Search found 583 matches

by Redgaarden
06 Mar 2018, 20:28
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 3235

Re: Request for gameplay advice

Ah, that's good to know about the officers. I noticed that those transport vehicles make X amount of passengers die when they explode. I don't know what the chances and percentages are but it seems like when I put an officer into them, they have a very high chance to die when that happens so I avoi...
by Redgaarden
06 Mar 2018, 12:19
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7652

Re: RE Doc?

Churchills are slow, heavily armored but have crap guns. They are meant to work as "bullet magnets" while your more vulnerable units (Firefly, Achilles, Comet) get to shoot with less danger for themselves. Also the word "support" tank means that it is not meant to work on its ow...
by Redgaarden
06 Mar 2018, 08:27
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 3235

Re: Request for gameplay advice

The biggest advantage of Bren carrier is probably the option to upgrade it with Vickers HMG - then it becomes basically early-available mobile HMG platform which can provide to you advantage in early game - unlike HMG teams, the Bren carrier cannot be sniped or killed by bullets, rarely gets one-sh...
by Redgaarden
05 Mar 2018, 10:24
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 3235

Re: Request for gameplay advice

I would say a big problem new players face is that alot of things are misleading, for example the single 20mm killed recce when 4 20 mm couldn't. And about officer, I would say it all depends on the officer, if it's a british LT, it has low buff range and can't buff other units without endangering i...
by Redgaarden
05 Mar 2018, 08:32
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5653

Re: Riflemen the new Fjr?

two vet 2-3 riflemen with 4 bars and captin support can barely trade cost efficent vs falls. And rangers are alot better than rifles, are they not? Rifles fall off late game when they get squadwiped by single explosivies.
by Redgaarden
02 Mar 2018, 09:46
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

However, bear in mind please that the Jumbo Shermans in Bk Mod are also MUCH cheaper than supposed. You get the 76 Jumbo Sherman for just 750 MP from off-map, imagine a Tiger1 coming from outside the map for the same cost!!! I believe that if the Jumbo was deploy-able from the tank depot, then it w...
by Redgaarden
27 Feb 2018, 21:27
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

For me it just looks like you would actually want to remove heavies completely from the game and make it all about mediums vs mediums... well. People have been complaining alot about heavy tanks. I for one dont like them, Atleast not how they function atm. Late game usually boils down to eihter 1: ...
by Redgaarden
27 Feb 2018, 13:55
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

I never really cared about the reload of heavy tanks, all I want is medium tanks not getting one hit killed by everything. What I meant to say that one hit killing and reloading is unrelated. Damage and reloading is obviously related in dps, I just dont think one hit killing should be a big mechani...
by Redgaarden
27 Feb 2018, 12:08
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

They absolutely SHOULD!!! Tanks shouln't be one hit killed. A sherman should have the same amount of hp as a panther and vice versa, and same calliber guns should also have same amount of dmg. These massive tanks cost at least as much as 4 Shermans or PanzerIVs, If cost is a issue, then 3 easy eigh...
by Redgaarden
27 Feb 2018, 09:05
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

- Elefant, Super Pershing, King Tiger, and JagdPanther all should have a range of 80 with a reload time ABOVE 10 seconds... JagdTiger would have the same range but with a reload time of 15 seconds or so. JagdPanther however, should no longer gain anymore range when ambushed.. both the range as well...
by Redgaarden
26 Feb 2018, 18:20
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

Quick shots (Panther/Pershing: double shot, later 3 shots with just 2-3 seconds between the shots for the panther) I think it can shoot over 10 rapid fire shots with the ability. Dont know why it's called double shots. Dont know if there is difference between triple shot and double shot. This is wh...
by Redgaarden
26 Feb 2018, 11:04
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

Sherman are far supperior than pz4 realistically, Sherman has: better armor, better sights, better engine, grenade lanchers, +- 3 parts system, better gun control, stabilizer. The pz 4 was a bad tank in 1939 compaered to pz3, stug and even the R35, the pz4 was a bad tank in 1941 compared to T34, the...
by Redgaarden
26 Feb 2018, 10:07
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

well, USSR had more advanced tanks than germans in 1941. And I wouldn't say that germans had the most advanced tanks, nothing compareable to the discrepancy in 1941. Despite of that it seems more logical that the guys that must get closer shoot faster since they have to compensate for the first shot...
by Redgaarden
26 Feb 2018, 08:45
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11932

Re: Factions Armor Philosophy

well, a german tank could engage with its rear armour first and still win 85% of the time. My complaint is that getting close range or rear shot usually doesn't reward anything.
by Redgaarden
25 Feb 2018, 23:34
Forum: Bugs
Topic: Quick shooting ability Bug
Replies: 3
Views: 1273

Re: Quick shooting ability Bug

You're not even allowed to stop the unit. the last two times I used the ability, it worked completely fine. first time it killed super pershing by itself, 2nd time it almost killed super pershing by itself. so for me the ability is strong and kills. Try using in on CPU, if you still have problems, p...
by Redgaarden
25 Feb 2018, 20:14
Forum: Bugs
Topic: Quick shooting ability Bug
Replies: 3
Views: 1273

Re: Quick shooting ability Bug

the ability works fine for me? But if you move the unit or interact with it, the ability stops. But when you activate it, and dont touch the unit, they simply first shoot at the target, if you shot before you reloaded, it wont affect the current reload, but any shot after that will reload 50% faster...
by Redgaarden
21 Feb 2018, 11:41
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13088

Re: coh bk mod ingame hotkeys

Ctrl-A for red
CTRL-C for White
I think CTRL-D for Yellow

AI will follow thsese orders.

Red: Will make all ai on the map to attack move to the location.
I dont think ai reacts to white
Yellow: They will move to the loaction slowly? it does something, I dont know.
by Redgaarden
21 Feb 2018, 09:16
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 11062

Re: new one

There usually is nowdays, seems like more newplayers are joining. Hope you have some fun with them. And welcome to the community.
by Redgaarden
21 Feb 2018, 09:16
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13088

Re: coh bk mod ingame hotkeys

Right click is capture. A is for attack, if you dont click on any specific object to attack, they will move torwards that location attacking anything in sight. There are tow kinds of "Hold". one has hotkey H which makes them stop whatever they are doing. The other one is "Hold positio...
by Redgaarden
20 Feb 2018, 08:34
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 13088

Re: coh bk mod ingame hotkeys

There are many hotkeys that overlap, like sticky bomb and sprint both share "S". Isn't to big of a problem since you most likely need to sprint to get in range, garbage ability though. NUMPAD 0 open tactical view. CTRL-A and click on map to put red circle for your teammates to see (Attack)...
by Redgaarden
16 Feb 2018, 16:57
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5653

Re: Riflemen the new Fjr?

Isnt cromwell have sherman 75mm gun? why sherman and PZ-4E should buy HE, and cromwell no? Cromwell has the worst HE of all tanks. Dont know if that justifies anything, jsut wanted to point it out. Bike even worse than schimm, its can't reverse. To find blitz sneaky infantry you can use safely M-20...
by Redgaarden
15 Feb 2018, 18:06
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5653

Re: Riflemen the new Fjr?

Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Sch...
by Redgaarden
15 Feb 2018, 13:30
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5653

Re: Riflemen the new Fjr?

FUCK SCHWIMMS AND JEEPS! My pros and cons with riflemen Pros Cost efficent vs enemy infantry Cons Gets squad wiped quite easy due to low base hp Gets no direct combat buff from any doctrine I haven't seen any notable difference about the new veterancy they got. But I'll keep checking and see if thei...
by Redgaarden
06 Feb 2018, 19:03
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 13446

Re: Sturmtiger

M10 has 550


I thought they had 600? Could you double check for me. And hellcat has 500 hp.
by Redgaarden
06 Feb 2018, 18:58
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 13
Views: 2917

Re: OP abilities.

In certain cirumcstances. Yes.