Search found 417 matches

by Viper
21 Feb 2019, 19:40
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

3 things. 1. daimler and 2p tetrarch deal too much deflection damage against tanks (even against king & jagd tigers) 2. recoiless jeep has too much penetration vs tigers and panthers (it should suffer to penetrate even from the rear) 3. the stubby short barrel 75mm german cannons should have les...
by Viper
19 Feb 2019, 18:15
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

MarKr wrote:any chance you played Africa or some other addon?

yes. i had historical addon enabled. but the other player testing with me, had it disabled. and there was no desync or anything.
by Viper
17 Feb 2019, 23:10
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

i tried panzer elite officer unit and american captain. hold position stopped riflemen and panzer grenadiers from retreating. 25p emplacement glitched a few times and refused to fire. also there was no scatter. the yellow circle does not get wider with more range. but after the super charge rounds u...
by Viper
17 Feb 2019, 17:47
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

the hold position fix vs force retreat ability does not work.

the 25p does not glitch anymore but the emplacement version is still a bit glitchy. but better than before.

will the american anti tank rifle grenade have less range on the final release? this patch is supposed to fix issues like that.
by Viper
17 Feb 2019, 12:13
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

105mm howitzers are still very overpowered. on both sides. everyone build them. they are very cheap. have very long range. shoot 8 shells for 50 ammo. and reload in 4 seconds. many games end up to be "howitzers war" and its very boring.
by Viper
16 Feb 2019, 20:30
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 15803

Re: 5.1.7patch

Jesus hawks calm your tits plz true. i think warhawks is a bit over.reacting now And whats the new Meta? Tiger spam? how does 100 manpower less, suddenly make tigers spam worthy? thats barely enough to bring 1 additional pioneer unit. and tigers are limited. for a long time the pershing is cheaper....
by Viper
14 Feb 2019, 23:15
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

1. I think markr explained that speed might not be the biggest factor. Slowing it down too much would make them again usless against vehicles. but i explained projectile speeds affect accuracy and hit chances. and thats maybe why the accuracy is 100% now. And so we would pay too much for too little...
by Viper
14 Feb 2019, 22:55
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

the purpose of the wehrmacht anti tank squad is different from the riflemen. you cant compare them. (from gameplay point of view) you can compare them with the british anti tank rifle boys. the current problems with the anti tank riflemen grenade....are: 1.projectile speed way too fast. (even the we...
by Viper
14 Feb 2019, 20:30
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

The New BK Champion wrote:Oh yeah, then I will tell you how US player can kill PE with 4 units: 2 snipers + 2 rifles with he grenades. How to counter it can you tell me? I think this is bigger balance problem than vampire right now.

much agreed.
american riflemen anti tank grenade is very broken now.
by Viper
07 Feb 2019, 22:32
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

While I would love to accept your challenge, there are a few issues: 1.) mod is balanced for teams. That would throw out any data we gather right off the bat 2.) If our skill levels are disparate for any reason, data gets thrown out. (I suspect you are better than me, but moot point) 3.) This mod s...
by Viper
07 Feb 2019, 17:10
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

so you think panzer elite is overpowered? ok. although i dont play this game regularly. but i think same thing with you. right? i invite you to come and play 1vs1 together. at least 10 times. i will play allies and you will play "overpowered" axis. we can try all doctrines. show me how you...
by Viper
06 Feb 2019, 22:36
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 1711

Re: Vampyre

vampire is disgusting. no deny. any other map cheating ability is disgusting too. for example, the radio triangulation device. maybe less disgusting than vampire but still disgusting. but the approach of most complaints started to be a bit worrying. first it was panther in luftwaffe. last month it w...
by Viper
01 Feb 2019, 13:57
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 784

Re: Weapon choices for PE AG

kwok wrote:PE is already has huge problems against early game sniper spams because of exactly the reasons you described. By making squads small, it will GREATLY magnify the problem

good point. exactly what i thought too.
i think snipers should lose the rapid firing ability.
by Viper
31 Jan 2019, 16:23
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 784

Re: Weapon choices for PE AG

the lmg42 is very important for the heavy panzergrenadiers. i think they should lose the g43 upgrade. because g43 is available for the normal panzergrenadiers anyway. and the assault panzergrenadiers should get extra mp44 upgrade instead. so the loadout could be 6 stg44 or 4 stg + 1 lmg42 + 1 kar98
by Viper
31 Jan 2019, 08:25
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

I think we can all figure out which side we are on, thank you. Also,, unless you have replays vs every person here (or ever), 5+ times in every matchup involving luft and allies, I don't think you will manage to invalidate this thread with, what, 2 games you won vs kwok's luft? Just because a doc c...
by Viper
30 Jan 2019, 16:36
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

I don't think you will manage to invalidate this thread with, what, 2 games you won vs kwok's luft? Just because a doc can be beaten does not make it balanced. i dont think he is trying to invalidate the topic. he is trying to invalidate exaggeration. if you say "i never lost with luft" i...
by Viper
29 Jan 2019, 14:36
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

Could people in general try to think if there is some logic behind their arguments? What does this argument prove? That Luftwaffe can be beaten. Well, ofcourse it CAN be beaten. Having a doctrine that can never lose a game is by every definition OP. Also the argument that has been discussed here ha...
by Viper
29 Jan 2019, 07:44
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

even if shanks only has the score picture and lost the replay file. i still saw many good players lose 1v1 with luftwaffe. only the panther is too much. and for anyone who think hetzer with 3 ambush shot is op. no, it is not. because unlike the allied tank destroyers. they can "hit and run"...
by Viper
29 Jan 2019, 07:42
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 785

Re: Buildable Stug 4 Late Version

as said. although i agree call in abilities are bad. but with the current design. blitzkrieg doctrine is close to useless without the battlegroup call in. unless the doctrine is completely redesigned. and better alternatives were added. but "buildable late version stug4" is not a proper al...
by Viper
27 Jan 2019, 19:07
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

So I would agree with StuGs, I forgot about them, the rest can hardly be considered as "reliable" performance. you should agree with stug, piv h, piv j, and hetzer too. based on the numbers. the 76 is effective against all these. not only stug :!: and 41% vs expensive tiger1 is not low at...
by Viper
27 Jan 2019, 16:33
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

Now list of units against which a US 76mm guns are effective frontally: Hotchkiss, stubby PIV, PIV F2, Marder III, Geschutzwagen, Nashorn(?) List of units against which the US 76mm guns is NOT effective frontally: PIV H, PIV J, Hetzer, JPIV L48, JPIV L70, Panthers, Tigers, KTs, Jagdpanther, Jagdtie...
by Viper
27 Jan 2019, 12:20
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

Comparing the cost effectiveness of a hellcat/wolv vs hetzer... hetzer wins hands down, no questions asked, easily the most broken unit in the mod, especially with how the gun range and camo work/can be abused. It's not a fair comparison, and you bloody know it. If you don't, I have to ask how much...
by Viper
27 Jan 2019, 01:00
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 13055

Re: Poor Doctrine Design - Luft

why would anyone hate luftwaffe more than american airborne? lets have a look: hetzers/marder <-----> hellcat/wolverine. airstrikes <-----> airstrikes too. strong expensive infantry <-----> cheaper effective infantry sd2 butterfly bombs <-----> off map mortar arty leig18 by gebrigs & mortar/mg a...
by Viper
26 Jan 2019, 15:17
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 785

Re: Buildable Stug 4 Late Version

What about Tiger ace call in? it also calls in a second unit: A stormtrooper squad. tiger ace used to cost 1750mp with strom squad. but now it is 1550 mp and no storm. but i dont understand why only 200mp cost reduction when 1 storm squad cost at least 400mp and pershing ace cost 1450mp. anyway. th...
by Viper
26 Jan 2019, 09:46
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 785

Re: Buildable Stug 4 Late Version

i dont like call in abilities too. and i agree 76 jumbo and many other call ins should be removed and such units should be buildable. but blitzkrieg doctrine without battlegroup reinforcements will be very uncompetitive. i think the current design of this doctrine makes the battlegroup a very import...

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