we played two 3v3 games today on beta. i dont have the first game but anyone else can upload it.
i only have the second game.
Search found 477 matches
- 05 Dec 2019, 03:06
- Forum: Matchmaking & Strategies
- Topic: beta 3v3
- Replies: 2
- Views: 449
- 05 Dec 2019, 03:04
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 1724
Re: luft & ra beta
and what do you kill with 1 henschel ?? it kills nothing. only damage things. airborne and royal air force have rocket strike + bombs and both can kill much..........not only tanks. and 1 henschel cost 200 ammo??? so, 1 henschel = cost of 5 henschels ??? if there is no replacement to henschel, it sh...
- 05 Dec 2019, 01:17
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 1724
Re: luft & ra beta
FW190 is bugged and can’t be used...for now. bugged how exactly? is it the wrecked model ? i remember the wrecked model has no damage texture when crashed into the ground...........but thats not big deal. fw190 was used from 481 until 493 (more than 10 versions) and it was great vs infantry, tanks ...
- 05 Dec 2019, 00:05
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 1724
Re: luft & ra beta
i think in royal artillery doctrine, 57mm churchill should need 2 points, and firefly 3 points.....not the opposite.
and why was fw-190 removed back then? i think the model was fine........the henschel is really bad. fw190 will be much better.
and why was fw-190 removed back then? i think the model was fine........the henschel is really bad. fw190 will be much better.
- 04 Dec 2019, 23:05
- Forum: Balancing & Suggestions
- Topic: Stuart/Chaffe Reward
- Replies: 10
- Views: 469
Re: Stuart/Chaffe Reward
pershing ace and super pershing should be available together. (they need 11 command points in the beta, so.........)
tiger1 early version and late version too.....
tiger1 late version will require ungraded production just like ace tiger, but early version available straight away.
tiger1 early version and late version too.....
tiger1 late version will require ungraded production just like ace tiger, but early version available straight away.
- 01 Dec 2019, 22:48
- Forum: Matchmaking & Strategies
- Topic: Beta Replay from Boba
- Replies: 3
- Views: 411
Re: Beta Replay from Boba
walder played very bad. why did he go royal engineers? it's not reworked. figree had riflemen with 70 infantry kills against volkssturm. i think allies only lost because walder picked the wrong doctrine......if he was royal artillery he could have counter the defensive doctrine player much easier.
- 30 Nov 2019, 17:48
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 1724
Re: luft & ra beta
- Upgrades for Fallshirms: I just did a quick test and the Panszerschrek was given to the last soldier with MP40. Did you do something more specific when the Schreck was replaced FG42? it's random i think. but happens more often if you upgrade fg42s first then the panzershreck. - We're aware of the...
- 30 Nov 2019, 07:44
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 1724
luft & ra beta
i mostly have bugs to report, mixed with some suggestions. luft doc has only 28 command points total, not 30 points....so add 2 points to the panther unlock and reduce its cost again to what it was. the new 250/9 haltrack with 20mm in terror used to have suppression ability when it was in PE. why it...
- 29 Nov 2019, 23:44
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
Would you play this match? of course i would. and i would like him to play luftwaffe too. because i think the new luftwaffe is very delicious for airborne. even the old luftwaffe was delicious for airborne in 1vs1 but it was more challenging. the new axis doctrines are not more than "shooting ...
- 28 Nov 2019, 19:43
- Forum: Balancing & Suggestions
- Topic: vehicle cap
- Replies: 4
- Views: 196
Re: vehicle cap
ok, my bad.....thanks.
- 28 Nov 2019, 19:40
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
You take two things that they have in common (they are TDs and can camo) and based on that you want to give them same re-camo times. What about all the factors that make them different? For example their weapon strength, armor+HP and overall survivability, possible usage in other roles than just am...
- 28 Nov 2019, 16:44
- Forum: Balancing & Suggestions
- Topic: vehicle cap
- Replies: 4
- Views: 196
vehicle cap
every faction has some vehicles which can cap points to counter booby traps.
usa has armor company cap unlock for vehicles.
cw has dingo.
pe has scout cars and kettens.
wh had blitzkrieg doctrine tank cap unlock........but now its gone! i mean in the beta.
usa has armor company cap unlock for vehicles.
cw has dingo.
pe has scout cars and kettens.
wh had blitzkrieg doctrine tank cap unlock........but now its gone! i mean in the beta.
- 28 Nov 2019, 16:42
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
If something makes a game "unplayable" it must be something that is present in every match you play so it shouldn't be so hard to jump into a PVP game and get a few replays which will clearly show the problem. problems like this one dont need replays to prove.......... allied and axis tds...
- 28 Nov 2019, 05:00
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
allied and axis tds should take equal time to rehide. and beta is totally unplayable until issues like these are fixed. simple and clear. you dont go rework doctrines or tweak balance when basic things are broken.
- 28 Nov 2019, 03:20
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
1) 50.cals jeep = countered by starting 37mm/37mm HT/20mm armored car. 3) M10 and Shermans countered by Final stug 4 vers wich can cammo without vet. 1) propaganda only has 37mm anti tank gun. good player will never fall to that with his armored 50cal jeep. 3) m10 can cammo without vet too. but has...
- 28 Nov 2019, 02:48
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
Re: beta
Problem to get heavy tanks? Even now when you get cheap volksturms that has been touched and touched over to be more resilent, jezz you know nothing viper this doc is slowly starting to get OP as fuck. 50.cal jeep, 101 airborne with flame grenades and snipers + m4 with hellcat........and go for air...
- 28 Nov 2019, 00:05
- Forum: General - CoH1 / BKMOD1
- Topic: beta
- Replies: 17
- Views: 825
beta
http://forum.bkmod.net/viewtopic.php?f=15&t=3365&p=32173#p32172 This is going off topic now. Either return to the discussion of ammo upkeeps or make a new off topic. so i create this topic to discuss this matter and avoid taking the other post offtopic. the majority of players that we’ve tal...
- 27 Nov 2019, 16:40
- Forum: Balancing & Suggestions
- Topic: Artillery Ammo Upkeep Discussion
- Replies: 39
- Views: 25022
Re: Artillery Ammo Upkeep Discussion
balance wise the beta right now is unplayable. some reasons were provided before but honestly i dont really know what is which, or why, because i lost track of the changes already......too many changes everywhere for no reason, they are just forcing the game to change itself.......even when there is...
- 25 Nov 2019, 15:30
- Forum: Balancing & Suggestions
- Topic: Shared key bindings and DIngo turn radius
- Replies: 6
- Views: 232
Re: Shared key bindings and DIngo turn radius
nothing, no worry.
just your name crossed my head. so i asked
just your name crossed my head. so i asked
- 24 Nov 2019, 02:10
- Forum: Balancing & Suggestions
- Topic: Shared key bindings and DIngo turn radius
- Replies: 6
- Views: 232
Re: Shared key bindings and DIngo turn radius
2. The british Dingo has a really weird path finding. I usually use it for scouting, so i just tell it to go in a place where it can camo and use binos. But the route it takes there is often full of stops, reversing and weird turns which often results in a very long ETA time. Many times this proble...
- 09 Nov 2019, 20:12
- Forum: Bugs
- Topic: Stucking Mortat Bug (08.11.190
- Replies: 6
- Views: 314
Re: Stucking Mortat Bug (08.11.190
the problem is very simple......you deleted wsc and mortar pool buildings which are required for the mortar team to deploy.....so the squad got stuck.
- 08 Nov 2019, 19:07
- Forum: Balancing & Suggestions
- Topic: 76 Sherman CP Unlock
- Replies: 42
- Views: 2102
Re: 76 Sherman CP Unlock
1. Going 2 CP Tank IV like before would result in people keep going for the very same meta by rushing, then spamming Tank IV´s and abuse its armor. 2. We cant make 76 shermans costing 3 or 4 CP when the 0 CP Pz IV F2 can deal with them. It would be like making F2 costing 3 CP and Firefly costing 0 ...
- 07 Nov 2019, 14:35
- Forum: Balancing & Suggestions
- Topic: Possible Luft Rework
- Replies: 27
- Views: 928
Re: Possible Luft Rework
i dont see any tank or td unlock in this doctrine???
- 07 Nov 2019, 11:10
- Forum: Balancing & Suggestions
- Topic: 76 Sherman CP Unlock
- Replies: 42
- Views: 2102
Re: 76 Sherman CP Unlock
all that is needed to solve this panzer4/76 sherman disbalance is to make pz4 earlier by 1 or 2 command points in blitzkrieg doctrine or delay 76 shermans by 1 or 2 points in american doctrines.......dont see why we need long arguments about it. but i think devs will keep this problem aside (and the...
- 01 Nov 2019, 22:15
- Forum: Balancing & Suggestions
- Topic: 76 Sherman CP Unlock
- Replies: 42
- Views: 2102
Re: 76 Sherman CP Unlock
i asked the same question when panzer4 was delayed too much.
honestly i prefer panzer4 to be a bit earlier. instead of delaying 76 sherman.
honestly i prefer panzer4 to be a bit earlier. instead of delaying 76 sherman.