Search found 107 matches

by crimax
24 Feb 2015, 19:16
Forum: Matchmaking & Strategies
Topic: Nice clashes
Replies: 5
Views: 448

Re: Nice clashes

The most noticeable thing I've seen is, how RA arty destroyed KT, Tiger, etc., almost alone ..... wow. 4.8.6.0 is on, and US should be able to build more units, cause less fuel upkeep. If arty didn't change, I suspect some balancing issue for axis, especially in late game. Obviously, I could be wron...
by crimax
24 Feb 2015, 18:52
Forum: General - CoH1 / BKMOD1
Topic: Suggestions for new maps to the mappack
Replies: 23
Views: 2765

Re: Suggestions for new maps to the mappack

If we want to add some maps, then we should add UKvaultman's maps. They are ready-to-use and resources in it are especially balanced for BK (personally tested with UKvaultman, to avoid spam). They are good in PvP or compstomps, but, since last BK updates, I noticed some bug, but it should be nothing...
by crimax
24 Feb 2015, 16:57
Forum: Bugs
Topic: 4.8.5.0 Base AA emplacements vs Air support
Replies: 28
Views: 1788

Re: 4.8.5.0 Base AA emplacements vs Air support

It should be fixed ASAP.
OK better stats for AA units but this is too much .... absolutely.
by crimax
24 Feb 2015, 12:14
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8571

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

So, US got its buff.

I like the work on SE doc tech tree. It is easy anyway, to understand what will be the most used path ...

We will see what happen .... axis fanboys stopped to complain for a while ... will they return ? :)
by crimax
20 Feb 2015, 20:41
Forum: Technical Support
Topic: Installer asking for admin rights
Replies: 4
Views: 626

Re: Installer asking for admin rights

It is not a problem related the mod but to any EXE file.
Do you have an account with Admin rights or not ?
If not, an account with administrator rights is needed to install it.
If yes, try to instaal it using admin rights (right click on exe file and choose to Run as Administrator.
by crimax
20 Feb 2015, 13:09
Forum: General - CoH1 / BKMOD1
Topic: 88 undestroyable
Replies: 17
Views: 1649

Re: 88 undestroyable

It can happen. I noticed that Inf doc arty is less precise than the Brit one, especially on long distances. Naked 88 cover (+/-) the same surface than a 75mm AT gun for example, it is a point, so it can be a problem to hit it on long distances and, as said, Priest take down 88 very easily. So my opi...
by crimax
18 Feb 2015, 19:24
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 1530

Re: "other ways"

I mixed maybe what I consider abuses and what I think about arty in general BUT "Necessary artillery to destroy more stuff" is currently present. The main problem is that it is not well distributed (Inf VS SE, Def VS RA). This is my point. My suggestions are intended to prevent possible sp...
by crimax
18 Feb 2015, 16:10
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 1530

Re: "other ways"

Before last update Air-strikes was widely used against artillery, but now AA are more effective (too much now IMHO) and artillery is again on its "golden-age" (another reason to see it reduced). Suggestions (very briefly): 1) Remove VT to RA doc (someone complained about extremly defensive...
by crimax
17 Feb 2015, 00:44
Forum: Matchmaking & Strategies
Topic: "other ways"
Replies: 24
Views: 1530

Re: "other ways"

Just some short questions I really like to know ..... 1) Why, if game was balanced, do you talk of "shit" ? Do you mean too much artillery or too much defence ? Both ? I only had a walking-stuka, I've seen dozens of infantry fights, many tanks, spotters, mortars, snipers, assaults on both ...
by crimax
16 Feb 2015, 17:56
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1541

Re: The constant perpetuating of the Ubermensch myth...

I have absolutely no idea how SD2 bombs work, I never seen them at work. I can imagine it but if they are unuseful, then I ask: Does Luft really need another nerf, WTF ? Only if more effective SD2 bombs are codable I agree BUT, in balancing, I want a better VET for Gebirgs and Fallsch ! P.S.: When w...
by crimax
16 Feb 2015, 16:36
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1541

Re: The constant perpetuating of the Ubermensch myth...

Good or not, Gebirgs and Fallsch have a too much slow VET system especially when compared to other elite units. I don't argue about their basic stats values because imho, they are good. Opposite discussion can be done for Commandos, good VET but poor stats/effectiveness. About butterfly bombs, as I ...
by crimax
16 Feb 2015, 11:55
Forum: History/Realism
Topic: Panzers in Normandy 1944
Replies: 1
Views: 920

Re: Panzers in Normandy 1944

The most impressive photograph is the one with Tiger tank overturned during the heavy bombing.
Very nice photographs.
by crimax
15 Feb 2015, 11:56
Forum: General - CoH1 / BKMOD1
Topic: The constant perpetuating of the Ubermensch myth...
Replies: 19
Views: 1541

Re: The constant perpetuating of the Ubermensch myth...

The arguments and thoughts you posted before are widely shareable. The problem here is simply the infinite fight between Balancing and Realism. In past BK MOD was more focused on Axis Quality VS Allies Quantity. Step by step, what happened is simply what I always called the "Worse Enemy" o...
by crimax
14 Feb 2015, 19:36
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
Replies: 86
Views: 8571

Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview

The only one Brit doctrine I like to play is RAF. I should be the first to agree to any suggestions you gave. I also agree that Commandos are very weak at the moment especially if compared to Wehrmacht units. Plus, I was the first asked a nerf for what is now commonly named "ninja smoke". ...
by crimax
12 Feb 2015, 23:06
Forum: Balancing & Suggestions
Topic: Clear demands.
Replies: 48
Views: 2344

Re: Clear demands.

I think there is too much meat on the BBQ .... If this would be a friendly-general discussion, anyone can join in with his thoughts. But, I am sure you agree that all this modifications/wishes must be done step by step only because Nobody can know the real results, nobody ! Anyway, like always, deci...
by crimax
12 Feb 2015, 19:22
Forum: Forum Stuff
Topic: moddb.com links
Replies: 1
Views: 1141

moddb.com links

Hi,
Links on this page should be updated.

http://www.moddb.com/mods/blitzkrieg
by crimax
11 Feb 2015, 20:39
Forum: Balancing & Suggestions
Topic: ISSUES
Replies: 23
Views: 1504

Re: ISSUES

Fun game but sadly, i think nobody has the playback file because game crashed. I am not a tank-based doctrines player but I generally agree with the others points. RAF: The old-times of "RAF IS OP !!!" are gone. RAF got nerf several times, but it still a very good doctrine currently. But, ...
by crimax
08 Feb 2015, 12:33
Forum: General - CoH2 / BKMOD2
Topic: What mechanics or stuff you would like to keep from BK?
Replies: 29
Views: 7760

Re: What mechanics or stuff you would like to keep from BK?

My general thought about this "porting" is: if BK2 will be as possible the same of BK1, it will be a good work.
by crimax
05 Feb 2015, 19:55
Forum: General - CoH2 / BKMOD2
Topic: What mechanics or stuff you would like to keep from BK?
Replies: 29
Views: 7760

Re: What mechanics or stuff you would like to keep from BK?

More precisely ?
What features are you talking about ?
Units ? Doctrines ? Game settings ?
by crimax
29 Jan 2015, 14:23
Forum: Matchmaking & Strategies
Topic: Supreme epic!! A must to immediately see now.
Replies: 26
Views: 2102

Re: Supreme epic!! A must to immediately see now.

I watched this game replay ... Teams were balanced, you like to drive tanks and you do it pretty well (imho, cause i hate to drive) Any game when you are going to be defeated but the game turns on your side, can be called "epic", lucky or not it is another discussion. On the other side, an...
by crimax
21 Jan 2015, 17:46
Forum: General - CoH1 / BKMOD1
Topic: Mod since 4.8.x unplayable vs. AI!
Replies: 7
Views: 3085

Re: Mod since 4.8.x unplayable vs. AI!

Hi, you could simply set the AI level to normal or easy. Time ago the community of compstompers asked to improve the AI difficult level because it was too much easy. I generally like new AI, it is absolutely not a "real" AI but it is more hard to counter than the past. Try playing vs norma...
by crimax
16 Jan 2015, 12:26
Forum: Balancing & Suggestions
Topic: Airborne
Replies: 58
Views: 2755

Re: Airborne

Just a little note to this discussion: The air bombing and the air strike are two different things. The first is intended to destroy emplacements, buildings, or stationary units. The second is used to attack mobile units and tanks. In theory an air bombing, used in the wrong way, could not be effect...
by crimax
07 Jan 2015, 22:03
Forum: Balancing & Suggestions
Topic: Mobile Howitzers
Replies: 10
Views: 667

Re: Mobile Howitzers

It is not my intention to answer "point per point" because this is my personal opinion and as you know, I would really like to view less artillery in this mod. Anyway, when I read "You will never see two Stuka in use" ...... this made me hilarous .... Do I need to upload last 2 g...
by crimax
06 Jan 2015, 19:55
Forum: Balancing & Suggestions
Topic: Mobile Howitzers
Replies: 10
Views: 667

Mobile Howitzers

As I said, I generally like last update, but there is something that should be fixed in next one ... Artillery issues (OMG again) .... yes ! I noticed (as usual) a bit more spam of artillery caused by mobile howitzers. These units are buildable in doctrines that are not intended to be defensive/arti...
by crimax
31 Dec 2014, 11:29
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 14625

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

I really cannot recognize any difference between some posts and the spam in the forum :)

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