Search found 583 matches
- 05 Apr 2022, 20:31
- Forum: General - CoH1 / BKMOD1
- Topic: Recent Topics Conclusion
- Replies: 15
- Views: 1870
Re: Recent Topics Conclusion
Dont forget sten command from 2nd truck. They are old commandos that haven't gone through any changes. What about 81mm?
- 05 Apr 2022, 18:33
- Forum: Balancing & Suggestions
- Topic: PE Combined arms unlocks
- Replies: 42
- Views: 3522
Re: PE Combined arms unlocks
You can always trade something to maintain balance. Thats what we always do. 1. 5 men squads 2. Assault grens have no rifles and only short range weapons like STG and MP40 3. No defensive structures for them unless perhaps you have a single SE unlock thing that might enable them. 5 man perma sprint...
- 05 Apr 2022, 12:49
- Forum: Bugs
- Topic: Sabotage sqaud building mine
- Replies: 17
- Views: 1353
Re: Sabotage sqaud building mine
I thought the ability was there to make sure the building didn't get destroyed. And only killed what was inside it. oh well dont care.
- 05 Apr 2022, 12:46
- Forum: Balancing & Suggestions
- Topic: Does SE need changes right now?
- Replies: 46
- Views: 3798
Re: Does SE need changes right now?
Actually many TDs have HE. Achillies, Marder 3, Hellcat , AT HTs and so on. Wouldnt say that HE isnt present in TDs at all. Also, the elephant gun is so powerfull you dont need the ambush to oneshot most tanks. This thing is so slow and vulrnable to flanks, that i would rather have some abilitys in...
- 04 Apr 2022, 21:10
- Forum: Balancing & Suggestions
- Topic: Does SE need changes right now?
- Replies: 46
- Views: 3798
Re: Does SE need changes right now?
Haven't read everything but my qualms is, There should be no buff to infantry at all. So no camo. Read something about pz4 having stealth which I'm against. Usually TD have camo and ho HE, Elephant has no HE but a weird camo ability. That shouldn't ever be used, like why would you ever use it? oh no...
- 31 Mar 2022, 18:59
- Forum: Balancing & Suggestions
- Topic: Vision of spotter units and vehicles.
- Replies: 15
- Views: 1068
Re: Vision of spotter units and vehicles.
Thanks for the clarification. I neither like nor dislike the change. It would change the unit from a useful unit to another useful unit. nerf inactive use and buff active use. This is in short a nerf to camo units and a buff to rocket arty and maybe tanks. This change will make the player skill bala...
- 31 Mar 2022, 16:36
- Forum: Balancing & Suggestions
- Topic: Vision of spotter units and vehicles.
- Replies: 15
- Views: 1068
Re: Vision of spotter units and vehicles.
I feel like this would confuse a lot of people. My head hurts from trying to understand what you guys are typing. And I can imagine how all the people who dont frequent the forums would react to this change. I understand you want to lessen the effect of spotter war or something? I can't see how the ...
- 31 Mar 2022, 14:36
- Forum: Balancing & Suggestions
- Topic: Spotters, Binoculars, VT´s
- Replies: 27
- Views: 6161
Re: Spotters, Binoculars, VT´s
Think most of these claims are outdated and dealt with. Since it's a 7 year old post. I like your idea about more units having spotter role/abilities. I would just add, I'd find it interesting to test a mode where spotters don't have an insane vision field around them, but have to use spotting abili...
- 31 Mar 2022, 14:26
- Forum: Balancing & Suggestions
- Topic: Spotters, Binoculars, VT´s
- Replies: 27
- Views: 6161
Re: Spotters, Binoculars, VT´s
I find it funny that I dont want binos for m20 anymore.
- 31 Mar 2022, 14:17
- Forum: Balancing & Suggestions
- Topic: Easy bot too hard.
- Replies: 5
- Views: 599
Re: Easy bot too hard.
Thought they removed goliath green cover thing.
- 31 Mar 2022, 14:13
- Forum: General - CoH1 / BKMOD1
- Topic: Walking stuka
- Replies: 7
- Views: 1232
Re: Walking stuka
I think the stuka death is purely visual. Haven't seen it do any dmg to anything nearby. Haven't seen anything other than tanks cook off in video games. But I wold think exploding vehicles usually only kill the crew and pieces flying over 100 meters. With my limited experience with dynamite I would ...
- 25 Mar 2022, 23:19
- Forum: Balancing & Suggestions
- Topic: HMG accurate mode
- Replies: 10
- Views: 826
Re: HMG accurate mode
So your idea is to make mg42 cheaper, make accuracy mode a regular mode with more dmg and less suppression? Is it ok for it to kill 2 men in buildings per burst? Should it do it in suppress mode or accuracy mode? I didn't read your realism lines because I dont see what that has to do with anything. ...
- 25 Mar 2022, 23:01
- Forum: Balancing & Suggestions
- Topic: HMG accurate mode
- Replies: 10
- Views: 826
Re: HMG accurate mode
Dawn of war 2 Space marine devastator squad can get an upgrade the removes its suppression by a click of a button ability for more dmg.There is not a single RTS in which suppression weapons exist that have such a stupid mechanic.
- 25 Mar 2022, 17:40
- Forum: Balancing & Suggestions
- Topic: HMG accurate mode
- Replies: 10
- Views: 826
Re: HMG accurate mode
The hmg is expensive and needs all the love it can get. it's weak enough as it is. I dont even know if you want to buff it or nerf it? Like what is the problem? HMG set to not suppress mode is not suppressing? It's more expensive than a sniper with less mobility/set up time can't move while cloaking...
- 24 Mar 2022, 19:17
- Forum: Balancing & Suggestions
- Topic: Artillery upkeep
- Replies: 17
- Views: 1365
Re: Artillery upkeep
SE Needs a rework in general. Why does SE need a rework? SE is a counter to armor doctrines and can supress other artillery doctrines. Has good infantry. Does it need a rework because they are too strong? too weak? its biggest weakness is that it lacks emplacements and super infantry. I can't think...
- 24 Mar 2022, 18:38
- Forum: Balancing & Suggestions
- Topic: Artillery upkeep
- Replies: 17
- Views: 1365
Re: Artillery upkeep
we should make infantry abilities cost fuel instead. 4 fuel for a grenade. 12 fuel for mp40
- 24 Mar 2022, 02:29
- Forum: General - CoH1 / BKMOD1
- Topic: Walking stuka
- Replies: 7
- Views: 1232
Walking stuka
I'm having a hard time killing these things. They shoot super fast, rockets hits so fast that you can't react. Sometimes they survive 50.cal air strike, closeish bomb hits from 105 arty. Dircet fire from 75mm tanks. I would like to know how much hit point this thing has. And I would like to know if ...
- 23 Mar 2022, 20:45
- Forum: Balancing & Suggestions
- Topic: Does SE need changes right now?
- Replies: 46
- Views: 3798
Re: Does SE need changes right now?
Think the Elephant is fine where it is. People can use Nashorns if they want to. Hummel is very cheap MP wise so I wouldn't mind increasing it up a bit. Can't say I like the idea of fuel upkeep on arty since I see it as a Huge boost to artillery focused doctrines. A team with no map control doesn't ...
- 22 Mar 2022, 13:28
- Forum: Balancing & Suggestions
- Topic: 75 mm leig AoE
- Replies: 34
- Views: 2867
Re: 75 mm leig AoE
A small thing and a bug. Leig bombardment doesn't have hotkey I would prefer it was B like other arty. Everytime you recrew one that one doesn't count towards your leig limit of 2. If I double click it, it wont select all other leig but if I double click a non re-crewed leig it selects all leigs eve...
- 19 Mar 2022, 17:13
- Forum: Balancing & Suggestions
- Topic: 75 mm leig AoE
- Replies: 34
- Views: 2867
Re: 75 mm leig AoE
Why not lock the camo behind assault phase? Because it has heavy cover and can just walk up to enemy infantry squads and shoot jeeps. there is little counterplay to do against that thing except for sniper + recon combo. Mortars die to it, rifles die to it, machine guns die to it, jeeps die to it. H...
- 19 Mar 2022, 13:30
- Forum: Balancing & Suggestions
- Topic: 75 mm leig AoE
- Replies: 34
- Views: 2867
Re: 75 mm leig AoE
My problem with the thing is how good it is on the frontlines early game. I have a hard time flanking it due to it having stealth And I wont be able to shoot it without getting very close. Each shot has a high chance of wiping a squad, and it has high accuracy and rate of fire. So In short its early...
- 15 Mar 2022, 17:04
- Forum: Matchmaking & Strategies
- Topic: Knife Fight! 1v1 BK Tournament Map vs Echo [5.3.0]
- Replies: 4
- Views: 544
Re: Knife Fight! 1v1 BK Tournament Map vs Echo [5.3.0]
ey. there is a link this time
- 11 Mar 2022, 11:57
- Forum: Balancing & Suggestions
- Topic: 75 mm leig AoE
- Replies: 34
- Views: 2867
Re: 75 mm leig AoE
Tigar the Leig is a mix between a pack howitzer and the field gun. It's a camo arty piece that neutralizes any infantry that comes near it and can bomb. It's barrage is almost completely silenced furthering it's silent ninja assassin kit. The thing is super op with how deadly it is. And a wide arc i...
- 11 Mar 2022, 11:57
- Forum: Balancing & Suggestions
- Topic: 75 mm leig AoE
- Replies: 34
- Views: 2867
Re: 75 mm leig AoE
Tigar the Leig is a mix between a pack howitzer and the field gun. It's a camo arty piece that neutralizes any infantry that comes near it and can bomb. It's barrage is almost completely silenced furthering it's silent ninja assassin kit. The thing is super op with how deadly it is. And a wide arc i...
- 04 Mar 2022, 16:17
- Forum: Matchmaking & Strategies
- Topic: Rusty Walder vs. Rusty Kwok
- Replies: 13
- Views: 1165
Re: Rusty Walder vs. Rusty Kwok
I must be blind because I can't see the file.