Search found 408 matches

by Viper
17 Mar 2019, 09:10
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 453

Re: Stupa

stupa is cheap??? Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition For what it does, its cheap. and 6 command point. stupa is not cheap and is not op. and i saw it die with 1 shot many times. bazookas are very effective against it too. maybe it should not be in defensive...
by Viper
16 Mar 2019, 21:47
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 453

Re: Stupa

stupa is cheap???
by Viper
16 Mar 2019, 13:11
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2438

Re: 5.1.7 live release

See, Terror gets Tigers cheaper than Panthers (ok, 10 fuel difference but in late stages its nothing). excuse me. so. 890 manpower vs 840 manpower is the problem here? all this outrageous because of that? you know.........it's very simple to fix this. if panther in terror doctrine would cost 800 ma...
by Viper
16 Mar 2019, 12:00
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2438

Re: 5.1.7 live release

Also i still wonder why Jagdpanther is still treated like a heavy Tank in terms of HP while it is just a upper class medium tank like Panther. Panther has 800 HP and Jagdpanther has 1000 (+ Zimmerit damage reduction of 25%). 1000 hitpoints are very reasonable for the jagdpanther. because it is a he...
by Viper
16 Mar 2019, 09:18
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2438

Re: 5.1.7 live release

there are always people who test the beta. me and tiger always test together. and sometimes we invite others. but forcing people to play the beta by making it immediately official is not a good idea. it is safer to keep the live version most clean. and dont forget to announce the new patch on facebo...
by Viper
15 Mar 2019, 15:24
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2438

Re: 5.1.7 live release

i have not checked. but even if some descriptions are bugged. it's not something serious. they can correct them later.
apart from that. this patch is very clean.
by Viper
15 Mar 2019, 04:50
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

ok. so the patch is now released on steam?

maybe you need to post announcement on the store page.

thanks for the patch :)
by Viper
14 Mar 2019, 13:44
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1364

Re: Vehicle Extinction and AT Rifle

You compare Stormtroopers to different types of infantry, both are infantry, both can crawl and both can obtain handheld AT + you top it off with "both are elite and have muscles" so it sounds solid. Where it starts falling appart are the points where they are NOT similar - specifically t...
by Viper
09 Mar 2019, 04:36
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 1087

Re: 5.1.7 Beta II

very good version. safe to go live. i think.
by Viper
23 Feb 2019, 18:55
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 271

Re: Messerschmitt

i agree it should not kill them instantly. but at least damage them. except priest and hellcat. these 2 are supposed to die or survive barely.

and the american strafe should have ap bullets.
by Viper
23 Feb 2019, 17:00
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 271

Messerschmitt

this strafe run harms and kills jumbo shermans. although it cant harm normal shermans, churchills, or pershings. so why jumbos have to die? i think this was fixed before but the bug returned. and it can harm and kill hellcat, achilles and m36 b1 jackson with sherman armor. but can not harm m10 wolve...
by Viper
22 Feb 2019, 22:00
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

recoiless jeep killing tiger tank is only fictional story. happens only in bk mod. the tiger was supported. there was 1 grenadier squad. 1 volks and i think 1 officer behind the tiger. I dont know why you need "anti tank" rifle to kill naked unarmed jeep. 12 men with bullets cant quickly k...
by Viper
22 Feb 2019, 13:18
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

you can not apply 1 side of the truth only in game.. you want realistic flanking system and realistic penetration chances for everything.....but at the same time you ignore serious game engine limitations in the same field....you say the only broken thing is how the tiger tank needed 5 hits from the...
by Viper
21 Feb 2019, 22:25
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

The minimum range being set to 0 is a problem and will be changed to the standard minimum range. It will keep the attack ground ability because if you want to prevent the abuse you would need to remove the attack ground from any unit that has minimum attack range. ok. fair enough. Guys, Cromwell co...
by Viper
21 Feb 2019, 21:30
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

if the 20mm cannons can penetrate comets. they shouldnt.

but the comet armor is not bad vs everything. and not same as cromwell armor.

if there is any problem with the comet. it is how they need 6 command points (should be only 4 command points) but that's everything.
by Viper
21 Feb 2019, 21:01
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

1. not sure about the tetrarch. but i saw the daimler. so i thought tetrarch could be the same. 2. http://forum.bkmod.net/viewtopic.php?f=16&t=3133 yes. panther rear is very weak. so the m20 recoiless rifle should always penetrate panther rear better. but if you check this replay........the reco...
by Viper
21 Feb 2019, 19:40
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

3 things. 1. daimler and 2p tetrarch deal too much deflection damage against tanks (even against king & jagd tigers) 2. recoiless jeep has too much penetration vs tigers and panthers (it should suffer to penetrate even from the rear) 3. the stubby short barrel 75mm german cannons should have les...
by Viper
19 Feb 2019, 18:15
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

MarKr wrote:any chance you played Africa or some other addon?

yes. i had historical addon enabled. but the other player testing with me, had it disabled. and there was no desync or anything.
by Viper
17 Feb 2019, 23:10
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

i tried panzer elite officer unit and american captain. hold position stopped riflemen and panzer grenadiers from retreating. 25p emplacement glitched a few times and refused to fire. also there was no scatter. the yellow circle does not get wider with more range. but after the super charge rounds u...
by Viper
17 Feb 2019, 17:47
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

the hold position fix vs force retreat ability does not work.

the 25p does not glitch anymore but the emplacement version is still a bit glitchy. but better than before.

will the american anti tank rifle grenade have less range on the final release? this patch is supposed to fix issues like that.
by Viper
17 Feb 2019, 12:13
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

105mm howitzers are still very overpowered. on both sides. everyone build them. they are very cheap. have very long range. shoot 8 shells for 50 ammo. and reload in 4 seconds. many games end up to be "howitzers war" and its very boring.
by Viper
16 Feb 2019, 20:30
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4818

Re: 5.1.7patch

Jesus hawks calm your tits plz true. i think warhawks is a bit over.reacting now And whats the new Meta? Tiger spam? how does 100 manpower less, suddenly make tigers spam worthy? thats barely enough to bring 1 additional pioneer unit. and tigers are limited. for a long time the pershing is cheaper....
by Viper
14 Feb 2019, 23:15
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 897

Re: Vampyre

1. I think markr explained that speed might not be the biggest factor. Slowing it down too much would make them again usless against vehicles. but i explained projectile speeds affect accuracy and hit chances. and thats maybe why the accuracy is 100% now. And so we would pay too much for too little...
by Viper
14 Feb 2019, 22:55
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 897

Re: Vampyre

the purpose of the wehrmacht anti tank squad is different from the riflemen. you cant compare them. (from gameplay point of view) you can compare them with the british anti tank rifle boys. the current problems with the anti tank riflemen grenade....are: 1.projectile speed way too fast. (even the we...
by Viper
14 Feb 2019, 20:30
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 897

Re: Vampyre

The New BK Champion wrote:Oh yeah, then I will tell you how US player can kill PE with 4 units: 2 snipers + 2 rifles with he grenades. How to counter it can you tell me? I think this is bigger balance problem than vampire right now.

much agreed.
american riflemen anti tank grenade is very broken now.

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