Apr 2022, 01:19
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2642

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

I watched the replay for the camo. First thing I noticed was no deetection units were used to find the SAS except for the shwim... and that's a big reason why i use the motorcycle instead of the shwim... The detection radius for a shwim is a lot lower than the motorcycle. If your teammate made a ke...
by MEFISTO
09 Apr 2022, 23:15
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2642

Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

This bug happpened about minute 49 , check how my units step on his head and coulden't see him. This game is also a good replay to demostrate how stong infantry in general (Allies and Axis) are. I have nothing against it, I just don't think HE needs to be nerfed. I also realize Luftwaffe strafing is...
by MEFISTO
28 Mar 2022, 13:14
Forum: Balancing & Suggestions
Topic: Flank speed
Replies: 14
Views: 1173

Re: Flank speed

Jagdpanther wrote:
28 Mar 2022, 09:16
carthoonish ability
cartoonish ability? what about crawling, 6 men appearing out of thin air 2 meters next to you ON PLAIN GROUND insta killing everything with smgs, i think thats worse than flank speed
Abilities like this make the game different and fun to play.