Search found 477 matches
- 13 Apr 2019, 12:40
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
we are debugging the off map support to provide the panzer iii. as of now, it is still within the tank line of unlocks. ok but i think you should separate it later. and remember the stug4 late version model is only available in the offmap support. so if the offmap support will not provide stugs any...
- 12 Apr 2019, 10:30
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
arent ace units supposed to have 1 veterancy level and 2 levels for the tank commander?
and what is the developers opinion about reworking the offmap support to provide panzer.iii ausf.m and separate it from tank line unlocks?
and what is the developers opinion about reworking the offmap support to provide panzer.iii ausf.m and separate it from tank line unlocks?
- 10 Apr 2019, 11:35
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
i like the idea to make leig18 in blitzkrieg doctrine for 0 command point and replace ap ammo unlock with maultier unlock. but should not be more than 2cp. there is too many things which can fit in the tech tree in replace of the ap ammo unlock. at least 5 different ideas were told. leig18, maultier...
- 08 Apr 2019, 14:55
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
Pz 3 sounds good, just which one, early model with 37 mm gun, 50 mm, longer 50 mm or late version with 75 mm stubby when tank III took the role over from Tank IV E (infantry support role)? And do we have a Tank III model with 50 mm gun? yes. there is fully working model of panzer.iii ausf.m with qu...
- 07 Apr 2019, 11:05
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
i agree with what mefisto and tiger said about the anti tank squad. it is badly nerfed. other solutions should be found.
and the ap ammo unlock can be replaced with smoke, booby traps or......leig18
so it is no longer reward for 50mm anti tank gun and doctrine special.
and the ap ammo unlock can be replaced with smoke, booby traps or......leig18

- 05 Apr 2019, 11:12
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
i was about to quote the part about storms veterancy unlock. it was a very wrong point. but i think you already edited. now it is correct. and i like the idea of booby traps very much. americans have them with cqb units. british with sas. and panzer elite with sabotage unit. airstrikes were added to...
- 03 Apr 2019, 08:34
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 97698
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
tested this locally with some friends. found some problems. and i shared the link of this topic with tiger. but he doesnt seem available now. i will wait him to go online so we can test together. i will report later.
the changes look good. but i think it can be done better.
the changes look good. but i think it can be done better.
- 28 Mar 2019, 01:22
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
Wolf wrote:It should be fixed since yesterday
yes.
thanks.
- 28 Mar 2019, 01:21
- Forum: Announcements
- Topic: Public Beta access
- Replies: 10
- Views: 16979
Re: Public Beta access
Michael_Z_Freeman wrote:Hi. Is the beta still the same as the live files as I'm not getting a download.
yes.
517 beta = 517 official
at the moment.
- 26 Mar 2019, 14:42
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
i think you shouldnt wait too long to fix this bug. you dont need to release 518 for this. maybe small hotfix for 517
- 24 Mar 2019, 19:29
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
why does it still say 516 on steam?
517 was released more than 1 week ago........
517 was released more than 1 week ago........
- 22 Mar 2019, 23:11
- Forum: Balancing & Suggestions
- Topic: panthers
- Replies: 10
- Views: 2466
Re: panthers
i dont want anything
just made the topic to say panther.g should cost 90 mp less
just to not break the principle of "tigers always cost more than panthers" and that's everything........


just to not break the principle of "tigers always cost more than panthers" and that's everything........
- 22 Mar 2019, 22:00
- Forum: Balancing & Suggestions
- Topic: panthers
- Replies: 10
- Views: 2466
Re: panthers
In game g has best armor with additional 0.9 received penetration modifier not very true. because...... - Luftwaffe doctrine's Panther should now be a bit harder to penetrate i think in bk mod panther.d has the best armor. maybe check the stats again. wolf did it this way to compensate the slow tur...
- 22 Mar 2019, 17:50
- Forum: Balancing & Suggestions
- Topic: panthers
- Replies: 10
- Views: 2466
Re: panthers
ok. makes sense.
but in my opinion i think panther.g should be slightly cheaper from 890 mp to 800 mp. does not make much different anyway.
just to keep it cheaper than tigers.
panther.a costs 770 mp so the panther.g at 800 mp will be still more.
but in my opinion i think panther.g should be slightly cheaper from 890 mp to 800 mp. does not make much different anyway.
just to keep it cheaper than tigers.
panther.a costs 770 mp so the panther.g at 800 mp will be still more.
- 22 Mar 2019, 17:33
- Forum: Balancing & Suggestions
- Topic: panthers
- Replies: 10
- Views: 2466
Re: panthers
so the question:
why is the panther.g more expensive than panther.a now
why is the panther.g more expensive than panther.a now

- 22 Mar 2019, 16:55
- Forum: Balancing & Suggestions
- Topic: panthers
- Replies: 10
- Views: 2466
panthers
in reality: panther.a has same turret as panther.d but the rotation speed for panther.a is faster. A.jpg panther.g has different turret with extra armor protection. approximately 50mm more G.jpg in bk mod: panther.a and panther.g have same armor. and panther.d is the cheapest.....but has best armor...
- 18 Mar 2019, 23:30
- Forum: Balancing & Suggestions
- Topic: Misplaced "hold position" ability
- Replies: 5
- Views: 1592
Re: Misplaced "hold position" ability
Do you have any plans to change this in the future by adding this ability to units with rear mounted weapons and removing it from the ones which do not need it like Wasp? i support this. all vehicles with mg at the rear should have "hold facing" ability. and all tanks with long reload tim...
- 17 Mar 2019, 12:30
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 4820
Re: Stupa
reload doesn't matter
no. it does. thats why the heavy tanks with big guns had more range on some previous patch. when their reload time was increased.
you suggest to make stupa, stuh and scott range only 60. you should know this suggestion is impossible. as long as the reload stays the same.



no. it does. thats why the heavy tanks with big guns had more range on some previous patch. when their reload time was increased.
you suggest to make stupa, stuh and scott range only 60. you should know this suggestion is impossible. as long as the reload stays the same.
- 17 Mar 2019, 12:10
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 4820
Re: Stupa
the stupa is limited to 1 and the gun hits hard. but the reload is very long. so it doesn't hit you too often.
you are already upset that stupa kills a 300mp and 30 fuel sherman with 1 shot in the video? this is very ok.
you are already upset that stupa kills a 300mp and 30 fuel sherman with 1 shot in the video? this is very ok.
- 17 Mar 2019, 09:10
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 4820
Re: Stupa
stupa is cheap??? Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition For what it does, its cheap. and 6 command point. stupa is not cheap and is not op. and i saw it die with 1 shot many times. bazookas are very effective against it too. maybe it should not be in defensive...
- 16 Mar 2019, 21:47
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 4820
Re: Stupa
stupa is cheap???
- 16 Mar 2019, 13:11
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
See, Terror gets Tigers cheaper than Panthers (ok, 10 fuel difference but in late stages its nothing). excuse me. so. 890 manpower vs 840 manpower is the problem here? all this outrageous because of that? you know.........it's very simple to fix this. if panther in terror doctrine would cost 800 ma...
- 16 Mar 2019, 12:00
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
Also i still wonder why Jagdpanther is still treated like a heavy Tank in terms of HP while it is just a upper class medium tank like Panther. Panther has 800 HP and Jagdpanther has 1000 (+ Zimmerit damage reduction of 25%). 1000 hitpoints are very reasonable for the jagdpanther. because it is a he...
- 16 Mar 2019, 09:18
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
there are always people who test the beta. me and tiger always test together. and sometimes we invite others. but forcing people to play the beta by making it immediately official is not a good idea. it is safer to keep the live version most clean. and dont forget to announce the new patch on facebo...
- 15 Mar 2019, 15:24
- Forum: Announcements
- Topic: 5.1.7 live release
- Replies: 40
- Views: 30533
Re: 5.1.7 live release
i have not checked. but even if some descriptions are bugged. it's not something serious. they can correct them later.
apart from that. this patch is very clean.
apart from that. this patch is very clean.