Search found 5037 matches
- 28 Sep 2016, 15:30
- Forum: Bugs
- Topic: Sherman tulip hiting everything
- Replies: 40
- Views: 6820
Re: Sherman tulip hiting everything
That's fine, even though it would still mainly depend on evaluations at last.. if you improve the AOE... We will become in need to test that on the next beta; only then we could decide whether if it should really have any increased cost or not
- 28 Sep 2016, 14:29
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
yep... actually this is really unbalanced thing , btw. i agree with Tiger in this particular question. 50.cal Quads should be possible to construct only by AB engineers. Andrusha! Playing this game since too long.. really nice to see a post from you there That has to be your first one ^^ Too bad Mr...
- 28 Sep 2016, 13:43
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
Anyway mate, but all this argument definitely doesn't justify for the AB doc AA Quad.50 emplacements being as early available anyhow... Since that this occasionally leads to nothing but campy games at the end.. as they aren't too easy to kill due to high HP.
- 28 Sep 2016, 12:43
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
It's all about the upkeep cost. AB doc for example (thx to supply yard upgrades) they will be able to gain almost twice as much res as Axis would do in long term... No matters how strong are your Axis inf, they won't be able to hold up against sheer numbers of Allied inf, specifically in hands of a ...
- 28 Sep 2016, 12:26
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
RAF and AB docs have best inf in late game... Such low upkeep cost.. and plenty of squads rolling everywhere! in maps such as Linden for example; AB doc player would simply block the city part in the first 3 minutes of the game, which is not fine of course. whaaat raf??? 1 terror grenadiers with mg...
- 28 Sep 2016, 12:22
- Forum: Bugs
- Topic: Sherman tulip hiting everything
- Replies: 40
- Views: 6820
Re: Sherman tulip hiting everything
Tulips are cheap, it costs only 35 ammo per use.. and just 50 or 40 ammo to upgrade? Not much cool-down time either... Not to mention that the CW Sherman itself is not any expensive too! They are really fine as for the current state. But any further improvements would simply result in making them mo...
- 28 Sep 2016, 12:19
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
RAF and AB docs have best inf in late game... Such low upkeep cost.. and plenty of squads rolling everywhere!
in maps such as Linden for example; AB doc player would simply block the city part in the first 3 minutes of the game with this Quad 50 emplacements, which is not fine of course.
in maps such as Linden for example; AB doc player would simply block the city part in the first 3 minutes of the game with this Quad 50 emplacements, which is not fine of course.
- 28 Sep 2016, 11:01
- Forum: Bugs
- Topic: Sherman tulip hiting everything
- Replies: 40
- Views: 6820
Re: Sherman tulip hiting everything
I am not sure if the changes announced last time actually made it to the current version because I cannot see the files (probably some mistake). I made some tweaks so at least when the rocket hits very close, it should not happen that they deal no damage. Wait, do you mean you just made some furthe...
- 28 Sep 2016, 02:17
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
-{I think I mentioned this on another topic} But again, CW shouldn't be able to build 17p emplacements as default or before picking any doctrine. This way you can currently build 17p emplacements then choose RAF doc afterwards! One more thing i really NEED to add there, 50.cal Quads should be possi...
- 28 Sep 2016, 00:10
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 34573
Re: New maps / mappacks
PS: oh sorry for 2010 contest maps, i didnt saw em in the list before posting em. lucky i put em in separate links, so the 1st link i posted doesnt contain em. these 3 are not new version, i just didnt knew they were already in, and i though Egletons was in my added maps not in mappack It's absolut...
- 27 Sep 2016, 22:33
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 34573
Re: New maps / mappacks
hello there! I'm very happy to see that we will have a new map pack from you guys. Thanks a lot for the huge amount of work you put in this mod since years! I won't lie if i say that i'm even happier (and proud) that you included D913 and Berlin 1945 in it ( latest versions are 0.98 for D913 and 0....
- 26 Sep 2016, 20:53
- Forum: Bugs
- Topic: Sherman tulip hiting everything
- Replies: 40
- Views: 6820
Re: Sherman tulip hiting everything
Make sure you are using Bk v4.9.5 please. I also tested it several times through pvp games, and there is literally noway that it could deal no damage whenever it hits anyhow... I even killed a JagdTiger with only 4 rockets! Tulip rockets shouldn't have more accuracy, since they are relatively too ch...
- 26 Sep 2016, 20:45
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 34573
Re: New maps / mappacks
Good news! But only one more 4on4 map is really low, im so sick of operation goodwood. I dont know the berlin map yet, but a few more variation wouldnt hurt Heeeeeeeeey Nuuuugiiii, it's really nice to see that you are actually still around. Keep on visiting the forum as much as you can! Last month ...
- 26 Sep 2016, 20:20
- Forum: Bugs
- Topic: Sherman tulip hiting everything
- Replies: 40
- Views: 6820
Re: Sherman tulip hiting everything
I believe there is nothing wrong currently with Tulip rockets AT ALL. On the last patch, which is the current version.. the Tulip rockets were tuned nicely... So; now their AoE is MUCH better and always deals decent amount of damage whenever it hits, specifically medium vehicles and lightly armored ...
- 25 Sep 2016, 03:20
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 34573
Re: New maps / mappacks
So, Endro has actually finished creating the mappack v2. He also sent it in a private message to me and Wolf... The mappack contains 21 maps in total, including only the 4 best maps of the 8 ones of which i recommended from my side before.. and like 5 UKvaultman maps too. The rest are a compilation ...
- 25 Sep 2016, 01:27
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19829
Re: OP M36
so will the super pershing be removed ? there will be a beta for this , or ? Well, no. Based on my latest private conversations with the devs, 100% SP stays! It won't be removed.. not even on a community testing beta release... Which is actually fine if you ask me after all. One thing that will hap...
- 23 Sep 2016, 07:36
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
The JagdPanther is too expensive already. So, i guess there is absolutely no problem if so! Although i honestly doubt. Since it easily dies to Long Tom and airstrikes! Anyway; if the JP isn't supposed to be an Ace.. then the SP isn't supposed to be as such either... Or well, we are even still discus...
- 23 Sep 2016, 01:41
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
So...you suggest to make US bombing rung half as effective while keeping the same price? Seems a bit off. We have tuned down a little bit the AoE of the US bombs while inreasing the price a little bit too, let's see how that will work and then we can talk further. if so, then that's alright.. and y...
- 22 Sep 2016, 23:00
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
Hmm, back to this topic for one more time.. i would like to discuss about the AB planes again, specifically the bombing run airstrike. I know that increasing their prices has already been taken into consideration for the next patch... But recently, i came to realize that increasing the cost won't he...
- 20 Sep 2016, 20:17
- Forum: General - CoH1 / BKMOD1
- Topic: updates!!!!
- Replies: 4
- Views: 1439
Re: updates!!!!
it's been a long time since an update comes in we want to see new stuff, new units, new modes, and new maps Oh well, welcome to the forum But it hasn't been THAT long since the last patch, has it? 4.9.5 was released only last April. Anyway; if you keep tracking the forum discussions, i guess you wo...
- 20 Sep 2016, 17:40
- Forum: Forum Stuff
- Topic: Forum update 12.6.2016
- Replies: 11
- Views: 15950
Re: Forum update 12.6.2016
it actually looks like that currently Wolf is too busy, just like never before...
- 19 Sep 2016, 01:00
- Forum: General - CoH1 / BKMOD1
- Topic: Unsportsmanlike conduct
- Replies: 8
- Views: 1738
Re: Unsportsmanlike conduct
Speaking of Lehr, he is no longer in my friends list btw. As he removed me a couple of weeks ago for some reasons... However that today on the lobby, i have met a player with his name.. but it wasn't him; completely different stats and Steam profile. And it's not someone who is trying to impersonate...
- 16 Sep 2016, 18:02
- Forum: Matchmaking & Strategies
- Topic: Rest in pieces!
- Replies: 0
- Views: 643
- 16 Sep 2016, 03:50
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10497
Re: Feedback about balance in 4.9.5
and kt has wrong symbols when put out of stationary mode
Which KT? The expensive or the cheap version? And what kind of wrong symbols?
- 15 Sep 2016, 20:41
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19829
Re: OP M36
People keep forgetting that in game, it's not the same as in laboratory conditions. All this comparisons like "persh comes 1 CP earlier", "it's 15 fuel cheaper than Panther G", "persh can sometimes bounce panther, look at my video" are simply put out of context. What I...