Search found 235 matches

by idliketoplaybetter
29 Oct 2017, 12:28
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 1303

Re: Power of Armor doc

and i didn't even pick a doc cause... I know this feeling. like 80% times when i get into 3v3 with mostly random dudes, and im not doing something pre-planned but rely on ingame situation, i get games like that. Someone on the opposite side just sit back, plan do nothing but narrow arty game, and a...
by idliketoplaybetter
29 Oct 2017, 12:17
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 1278

Re: Limit every sniper to 1.

Panzer-Lehr-Division wrote:
kwok wrote:Biggest. PE. Buff. Ever.

Panzer-Lehr-Division wrote: Also it wasn't my Intention to buff any faction here. and i don't think at all it is doing it so.


Just think about it for a moment then..
by idliketoplaybetter
29 Oct 2017, 09:20
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 465

Re: AT squads

What is the price/cool down in narrow numbers for HE upgrade and shot for TD/ATgun's now? could u illustrate this question a bit better please? Also, i dont think there is a place, or there should be some kind correlation between changing price of handheldAT squads, and HE effective price. I can exp...
by idliketoplaybetter
29 Oct 2017, 09:06
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 1303

Re: Power of Armor doc

What about price difference for PE units in terms of individual unit build and reinforce? what about those upgrades u need for healing etc, regarding the ingame situation? upkeep difference?
low fuel maps are just bad, but keep laughing.
by idliketoplaybetter
26 Oct 2017, 12:48
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 1303

Re: Power of Armor doc

Thats why i like the changes to AT guns. Games arent locked down instantly just because.. 100% agreed. I would maybe give ATgun crew cool-down ability for higher accuracy chance /or, just increased overal accuracy for ATguns, but in a core idea, this aiming time increasing worked very well in my ey...
by idliketoplaybetter
21 Oct 2017, 18:56
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

Im not sure where u did get that i complain about anything, that is first.
And even more, that i complain "a lot" about arty specificaly.
by idliketoplaybetter
21 Oct 2017, 14:44
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

I never said game is boring. Also i mostly play with random people, doing random (however more actual to the patch thing), so are people who i discribed as 'those who know where and when".

We discuss typical problems of any so-so (almost) low playerbase multiplayer game, and im not sure why..
by idliketoplaybetter
20 Oct 2017, 21:07
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

No. Some are not "too offensive" and others are not "too defensive". Those some are just to be defined for those who know "when and where", and those who "think they know how untill moment they become first type of player". Some just sit back and blob (arty/el...
by idliketoplaybetter
19 Oct 2017, 15:40
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

Toni, please. I won't handle more of this : D
by idliketoplaybetter
18 Oct 2017, 00:05
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

Its difficult bc of the huge ammount of healt differences Well, intuitive i felt that's the core thing of this issue, and was expecting someone to come up with this answer..and that is what for i said there about "when it was only about axis" part. Considering that most of the time rifles...
by idliketoplaybetter
17 Oct 2017, 21:15
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2697

Re: few ideas & suggestions

Is it just possible to make ALL the HE a bit less effective? (pardon if that just too of an amateur question though) Not taking it off the TD's, not leaving ATguns completely out of the possibility to defend against infantry, but just making it less like it is right "now"? Im talking about...
by idliketoplaybetter
17 Oct 2017, 20:56
Forum: Mapping Corner
Topic: [MAP] - Edit Camargue Lowlands (4p)
Replies: 11
Views: 608

Re: [MAP] - Edit Camargue Lowlands (4p)

Yeah, this cowboy part made me kinda me wonder too : D

And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!
by idliketoplaybetter
08 Oct 2017, 12:43
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 868

Re: M3/T12 "Autocar".Doc RA

U missread it totally, and interprate it somehow weird.

We are talking about RA doc. So im only talking from this perspective. I didnt confront, or argue, or point that others can/can't do anything alike.


jzs
by idliketoplaybetter
08 Oct 2017, 08:10
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 868

Re: M3/T12 "Autocar".Doc RA

well, if you think it's not a problem, okay, I just suggested I didint really say, that it is not a problem. But arty doc can be harmfull only in a few specific occasions. The unit is doctrinal and very often the only quick enough available arty that prevents that axis will simply trench in and sta...
by idliketoplaybetter
07 Oct 2017, 21:01
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 868

Re: M3/T12 "Autocar".Doc RA

None of ur points are bad. It's just, limiting unit to 2 only, wont make a big difference. Cause again, i personally never seen a game with more than 1-2 of those being successfully used, unless it is one of those common mid type played games, when people simply bank for arty, and that's how the gam...
by idliketoplaybetter
07 Oct 2017, 17:29
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 868

Re: M3/T12 "Autocar".Doc RA

Cut it off, and arty doc will suffer even more being not as that arty, as normally u need (suppose) it to
by idliketoplaybetter
07 Oct 2017, 17:05
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 868

Re: M3/T12 "Autocar".Doc RA

Agree to Warhawks.

It is only arty doc unit and i've never seen a game with more than 1-2 of those (considering dmg it deals, its not even "thaaaaaat usefull".., doesnt really denies fact, that light arty unit has direct HE ability though.
by idliketoplaybetter
28 Sep 2017, 14:04
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 36941

Re: Blitzkrieg Mod 5.0.0 Patch

It's been like that and before, but not much people did realise it can be that deadly to try it actualy.
Most of the time it just 1shots HQ's, without even leaving min HP to escape..
by idliketoplaybetter
27 Sep 2017, 21:34
Forum: Balancing & Suggestions
Topic: submarine
Replies: 11
Views: 795

Re: submarine

just 1 small maus to add, and all those nerves would have been saved :D
by idliketoplaybetter
26 Sep 2017, 14:18
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 31
Views: 1803

Re: How to Ruin Blitzkrieg Mod

"heavy is better". Exactly, everyone were used to rush atsquads into tanks from front and retreat, same with atguns, insta shot after move. And in case of using bigger gun, that ofcourse works better. Now, it least presupposes fact, that u better have alarm hidden reserve to deal with som...
by idliketoplaybetter
26 Sep 2017, 13:48
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 31
Views: 1803

Re: How to Ruin Blitzkrieg Mod

Not exactly, my point was kinda around that honestly Like with after ATsquad aiming time been changed, there appeared a need in revising of HE effectivness, tank speeds and etc, prices, but new aim time was good thing. So what i was saying there, is more likely to be considered in perspective change...
by idliketoplaybetter
26 Sep 2017, 13:27
Forum: Balancing & Suggestions
Topic: How to Ruin Blitzkrieg Mod
Replies: 31
Views: 1803

Re: How to Ruin Blitzkrieg Mod

I'd better agree for keeping this aiming time, but adding crit/accuracy for ATguns. Like, reasoning what i see behind "slowing" them, is that, operating such thing is quiet complicated, especially setting up a proper hit, so that is again, reasonable in my eyes. As it happened to handheldA...
by idliketoplaybetter
26 Sep 2017, 13:08
Forum: Ask an Expert
Topic: Desyncs - Anything to stop it from happening?
Replies: 10
Views: 760

Re: Desyncs - Anything to stop it from happening?

Well ye, first, i had thought that maybe it is something about PE faction, but no, i've already had games with PE there. Then region (germany) in his case, and again no, i have already played germans on it. Map is okay, and even more to say, i've been normally playing with/against Oli for past 2year...
by idliketoplaybetter
26 Sep 2017, 12:35
Forum: Ask an Expert
Topic: Desyncs - Anything to stop it from happening?
Replies: 10
Views: 760

Re: Desyncs - Anything to stop it from happening?

I would like to add some of my recent experiences on this topic. So i've been doing lots of 1v1 on 2v2 maps lately, especially on bizory (revised), and here is the thing, from estimate 10games on it, i had like 5 dsynchs. 1 against kwok, preety long and "cpu" intense game apparently, that ...
by idliketoplaybetter
23 Sep 2017, 21:37
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 36941

Re: Blitzkrieg Mod 5.0.0 Patch

Not sure if this added aiming time is that of a problem. I've played like 10+ games under new patch and didnt have much of a trouble from that. Yes, it takes a bit more "prediction" and luck to make a proper trap for a vehicle, but No, it only benefits from those factors, unless its not th...

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