Search found 417 matches

by Viper
02 Dec 2015, 21:48
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 2366

Re: johnson removal

4 bars + suppression with 2 grease or 2 recoiless not enough for long range also for 375 only?? strange people.
by Viper
02 Dec 2015, 18:39
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 2366

Re: johnson removal

by the way guys , before giving again the 2nd m18 recoiless rifle to 101 ... you must keep in mind that it's currently quite overperforming against panzer4 h and j they have 80mm frontal armor .. m18 was a 57mm gun and it can only penetrate 75mm of armor as a maximum penetration power. it must be tu...
by Viper
01 Dec 2015, 19:44
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 2366

Re: johnson removal

Warhawks97 wrote:Damage bit better for Grease. The grease is actually better

@butterkeks
i told you :D
by Viper
30 Nov 2015, 19:52
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 2366

Re: johnson removal

a question to sukin .. what about the riflemen? they already have m3 + bar but it was never stupid!

mp40 is noway better than grease i think.

bars at long range are very good already , i wished to improve the close combat strenght of 101 and to reduce their cost by 15 manpower at the same time.
by Viper
30 Nov 2015, 02:11
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 2366

johnson removal

AB 101 is a dropped riflemen squad, isn't it? and they will lose the thompsons in a return for the recoilless rifle upgrade ... right? this is really fine because 101 always upgrade bars or johnson since 82 have thompson by default .... but what about removing the johnson and adding grease??? i thin...
by Viper
28 Nov 2015, 15:22
Forum: Balancing & Suggestions
Topic: Flamethrowers
Replies: 8
Views: 689

Re: Flamethrowers

agreed for axis quad 20s, but the 75mm L48 guns were not all the same ... there is stuk , pak and kwk versions ..... some tanks have L43 as well and not L48 as far as i know
by Viper
28 Nov 2015, 14:59
Forum: Balancing & Suggestions
Topic: Flamethrowers
Replies: 8
Views: 689

Re: Flamethrowers

M 18 is counted as HT, M10 is counted as tank but anyways flamethrowers should change for the sake of realism
by Viper
28 Nov 2015, 13:27
Forum: Balancing & Suggestions
Topic: Flamethrowers
Replies: 8
Views: 689

Re: Flamethrowers

i was playing last night with PE and i noticed that flamethrowers can destroy MurderIII so easily but does it have any affect on M10s, Hellcats, Scotts, Jacksons too and so on??? they all do have uncovered turrets ...
by Viper
22 Nov 2015, 18:46
Forum: Balancing & Suggestions
Topic: Flamethrowers
Replies: 8
Views: 689

Flamethrowers

Flamethrowers shouldn't damage the engine of tanks.
but much stronger against infantry whatever in buildings , bunkers , trenches , or high cover :!:
by Viper
20 Nov 2015, 14:07
Forum: Balancing & Suggestions
Topic: Arty suggestion(s)
Replies: 12
Views: 1192

Re: Arty suggestion(s)

Set up time for nebel is a joke and should be removed. No other unit has a freezing time EVERY FUCKING MOVEMENT. Getting out the barracks, rotating, moving, after firing... YES, but not at the cost of reducing the range @Hawks, most of the suggestions in my opinion are worthless and i only complain...
by Viper
08 Nov 2015, 20:41
Forum: Bugs
Topic: Hummel's static location
Replies: 42
Views: 2076

Re: Hummel's static location

the ammunition trucks are almost literally useless.... they need some buff. as i said , -10 ammo or even -15 ammo is still a joke compared to the priest cheap salvos and early availability! i would disagree saying that the priest shells are weaker than the hummel ones.. the priest can only 5 hit a k...
by Viper
08 Nov 2015, 19:03
Forum: Bugs
Topic: Hummel's static location
Replies: 42
Views: 2076

Hummel's static location

the description of this stationary position ability says that it increases the rate of fire , the accuracy and the range too... but actually it doesn't increase the range anymore! it used to be doing so on the original COH. -i think that the range should generally increase by 30% for any kind of bar...
by Viper
31 Oct 2015, 13:37
Forum: Balancing & Suggestions
Topic: Call in KT!
Replies: 11
Views: 1097

Re: Call in KT!

YES :!:
by Viper
20 Oct 2015, 13:18
Forum: General - CoH1 / BKMOD1
Topic: What is missing? 4950!
Replies: 253
Views: 11562

Re: What is missing? 4950!

when will be the next patch?
anyone knows? :?:
by Viper
25 Jun 2015, 01:46
Forum: General - CoH1 / BKMOD1
Topic: Inspiring for perfection!
Replies: 330
Views: 15164

Re: Inspiring for perfection!

hi, although i have been registered here to the forums since about few months ago, i never joined such hot discussions:-) because i don't really have much time......but i always kept tracking the most important topics during my free time.....specifically those ones which are posted by the super acti...
by Viper
22 May 2015, 21:49
Forum: Matchmaking & Strategies
Topic: Supreme epic!! A must to immediately see now.
Replies: 26
Views: 2323

Re: Supreme epic!! A must to immediately see now.

wow! highest views ever and even the highest replies too on this one! it is really distinguished replay! almost 700 views and about 50 downloads now! allies players seem to have been underestimating tiger's power here! no super pershing is being used!
BEST GAME OF ALL TIMES i must say! :mrgreen:
by Viper
20 Dec 2014, 21:45
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 15563

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

hello guys! i am totally new to these forums but i really like ur mod.. also these changes generally looks great. but i agree with what tiger1996 said about the ace units, there is no sense of reducing their veterancy points...... why is this?? this would be too bad specifically for the tiger ace, b...

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